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- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <glad/glad.h>
-
- struct gladGLversionStruct GLVersion;
-
- static int has_ext(const char *ext) {
- #if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
- if(GLVersion.major < 3 || glGetStringi == NULL) {
- #endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = (const char*) glGetString(GL_EXTENSIONS);
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
- #if defined(GL_VERSION_3_0) || defined(GL_ES_VERSION_3_0)
- } else {
- GLint num_exts, index;
-
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts);
- for(index = 0; index < num_exts; index++) {
- if(strcmp((const char*) glGetStringi(GL_EXTENSIONS, index), ext) == 0) {
- return 1;
- }
- }
- }
- #endif
-
- return 0;
- }
- int GLAD_GL_VERSION_1_0;
- int GLAD_GL_VERSION_1_1;
- int GLAD_GL_VERSION_1_2;
- int GLAD_GL_VERSION_1_3;
- int GLAD_GL_VERSION_1_4;
- int GLAD_GL_VERSION_1_5;
- int GLAD_GL_VERSION_2_0;
- int GLAD_GL_VERSION_2_1;
- int GLAD_GL_VERSION_3_0;
- int GLAD_GL_VERSION_3_1;
- int GLAD_GL_VERSION_3_2;
- PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
- PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
- PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
- PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
- PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
- PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
- PFNGLVERTEX2FVPROC glad_glVertex2fv;
- PFNGLINDEXIPROC glad_glIndexi;
- PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
- PFNGLRECTDVPROC glad_glRectdv;
- PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
- PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
- PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
- PFNGLINDEXDPROC glad_glIndexd;
- PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
- PFNGLINDEXFPROC glad_glIndexf;
- PFNGLLINEWIDTHPROC glad_glLineWidth;
- PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
- PFNGLGETMAPFVPROC glad_glGetMapfv;
- PFNGLINDEXSPROC glad_glIndexs;
- PFNGLCOMPILESHADERPROC glad_glCompileShader;
- PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
- PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
- PFNGLINDEXFVPROC glad_glIndexfv;
- PFNGLFOGIVPROC glad_glFogiv;
- PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
- PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
- PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
- PFNGLCOLOR4UIPROC glad_glColor4ui;
- PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
- PFNGLFOGFVPROC glad_glFogfv;
- PFNGLENABLEIPROC glad_glEnablei;
- PFNGLVERTEX4IVPROC glad_glVertex4iv;
- PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
- PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
- PFNGLCREATESHADERPROC glad_glCreateShader;
- PFNGLISBUFFERPROC glad_glIsBuffer;
- PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
- PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
- PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
- PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
- PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
- PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
- PFNGLVERTEX4FVPROC glad_glVertex4fv;
- PFNGLBINDTEXTUREPROC glad_glBindTexture;
- PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
- PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
- PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
- PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
- PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
- PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
- PFNGLPOINTSIZEPROC glad_glPointSize;
- PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
- PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
- PFNGLCOLOR4BVPROC glad_glColor4bv;
- PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
- PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
- PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
- PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
- PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
- PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
- PFNGLCOLOR3BPROC glad_glColor3b;
- PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
- PFNGLEDGEFLAGPROC glad_glEdgeFlag;
- PFNGLVERTEX3DPROC glad_glVertex3d;
- PFNGLVERTEX3FPROC glad_glVertex3f;
- PFNGLVERTEX3IPROC glad_glVertex3i;
- PFNGLCOLOR3IPROC glad_glColor3i;
- PFNGLUNIFORM3FPROC glad_glUniform3f;
- PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
- PFNGLCOLOR3SPROC glad_glColor3s;
- PFNGLVERTEX3SPROC glad_glVertex3s;
- PFNGLCOLORMASKIPROC glad_glColorMaski;
- PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
- PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
- PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
- PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
- PFNGLVERTEX2IVPROC glad_glVertex2iv;
- PFNGLCOLOR3SVPROC glad_glColor3sv;
- PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
- PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
- PFNGLNORMALPOINTERPROC glad_glNormalPointer;
- PFNGLVERTEX4SVPROC glad_glVertex4sv;
- PFNGLPASSTHROUGHPROC glad_glPassThrough;
- PFNGLFOGIPROC glad_glFogi;
- PFNGLBEGINPROC glad_glBegin;
- PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
- PFNGLCOLOR3UBVPROC glad_glColor3ubv;
- PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
- PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
- PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
- PFNGLDRAWARRAYSPROC glad_glDrawArrays;
- PFNGLUNIFORM1UIPROC glad_glUniform1ui;
- PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
- PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
- PFNGLLIGHTFVPROC glad_glLightfv;
- PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
- PFNGLCLEARPROC glad_glClear;
- PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
- PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
- PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
- PFNGLISENABLEDPROC glad_glIsEnabled;
- PFNGLSTENCILOPPROC glad_glStencilOp;
- PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
- PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
- PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
- PFNGLTRANSLATEFPROC glad_glTranslatef;
- PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
- PFNGLTRANSLATEDPROC glad_glTranslated;
- PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
- PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
- PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
- PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
- PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
- PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
- PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
- PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
- PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
- PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
- PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
- PFNGLINDEXSVPROC glad_glIndexsv;
- PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
- PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
- PFNGLVERTEX3IVPROC glad_glVertex3iv;
- PFNGLBITMAPPROC glad_glBitmap;
- PFNGLMATERIALIPROC glad_glMateriali;
- PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
- PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
- PFNGLGETQUERYIVPROC glad_glGetQueryiv;
- PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
- PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
- PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
- PFNGLMATERIALFPROC glad_glMaterialf;
- PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
- PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
- PFNGLISSHADERPROC glad_glIsShader;
- PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
- PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
- PFNGLVERTEX3DVPROC glad_glVertex3dv;
- PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
- PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
- PFNGLENABLEPROC glad_glEnable;
- PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
- PFNGLCOLOR4FVPROC glad_glColor4fv;
- PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
- PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
- PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
- PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
- PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
- PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
- PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
- PFNGLTEXGENFPROC glad_glTexGenf;
- PFNGLGETPOINTERVPROC glad_glGetPointerv;
- PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
- PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
- PFNGLNORMAL3FVPROC glad_glNormal3fv;
- PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
- PFNGLDEPTHRANGEPROC glad_glDepthRange;
- PFNGLFRUSTUMPROC glad_glFrustum;
- PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
- PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
- PFNGLPUSHMATRIXPROC glad_glPushMatrix;
- PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
- PFNGLORTHOPROC glad_glOrtho;
- PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
- PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
- PFNGLCLEARINDEXPROC glad_glClearIndex;
- PFNGLMAP1DPROC glad_glMap1d;
- PFNGLMAP1FPROC glad_glMap1f;
- PFNGLFLUSHPROC glad_glFlush;
- PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
- PFNGLINDEXIVPROC glad_glIndexiv;
- PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
- PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
- PFNGLPIXELZOOMPROC glad_glPixelZoom;
- PFNGLFENCESYNCPROC glad_glFenceSync;
- PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
- PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
- PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
- PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
- PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
- PFNGLLIGHTIPROC glad_glLighti;
- PFNGLLIGHTFPROC glad_glLightf;
- PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
- PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
- PFNGLCLAMPCOLORPROC glad_glClampColor;
- PFNGLUNIFORM4IVPROC glad_glUniform4iv;
- PFNGLCLEARSTENCILPROC glad_glClearStencil;
- PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
- PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
- PFNGLGENTEXTURESPROC glad_glGenTextures;
- PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
- PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
- PFNGLINDEXPOINTERPROC glad_glIndexPointer;
- PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
- PFNGLISSYNCPROC glad_glIsSync;
- PFNGLVERTEX2FPROC glad_glVertex2f;
- PFNGLVERTEX2DPROC glad_glVertex2d;
- PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
- PFNGLUNIFORM2IPROC glad_glUniform2i;
- PFNGLMAPGRID2DPROC glad_glMapGrid2d;
- PFNGLMAPGRID2FPROC glad_glMapGrid2f;
- PFNGLVERTEX2IPROC glad_glVertex2i;
- PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
- PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
- PFNGLVERTEX2SPROC glad_glVertex2s;
- PFNGLNORMAL3BVPROC glad_glNormal3bv;
- PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
- PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
- PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
- PFNGLVERTEX3SVPROC glad_glVertex3sv;
- PFNGLGENQUERIESPROC glad_glGenQueries;
- PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
- PFNGLTEXENVFPROC glad_glTexEnvf;
- PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
- PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
- PFNGLFOGCOORDDPROC glad_glFogCoordd;
- PFNGLFOGCOORDFPROC glad_glFogCoordf;
- PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
- PFNGLTEXENVIPROC glad_glTexEnvi;
- PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
- PFNGLISENABLEDIPROC glad_glIsEnabledi;
- PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
- PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
- PFNGLUNIFORM2IVPROC glad_glUniform2iv;
- PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
- PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
- PFNGLMATRIXMODEPROC glad_glMatrixMode;
- PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
- PFNGLGETMAPIVPROC glad_glGetMapiv;
- PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
- PFNGLGETSHADERIVPROC glad_glGetShaderiv;
- PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
- PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
- PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
- PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
- PFNGLCALLLISTPROC glad_glCallList;
- PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
- PFNGLGETDOUBLEVPROC glad_glGetDoublev;
- PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
- PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
- PFNGLLIGHTMODELFPROC glad_glLightModelf;
- PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
- PFNGLVERTEX2SVPROC glad_glVertex2sv;
- PFNGLLIGHTMODELIPROC glad_glLightModeli;
- PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
- PFNGLUNIFORM3FVPROC glad_glUniform3fv;
- PFNGLPIXELSTOREIPROC glad_glPixelStorei;
- PFNGLCALLLISTSPROC glad_glCallLists;
- PFNGLMAPBUFFERPROC glad_glMapBuffer;
- PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
- PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
- PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
- PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
- PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
- PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
- PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
- PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
- PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
- PFNGLDELETESYNCPROC glad_glDeleteSync;
- PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
- PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
- PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
- PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
- PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
- PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
- PFNGLUNIFORM3IVPROC glad_glUniform3iv;
- PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
- PFNGLPOLYGONMODEPROC glad_glPolygonMode;
- PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
- PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
- PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
- PFNGLISLISTPROC glad_glIsList;
- PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
- PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
- PFNGLCOLOR4SPROC glad_glColor4s;
- PFNGLUSEPROGRAMPROC glad_glUseProgram;
- PFNGLLINESTIPPLEPROC glad_glLineStipple;
- PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
- PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
- PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
- PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
- PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
- PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
- PFNGLCOLOR4BPROC glad_glColor4b;
- PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
- PFNGLCOLOR4FPROC glad_glColor4f;
- PFNGLCOLOR4DPROC glad_glColor4d;
- PFNGLCOLOR4IPROC glad_glColor4i;
- PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
- PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
- PFNGLVERTEX2DVPROC glad_glVertex2dv;
- PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
- PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
- PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
- PFNGLFINISHPROC glad_glFinish;
- PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
- PFNGLDELETESHADERPROC glad_glDeleteShader;
- PFNGLDRAWELEMENTSPROC glad_glDrawElements;
- PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
- PFNGLGETMAPDVPROC glad_glGetMapdv;
- PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
- PFNGLMATERIALFVPROC glad_glMaterialfv;
- PFNGLVIEWPORTPROC glad_glViewport;
- PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
- PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
- PFNGLINDEXDVPROC glad_glIndexdv;
- PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
- PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
- PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
- PFNGLCLEARDEPTHPROC glad_glClearDepth;
- PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
- PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
- PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
- PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
- PFNGLTEXBUFFERPROC glad_glTexBuffer;
- PFNGLPOPNAMEPROC glad_glPopName;
- PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
- PFNGLPIXELSTOREFPROC glad_glPixelStoref;
- PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
- PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
- PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
- PFNGLRECTIPROC glad_glRecti;
- PFNGLCOLOR4UBPROC glad_glColor4ub;
- PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
- PFNGLRECTFPROC glad_glRectf;
- PFNGLRECTDPROC glad_glRectd;
- PFNGLNORMAL3SVPROC glad_glNormal3sv;
- PFNGLNEWLISTPROC glad_glNewList;
- PFNGLCOLOR4USPROC glad_glColor4us;
- PFNGLLINKPROGRAMPROC glad_glLinkProgram;
