diff --git a/Working-for-Web-(HTML5).md b/Working-for-Web-(HTML5).md index 5bcb3bf..5ba57db 100644 --- a/Working-for-Web-(HTML5).md +++ b/Working-for-Web-(HTML5).md @@ -6,10 +6,12 @@ There are some additional compilation flags for `emcc` compilation and code link The complete process to compile for web is detailed below. The main steps to follow are: - 1. Install emscripten toolchain - 2. Compile raylib library + 1. [Install emscripten toolchain](#1-install-emscripten-toolchain) + 2. [Compile raylib library](#2-compile-raylib-library) 3. Setup raylib game for web 4. Compile raylib game for web + 5. Test raylib game on web + 6. Upload raylib web game to itch.io Note that it's VERY important to understand the different steps of the process. If you expect to find an already setup solution, ready to use out-of-the-box, it's very probable that it fails at some point. So, understanding the process is crucial to be able to configure web compilation with ANY build system.