@ -43,9 +43,9 @@ You may get an error, complaining that the `pkg-config` command was not found. Y
```
```
make PLATFORM=PLATFORM_DESKTOP
make PLATFORM=PLATFORM_DESKTOP
```
```
- If everything worked ok, `libraylib.a` should be created in `raylib-master/release/osx` folder.
- If everything worked ok, `libraylib.a` should be created in `raylib-master/src` folder.
5) Add generated libraries (raylib) to Xcode project.
4) Add generated libraries (raylib) to Xcode project.
- Create a new Xcode project using `Command Line Tool`. Make sure selected language is C.
- Create a new Xcode project using `Command Line Tool`. Make sure selected language is C.
- Once project created and open, Mouse click over the project main folder in the left project-navigation panel. It should appear `Build Phases` window, just enter and select `Link Binary With Libraries`. There you should add project libraries:
- Once project created and open, Mouse click over the project main folder in the left project-navigation panel. It should appear `Build Phases` window, just enter and select `Link Binary With Libraries`. There you should add project libraries:
- To add OpenGL: Click on + and add OpenGL.framework
- To add OpenGL: Click on + and add OpenGL.framework
@ -57,7 +57,7 @@ You may get an error, complaining that the `pkg-config` command was not found. Y
- Make sure Xcode finds `raylib.h`: Go to `Build Settings > Search Paths` and add raylib header folder (`raylib-master/src`) to `Header Search Paths`
- Make sure Xcode finds `raylib.h`: Go to `Build Settings > Search Paths` and add raylib header folder (`raylib-master/src`) to `Header Search Paths`
- Make sure Xcode finds `libraylib.a`: Go to `Build Settings > Search Paths` and add raylib library folder (`raylib-master/release/osx`) to `Library Search Paths`.
- Make sure Xcode finds `libraylib.a`: Go to `Build Settings > Search Paths` and add raylib library folder (`raylib-master/release/osx`) to `Library Search Paths`.
6) raylib should work correctly. To make sure, just go to [official raylib page](http://www.raylib.com) and check the different examples available. Just copy the code into `main.c` file and run it with Run button or ⌘R.
5) raylib should work correctly. To make sure, just go to [official raylib page](http://www.raylib.com) and check the different examples available. Just copy the code into `main.c` file and run it with Run button or ⌘R.