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- #version 150
-
- in vec4 fPosition;
- in vec4 fColor;
- in vec4 fLightPosition;
- in vec3 fNormal;
-
- // output
- out vec4 color;
-
- void main(void)
- {
- vec3 o =-normalize(fPosition.xyz);
- vec3 n = normalize(fNormal);
- vec3 r = reflect(o,n);
- vec3 l = normalize(fLightPosition.xyz-fPosition.xyz);
-
- float ambient = 0.1;
- float diffus = 0.7*max(0.0,dot(n,l));
- float specular = 0.6*pow(max(0.0,-dot(r,l)),4.0);
-
- color = fColor * ( ambient + diffus + specular );
-
- /*color = vec3(1,0,0);*/
- }
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