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raylib can be used with other engines/libraries/tools for extended features. Here it is a list of integrations: |
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- [x] raylib + sokol_app -> [rayfork](https://github.com/SasLuca/rayfork) |
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- [x] raylib + Tiled -> [raylib_tiled_import_with_tmx](https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx), [libtmx docs](https://libtmx.readthedocs.io/en/latest/renderer-from-scratch.html) |
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- [x] raylib + Nuklear -> [raylib-nuklear](https://github.com/tcfunk/raylib-nuklear), [3d-gui-with-raylib](http://bedroomcoders.co.uk/implementing-a-3d-gui-with-raylib) |
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- [x] raylib + imgui -> [raylib-cimgui](https://github.com/WEREMSOFT/c99-raylib-cimgui-template) |
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- [x] raylib + Gtk3 -> [gtk-raylib](https://github.com/hbiblia/gtk-raylib) |
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- [x] raylib + Spine -> [spine-raylib](https://github.com/WEREMSOFT/spine-raylib-runtimes) |
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- [x] raylib + Unity -> [using-raylib-dll-in-unity](https://unitycoder.com/blog/2019/12/09/using-raylib-dll-in-unity/) |
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- [x] raylib + Assimp -> [raylib-3D](https://github.com/Gamerfiend/raylib-3D) |
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- [x] raylib + physics/maths -> [ProfJski Examples](https://github.com/ProfJski/RayLib-Examples) |
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- [x] raylib + enet -> [NetDynamics](https://github.com/nxrighthere/NetDynamics) |
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- [x] raylib + ECS -> [Using raylib with an ECS](https://github.com/chriscamacho/ecsRoids) |
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- [x] raylib + Entitas Lite (ECS) -> [mmGame-Engine](https://github.com/bayganik/mmGame-Engine-Raylib-ECS) |
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- [x] raylib + mpeg1 -> [textures_video_playing.c.txt](https://github.com/raysan5/raylib/files/4201940/textures_video_playing.c.txt) |
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- [x] raylib + libmpeg2 -> [article + code](http://bedroomcoders.co.uk/using-libmpeg2-with-raylib/) |
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- [x] raylib + pyTorch C++ -> [TorchRayLib](https://github.com/QuantScientist/TorchRayLib) |
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- [x] raylib + ProceduralGen -> [ProcGen](https://github.com/Pakz001/Raylib-Examples/tree/master/ProcGen) |
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- [x] raygui + tigr -> [raygui-tigr](https://github.com/edomin/Raygui_Helloworld) |
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Please, feel free to update this list with new additions! |