From fe1d629c016f7cb7238035ca64c7549931d0696d Mon Sep 17 00:00:00 2001 From: Jeffery Myers Date: Wed, 17 Jan 2024 10:37:51 -0800 Subject: [PATCH] Updated Working on Windows (markdown) --- Working-on-Windows.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Working-on-Windows.md b/Working-on-Windows.md index cd9a1fd..d699574 100644 --- a/Working-on-Windows.md +++ b/Working-on-Windows.md @@ -10,10 +10,12 @@ https://visualstudio.microsoft.com/vs/community/ *Note* Visual studio is large and somewhat resource intensive, you should have a recently modern computer to use it. #### MinGW-W64/GCC -This is an open source C/C++ toolchain that is very lightweight. The best way to get MinGW and GCC is via the W64Devkit +This is an open source C/C++ toolchain that is very lightweight. The best way to get MinGW-W64 and GCC is via the W64Devkit https://github.com/skeeto/w64devkit/ Download the w64devkit zip file, unzip it and run W64Devkit.exe. that will give you a terminal that is ready to go. +*Note* that old MinGW (Not w64) from mingw.org will not work with raylib. You need to use MinGW-w64. + ## Game-Premake, the simple solution to get started quickly. The game premake system is quite honestly the simplest way to get started on windows. It is a solution that uses premake to generate a build system specifically for raylib for you. It handles everything including setting up raylib.