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- #pragma once
- #include <stdlib.h>
- #include <string>
- #include "opengl.h"
- #include "viewport.h"
-
- class RenderSystem {
- private:
- GLFWwindow* m_window;
- Viewport m_viewport;
-
- void shutdown();
-
- // Copy is not allowed
- RenderSystem(const RenderSystem&) = delete;
- RenderSystem& operator=(const RenderSystem&) = delete;
- public:
- RenderSystem() : m_viewport(800,600) {}
- ~RenderSystem() { shutdown(); }
-
- int init(const char* window_name);
- void preFrame();
- void postFrame();
-
- inline bool getIsWindowAlive() const {
- return !glfwWindowShouldClose(m_window);
- }
- };
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