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- #pragma once
- #define GLFW_INCLUDE_NONE
- #include <stdlib.h>
- #include "render_system.h"
- #include "macros.h"
-
- class Game {
- private:
- RenderSystem* m_render;
-
- int init();
- void mainloop();
- void shutdown();
-
- inline bool isGameRunning() const { return m_render->getIsWindowAlive(); }
-
- // Copy is not allowed
- Game(const Game&) = delete;
- Game& operator=(const Game&) = delete;
- public:
- Game() {
- m_render = new RenderSystem();
- }
-
- ~Game() { shutdown(); }
-
- void run() {
- int err = init();
-
- if (EXIT_SUCCESS == err) {
- mainloop();
- }
- }
- };
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