Updated Working on macOS (markdown)

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Murray Campbell 6 years ago
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Working-on-macOS.md

@ -107,13 +107,6 @@ otool -L my_app
This shows you everything your application links to. Basically, if anything is pointing to anything but /usr/lib/* or /System/Library/*, your application will throw an error if you run it on any other Mac. It's not portable.
For example if it's linking to something in /usr/local/lib, or a relative folder, that would be bad. But after the above, you should be clear of dynamic dependencies!
## Using VSCode
1. Copy the files from raylib/projects/VSCODE to a folder.
2. Make sure you set the proper paths to your static build of raylib in c_cpp_properties.json and tasks.json (look for fields named <path_to_raylib>). This will be specific to your installation of raylib.
3. Install the extensions named "C/C++" and "CodeLLDB".
4. Set the default build task to the OSX debug and launch using the OSX debug configuration.
# Bundle your app in an Application
````

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