- PFNGLHINTPROC glad_glHint;
- PFNGLRECTSPROC glad_glRects;
- PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
- PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
- PFNGLGETSTRINGPROC glad_glGetString;
- PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
- PFNGLDETACHSHADERPROC glad_glDetachShader;
- PFNGLSCALEFPROC glad_glScalef;
- PFNGLENDQUERYPROC glad_glEndQuery;
- PFNGLSCALEDPROC glad_glScaled;
- PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
- PFNGLCOPYPIXELSPROC glad_glCopyPixels;
- PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
- PFNGLPOPATTRIBPROC glad_glPopAttrib;
- PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
- PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
- PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
- PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
- PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
- PFNGLINITNAMESPROC glad_glInitNames;
- PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
- PFNGLCOLOR3DVPROC glad_glColor3dv;
- PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
- PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
- PFNGLWAITSYNCPROC glad_glWaitSync;
- PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
- PFNGLCOLORMATERIALPROC glad_glColorMaterial;
- PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
- PFNGLUNIFORM1FPROC glad_glUniform1f;
- PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
- PFNGLRENDERMODEPROC glad_glRenderMode;
- PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
- PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
- PFNGLUNIFORM1IPROC glad_glUniform1i;
- PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
- PFNGLUNIFORM3IPROC glad_glUniform3i;
- PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
- PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
- PFNGLDISABLEPROC glad_glDisable;
- PFNGLLOGICOPPROC glad_glLogicOp;
- PFNGLEVALPOINT2PROC glad_glEvalPoint2;
- PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
- PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
- PFNGLUNIFORM4UIPROC glad_glUniform4ui;
- PFNGLCOLOR3FPROC glad_glColor3f;
- PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
- PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
- PFNGLRECTFVPROC glad_glRectfv;
- PFNGLCULLFACEPROC glad_glCullFace;
- PFNGLGETLIGHTFVPROC glad_glGetLightfv;
- PFNGLCOLOR3DPROC glad_glColor3d;
- PFNGLTEXGENDPROC glad_glTexGend;
- PFNGLTEXGENIPROC glad_glTexGeni;
- PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
- PFNGLGETSTRINGIPROC glad_glGetStringi;
- PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
- PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
- PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
- PFNGLATTACHSHADERPROC glad_glAttachShader;
- PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
- PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
- PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
- PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
- PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
- PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
- PFNGLTEXGENIVPROC glad_glTexGeniv;
- PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
- PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
- PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
- PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
- PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
- PFNGLTEXENVFVPROC glad_glTexEnvfv;
- PFNGLREADBUFFERPROC glad_glReadBuffer;
- PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
- PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
- PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
- PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
- PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
- PFNGLDELETELISTSPROC glad_glDeleteLists;
- PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
- PFNGLVERTEX4DVPROC glad_glVertex4dv;
- PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
- PFNGLPOPMATRIXPROC glad_glPopMatrix;
- PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
- PFNGLCOLOR4IVPROC glad_glColor4iv;
- PFNGLINDEXUBVPROC glad_glIndexubv;
- PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
- PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
- PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
- PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
- PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
- PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
- PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
- PFNGLVERTEX3FVPROC glad_glVertex3fv;
- PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
- PFNGLMATERIALIVPROC glad_glMaterialiv;
- PFNGLISPROGRAMPROC glad_glIsProgram;
- PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
- PFNGLVERTEX4SPROC glad_glVertex4s;
- PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
- PFNGLNORMAL3DVPROC glad_glNormal3dv;
- PFNGLUNIFORM4IPROC glad_glUniform4i;
- PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
- PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
- PFNGLROTATEDPROC glad_glRotated;
- PFNGLROTATEFPROC glad_glRotatef;
- PFNGLVERTEX4IPROC glad_glVertex4i;
- PFNGLREADPIXELSPROC glad_glReadPixels;
- PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
- PFNGLLOADNAMEPROC glad_glLoadName;
- PFNGLUNIFORM4FPROC glad_glUniform4f;
- PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
- PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
- PFNGLSHADEMODELPROC glad_glShadeModel;
- PFNGLMAPGRID1DPROC glad_glMapGrid1d;
- PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
- PFNGLMAPGRID1FPROC glad_glMapGrid1f;
- PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
- PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
- PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
- PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
- PFNGLALPHAFUNCPROC glad_glAlphaFunc;
- PFNGLUNIFORM1IVPROC glad_glUniform1iv;
- PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
- PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
- PFNGLSTENCILFUNCPROC glad_glStencilFunc;
- PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
- PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
- PFNGLCOLOR4UIVPROC glad_glColor4uiv;
- PFNGLRECTIVPROC glad_glRectiv;
- PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
- PFNGLEVALMESH2PROC glad_glEvalMesh2;
- PFNGLEVALMESH1PROC glad_glEvalMesh1;
- PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
- PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
- PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
- PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
- PFNGLCOLOR4UBVPROC glad_glColor4ubv;
- PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
- PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
- PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
- PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
- PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
- PFNGLTEXENVIVPROC glad_glTexEnviv;
- PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
- PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
- PFNGLGENBUFFERSPROC glad_glGenBuffers;
- PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
- PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
- PFNGLPUSHATTRIBPROC glad_glPushAttrib;
- PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
- PFNGLBLENDFUNCPROC glad_glBlendFunc;
- PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
- PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
- PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
- PFNGLLIGHTIVPROC glad_glLightiv;
- PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
- PFNGLTEXGENFVPROC glad_glTexGenfv;
- PFNGLENDPROC glad_glEnd;
- PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
- PFNGLSCISSORPROC glad_glScissor;
- PFNGLCLIPPLANEPROC glad_glClipPlane;
- PFNGLPUSHNAMEPROC glad_glPushName;
- PFNGLTEXGENDVPROC glad_glTexGendv;
- PFNGLINDEXUBPROC glad_glIndexub;
- PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
- PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
- PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
- PFNGLCLEARCOLORPROC glad_glClearColor;
- PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
- PFNGLNORMAL3SPROC glad_glNormal3s;
- PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
- PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
- PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
- PFNGLBLENDCOLORPROC glad_glBlendColor;
- PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
- PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
