|
|
-
- #ifndef __glad_h_
- #define __glad_h_
-
- #ifdef __gl_h_
- #error OpenGL header already included, remove this include, glad already provides it
- #endif
- #define __gl_h_
-
- #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- #include <windows.h>
- #endif
-
- #ifndef APIENTRY
- #define APIENTRY
- #endif
- #ifndef APIENTRYP
- #define APIENTRYP APIENTRY *
- #endif
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- struct gladGLversionStruct {
- int major;
- int minor;
- };
-
- extern struct gladGLversionStruct GLVersion;
-
- typedef void* (* GLADloadproc)(const char *name);
-
- #ifndef GLAPI
- # if defined(GLAD_GLAPI_EXPORT)
- # if defined(WIN32) || defined(__CYGWIN__)
- # if defined(GLAD_GLAPI_EXPORT_BUILD)
- # if defined(__GNUC__)
- # define GLAPI __attribute__ ((dllexport)) extern
- # else
- # define GLAPI __declspec(dllexport) extern
- # endif
- # else
- # if defined(__GNUC__)
- # define GLAPI __attribute__ ((dllimport)) extern
- # else
- # define GLAPI __declspec(dllimport) extern
- # endif
- # endif
- # elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
- # define GLAPI __attribute__ ((visibility ("default"))) extern
- # else
- # define GLAPI extern
- # endif
- # else
- # define GLAPI extern
- # endif
- #endif
- GLAPI int gladLoadGLLoader(GLADloadproc);
-
- #include <stddef.h>
- #include <KHR/khrplatform.h>
- #ifndef GLEXT_64_TYPES_DEFINED
- /* This code block is duplicated in glxext.h, so must be protected */
- #define GLEXT_64_TYPES_DEFINED
- /* Define int32_t, int64_t, and uint64_t types for UST/MSC */
- /* (as used in the GL_EXT_timer_query extension). */
- #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
- #include <inttypes.h>
- #elif defined(__sun__) || defined(__digital__)
- #include <inttypes.h>
- #if defined(__STDC__)
- #if defined(__arch64__) || defined(_LP64)
- typedef long int int64_t;
- typedef unsigned long int uint64_t;
- #else
- typedef long long int int64_t;
- typedef unsigned long long int uint64_t;
- #endif /* __arch64__ */
- #endif /* __STDC__ */
- #elif defined( __VMS ) || defined(__sgi)
- #include <inttypes.h>
- #elif defined(__SCO__) || defined(__USLC__)
- #include <stdint.h>
- #elif defined(__UNIXOS2__) || defined(__SOL64__)
- typedef long int int32_t;
- typedef long long int int64_t;
- typedef unsigned long long int uint64_t;
- #elif defined(_WIN32) && defined(__GNUC__)
- #include <stdint.h>
- #elif defined(_WIN32)
- typedef __int32 int32_t;
- typedef __int64 int64_t;
- typedef unsigned __int64 uint64_t;
- #else
- /* Fallback if nothing above works */
- #include <inttypes.h>
- #endif
- #endif
- typedef unsigned int GLenum;
- typedef unsigned char GLboolean;
- typedef unsigned int GLbitfield;
- typedef void GLvoid;
- typedef signed char GLbyte;
- typedef short GLshort;
- typedef int GLint;
- typedef int GLclampx;
- typedef unsigned char GLubyte;
- typedef unsigned short GLushort;
- typedef unsigned int GLuint;
- typedef int GLsizei;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef double GLclampd;
- typedef void *GLeglImageOES;
- typedef char GLchar;
- typedef char GLcharARB;
- #ifdef __APPLE__
- typedef void *GLhandleARB;
- #else
- typedef unsigned int GLhandleARB;
- #endif
- typedef unsigned short GLhalfARB;
- typedef unsigned short GLhalf;
- typedef GLint GLfixed;
- typedef ptrdiff_t GLintptr;
- typedef ptrdiff_t GLsizeiptr;
- typedef int64_t GLint64;
- typedef uint64_t GLuint64;
- typedef ptrdiff_t GLintptrARB;
- typedef ptrdiff_t GLsizeiptrARB;
- typedef int64_t GLint64EXT;
- typedef uint64_t GLuint64EXT;
- typedef struct __GLsync *GLsync;
- struct _cl_context;
- struct _cl_event;
- typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
- typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
- typedef unsigned short GLhalfNV;
- typedef GLintptr GLvdpauSurfaceNV;
- #define GL_DEPTH_BUFFER_BIT 0x00000100
