From fcce0c38bfaf88bcef0b401aec0999233a8af905 Mon Sep 17 00:00:00 2001 From: Kaluub <60589762+Kaluub@users.noreply.github.com> Date: Tue, 21 Nov 2023 20:10:36 -0500 Subject: [PATCH] Improving note on dependencies --- Working-on-Windows.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Working-on-Windows.md b/Working-on-Windows.md index 8e75ac7..77f6039 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -57,9 +57,9 @@ Just open `raylib/src/raylib.h` source file on Notepad++ and execute (F6) the sc ## A note on dependencies Raylib includes all of it's own external dependencies on windows. There are 3 system libraries that need to be linked to raylib for a game to work. -* OpenGL32 This is the windows interface to the OpenGL API that raylib uses for drawing -* GDI32 this is the interface to the window setup and drawing functions that raylib and GLFW need to work on windows -* WinMM this is contains the high resolution timer code used by GLFW for precise timing in the game loop. +* OpenGL32: This is the Windows interface to the OpenGL API that raylib uses for drawing. +* GDI32: This is the interface to the window setup and drawing functions that raylib and GLFW need to work on Windows. +* WinMM: This is contains the high resolution timer code used by GLFW for precise timing in the game loop. ## Building Examples