- PFNGLUNIFORM3UIPROC glad_glUniform3ui;
- PFNGLCOLOR4DVPROC glad_glColor4dv;
- PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
- PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
- PFNGLUNIFORM2FVPROC glad_glUniform2fv;
- PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
- PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
- PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
- PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
- PFNGLNORMAL3IVPROC glad_glNormal3iv;
- PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
- PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
- PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
- PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
- PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
- PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
- PFNGLCOLOR3USPROC glad_glColor3us;
- PFNGLCOLOR3UIVPROC glad_glColor3uiv;
- PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
- PFNGLGETLIGHTIVPROC glad_glGetLightiv;
- PFNGLDEPTHFUNCPROC glad_glDepthFunc;
- PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
- PFNGLLISTBASEPROC glad_glListBase;
- PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
- PFNGLCOLOR3UBPROC glad_glColor3ub;
- PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
- PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
- PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
- PFNGLCOLOR3UIPROC glad_glColor3ui;
- PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
- PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
- PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
- PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
- PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
- PFNGLCOLORMASKPROC glad_glColorMask;
- PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
- PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
- PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
- PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
- PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
- PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
- PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
- PFNGLCOLOR4SVPROC glad_glColor4sv;
- PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
- PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
- PFNGLFOGFPROC glad_glFogf;
- PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
- PFNGLCOLOR3IVPROC glad_glColor3iv;
- PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
- PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
- PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
- PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
- PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
- PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
- PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
- PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
- PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
- PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
- PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
- PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
- PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
- PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
- PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
- PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
- PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
- PFNGLGENLISTSPROC glad_glGenLists;
- PFNGLCOLOR3BVPROC glad_glColor3bv;
- PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
- PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
- PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
- PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
- PFNGLENDLISTPROC glad_glEndList;
- PFNGLUNIFORM2UIPROC glad_glUniform2ui;
- PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
- PFNGLCOLOR3USVPROC glad_glColor3usv;
- PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
- PFNGLDISABLEIPROC glad_glDisablei;
- PFNGLINDEXMASKPROC glad_glIndexMask;
- PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
- PFNGLSHADERSOURCEPROC glad_glShaderSource;
- PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
- PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
- PFNGLCLEARACCUMPROC glad_glClearAccum;
- PFNGLGETSYNCIVPROC glad_glGetSynciv;
- PFNGLUNIFORM2FPROC glad_glUniform2f;
- PFNGLBEGINQUERYPROC glad_glBeginQuery;
- PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
- PFNGLBINDBUFFERPROC glad_glBindBuffer;
- PFNGLMAP2DPROC glad_glMap2d;
- PFNGLMAP2FPROC glad_glMap2f;
- PFNGLVERTEX4DPROC glad_glVertex4d;
- PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
- PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
- PFNGLBUFFERDATAPROC glad_glBufferData;
- PFNGLEVALPOINT1PROC glad_glEvalPoint1;
- PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
- PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
- PFNGLGETERRORPROC glad_glGetError;
- PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
- PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
- PFNGLGETFLOATVPROC glad_glGetFloatv;
- PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
- PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
- PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
- PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
- PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
- PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
- PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
- PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
- PFNGLGETINTEGERVPROC glad_glGetIntegerv;
- PFNGLACCUMPROC glad_glAccum;
- PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
- PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
- PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
- PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
- PFNGLISQUERYPROC glad_glIsQuery;
- PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
- PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
- PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
- PFNGLSTENCILMASKPROC glad_glStencilMask;
- PFNGLDRAWPIXELSPROC glad_glDrawPixels;
- PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
- PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
- PFNGLISTEXTUREPROC glad_glIsTexture;
- PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
- PFNGLUNIFORM1FVPROC glad_glUniform1fv;
- PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
- PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
- PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
- PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
- PFNGLVERTEX4FPROC glad_glVertex4f;
- PFNGLRECTSVPROC glad_glRectsv;
- PFNGLCOLOR4USVPROC glad_glColor4usv;
- PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
- PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
- PFNGLNORMAL3IPROC glad_glNormal3i;
- PFNGLNORMAL3FPROC glad_glNormal3f;
- PFNGLNORMAL3DPROC glad_glNormal3d;
- PFNGLNORMAL3BPROC glad_glNormal3b;
- PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
- PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
- PFNGLARRAYELEMENTPROC glad_glArrayElement;
- PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
- PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
- PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
- PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
- PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
- PFNGLDEPTHMASKPROC glad_glDepthMask;
- PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
- PFNGLCOLOR3FVPROC glad_glColor3fv;
- PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
- PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
- PFNGLUNIFORM4FVPROC glad_glUniform4fv;
- PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
- PFNGLCOLORPOINTERPROC glad_glColorPointer;
- PFNGLFRONTFACEPROC glad_glFrontFace;
- PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
- PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
- int GLAD_GL_ARB_robustness;
- int GLAD_GL_ARB_multisample;
- int GLAD_GL_EXT_separate_specular_color;
- PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
- PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
- PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
- PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
- PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
- PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
- PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
- PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
- PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
- PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
- PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
- PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
- PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
- PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
- PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
- PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
- PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
- PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
- PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
- PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
- PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
- static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
- glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
- glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
- glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
- glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
- glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
- glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
- glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
- glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
- glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
- glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
- glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
- glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
- glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
- glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
- glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
- glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
- glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
- glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
- glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
- glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
- glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
- glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
- glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
- glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
- glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
- glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
- glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
- glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
- glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
- glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
- glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
- glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
- glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
- glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
- glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
- glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
- glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
- glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
- glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
- glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
- glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
- glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
- glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
- glad_glEnd = (PFNGLENDPROC)load("glEnd");
- glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
- glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
- glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
- glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
- glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
- glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
- glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
- glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
- glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
- glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
- glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
- glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
- glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
- glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
- glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
- glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
- glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
- glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
- glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
- glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
- glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
- glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
- glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
- glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
- glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
- glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
- glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
- glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
- glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
- glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
- glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
- glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
- glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
- glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
- glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
- glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
- glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
- glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
- glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
- glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
- glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
- glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
- glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
- glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
- glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
- glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
- glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
- glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
- glad_glRects = (PFNGLRECTSPROC)load("glRects");
- glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
- glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
- glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
- glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
- glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
- glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
- glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
- glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
- glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
- glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
- glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
- glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
- glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
- glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
- glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
- glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
- glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
- glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
- glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
- glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
- glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
- glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
- glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
- glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
- glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
- glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
- glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
- glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
- glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
- glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
- glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
- glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
- glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
- glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
- glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
- glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
- glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
- glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
- glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
- glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
- glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
- glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
- glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
- glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
- glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
- glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
- glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
- glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
- glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
- glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
- glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
- glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
- glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
- glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
- glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
- glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
- glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
- glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
- glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
- glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
- glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
- glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
- glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
- glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
- glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
- glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
- glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
- glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
- glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
- glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
- glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
- glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
- glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
- glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
- glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
- glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
- glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
- glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
- glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
- glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
- glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
- glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
- glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
- glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
- glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
- glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
- glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
- glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
- glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
- glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
- glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
- glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
- glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
- glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
- glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
- glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
- glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
- glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
- glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
- glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
- glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
- glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
- glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
- glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
- glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
- glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
- glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
- glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
- glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
- glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
- glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
- glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
- glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
- glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
- glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
- glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
- glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
- glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
- glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
- glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
- glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
- glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
- glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
- glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
- glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
- glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
- glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
- glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
- glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
- glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
- glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
- glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
- glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
- glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
- glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
- glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
- glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
- glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
- glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
- glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
- glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
- glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
- glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
- glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
- glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
- glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
- glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
- glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
- glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
- glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
- glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
- glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
- glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
- glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
- glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
- glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
- glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
- glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
- glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
- glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
- glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
- glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
- glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
- glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
- glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
- }
- static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
- glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
- glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
- glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
- glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
- glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
- glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
- glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
- glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
- glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
- glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
- glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
- glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
- glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
- glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
- glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
- }
- static void load_GL_VERSION_1_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
- }
- static void load_GL_VERSION_1_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
- glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
- glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
- glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
- glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
- glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
- glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
- glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
- glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
- glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
- glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
- glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
- glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
- glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
- glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
- glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
- glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
- glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
- glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
- glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
- glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
- glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
- glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
- glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
- glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
- glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
- glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
- glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
- glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
- glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
- glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
- glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
- glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
- glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
- glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
- glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
- glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
- glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
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- static void load_GL_VERSION_1_4(GLADloadproc load) {
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- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
- glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
- glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
- glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
- glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
- glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
- glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
- glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
- glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
- glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
- glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
- glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
- glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
- glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
- glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
- glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
- glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
- glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
- glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
- glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
- glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
- glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
- glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
- glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
- glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
- glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
- glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
- glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
- glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
- glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
- glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
- glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
- glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
- glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
- glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
- glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
- glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
- glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
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- static void load_GL_VERSION_1_5(GLADloadproc load) {
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- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
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- static void load_GL_VERSION_2_0(GLADloadproc load) {
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- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
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- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
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- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
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- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
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- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
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- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
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- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
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- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
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- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
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- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
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- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
- }
- static void load_GL_VERSION_3_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_1) return;
- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- }
- static void load_GL_VERSION_3_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_2) return;
- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
- }
- static void load_GL_ARB_multisample(GLADloadproc load) {
- if(!GLAD_GL_ARB_multisample) return;
- glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
- }
- static void load_GL_ARB_robustness(GLADloadproc load) {
- if(!GLAD_GL_ARB_robustness) return;
- glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
- glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
- glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
- glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
- glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
- glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
- glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
- glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
- glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
- glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
- glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
- glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
- glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
- glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
- glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
- glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
- glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
- glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
- glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
- glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
- }
- static void find_extensionsGL(void) {
- GLAD_GL_EXT_separate_specular_color = has_ext("GL_EXT_separate_specular_color");
- GLAD_GL_ARB_multisample = has_ext("GL_ARB_multisample");
- GLAD_GL_ARB_robustness = has_ext("GL_ARB_robustness");
- }
-
- static void find_coreGL(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
- /* PR #18 */
- #ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
- #else
- sscanf(version, "%d.%d", &major, &minor);
- #endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
- GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
- GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
- GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
- GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
- GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
- GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
- GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- }
-
- int gladLoadGLLoader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGL();
- load_GL_VERSION_1_0(load);
- load_GL_VERSION_1_1(load);
- load_GL_VERSION_1_2(load);
- load_GL_VERSION_1_3(load);
- load_GL_VERSION_1_4(load);
- load_GL_VERSION_1_5(load);
- load_GL_VERSION_2_0(load);
- load_GL_VERSION_2_1(load);
- load_GL_VERSION_3_0(load);
- load_GL_VERSION_3_1(load);
- load_GL_VERSION_3_2(load);
-
- find_extensionsGL();
- load_GL_ARB_multisample(load);
- load_GL_ARB_robustness(load);
- return GLVersion.major != 0 || GLVersion.minor != 0;
- }
-
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