- #define GL_STENCIL_BUFFER_BIT 0x00000400
- #define GL_COLOR_BUFFER_BIT 0x00004000
- #define GL_FALSE 0
- #define GL_TRUE 1
- #define GL_POINTS 0x0000
- #define GL_LINES 0x0001
- #define GL_LINE_LOOP 0x0002
- #define GL_LINE_STRIP 0x0003
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- #define GL_NONE 0
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x0500
- #define GL_INVALID_VALUE 0x0501
- #define GL_INVALID_OPERATION 0x0502
- #define GL_OUT_OF_MEMORY 0x0505
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- #define GL_POINT_SIZE 0x0B11
- #define GL_POINT_SIZE_RANGE 0x0B12
- #define GL_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_LINE_SMOOTH 0x0B20
- #define GL_LINE_WIDTH 0x0B21
- #define GL_LINE_WIDTH_RANGE 0x0B22
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_POLYGON_MODE 0x0B40
- #define GL_POLYGON_SMOOTH 0x0B41
- #define GL_CULL_FACE 0x0B44
- #define GL_CULL_FACE_MODE 0x0B45
- #define GL_FRONT_FACE 0x0B46
- #define GL_DEPTH_RANGE 0x0B70
- #define GL_DEPTH_TEST 0x0B71
- #define GL_DEPTH_WRITEMASK 0x0B72
- #define GL_DEPTH_CLEAR_VALUE 0x0B73
- #define GL_DEPTH_FUNC 0x0B74
- #define GL_STENCIL_TEST 0x0B90
- #define GL_STENCIL_CLEAR_VALUE 0x0B91
- #define GL_STENCIL_FUNC 0x0B92
- #define GL_STENCIL_VALUE_MASK 0x0B93
- #define GL_STENCIL_FAIL 0x0B94
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
- #define GL_STENCIL_REF 0x0B97
- #define GL_STENCIL_WRITEMASK 0x0B98
- #define GL_VIEWPORT 0x0BA2
- #define GL_DITHER 0x0BD0
- #define GL_BLEND_DST 0x0BE0
- #define GL_BLEND_SRC 0x0BE1
- #define GL_BLEND 0x0BE2
- #define GL_LOGIC_OP_MODE 0x0BF0
- #define GL_COLOR_LOGIC_OP 0x0BF2
- #define GL_DRAW_BUFFER 0x0C01
- #define GL_READ_BUFFER 0x0C02
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- #define GL_COLOR_CLEAR_VALUE 0x0C22
- #define GL_COLOR_WRITEMASK 0x0C23
- #define GL_DOUBLEBUFFER 0x0C32
- #define GL_STEREO 0x0C33
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_UNPACK_SWAP_BYTES 0x0CF0
- #define GL_UNPACK_LSB_FIRST 0x0CF1
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_SKIP_ROWS 0x0CF3
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_SWAP_BYTES 0x0D00
- #define GL_PACK_LSB_FIRST 0x0D01
- #define GL_PACK_ROW_LENGTH 0x0D02
- #define GL_PACK_SKIP_ROWS 0x0D03
- #define GL_PACK_SKIP_PIXELS 0x0D04
- #define GL_PACK_ALIGNMENT 0x0D05
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_VIEWPORT_DIMS 0x0D3A
- #define GL_SUBPIXEL_BITS 0x0D50
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_POLYGON_OFFSET_UNITS 0x2A00
- #define GL_POLYGON_OFFSET_POINT 0x2A01
- #define GL_POLYGON_OFFSET_LINE 0x2A02
- #define GL_POLYGON_OFFSET_FILL 0x8037
- #define GL_POLYGON_OFFSET_FACTOR 0x8038
- #define GL_TEXTURE_BINDING_1D 0x8068
- #define GL_TEXTURE_BINDING_2D 0x8069
- #define GL_TEXTURE_WIDTH 0x1000
- #define GL_TEXTURE_HEIGHT 0x1001
- #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
- #define GL_TEXTURE_BORDER_COLOR 0x1004
- #define GL_TEXTURE_RED_SIZE 0x805C
- #define GL_TEXTURE_GREEN_SIZE 0x805D
- #define GL_TEXTURE_BLUE_SIZE 0x805E
- #define GL_TEXTURE_ALPHA_SIZE 0x805F
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_DOUBLE 0x140A
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_CLEAR 0x1500
- #define GL_AND 0x1501
- #define GL_AND_REVERSE 0x1502
- #define GL_COPY 0x1503
- #define GL_AND_INVERTED 0x1504
- #define GL_NOOP 0x1505
- #define GL_XOR 0x1506
- #define GL_OR 0x1507
- #define GL_NOR 0x1508
- #define GL_EQUIV 0x1509
- #define GL_INVERT 0x150A
- #define GL_OR_REVERSE 0x150B
- #define GL_COPY_INVERTED 0x150C
- #define GL_OR_INVERTED 0x150D
- #define GL_NAND 0x150E
- #define GL_SET 0x150F
- #define GL_TEXTURE 0x1702
- #define GL_COLOR 0x1800
- #define GL_DEPTH 0x1801
- #define GL_STENCIL 0x1802
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_DECR 0x1E03
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_PROXY_TEXTURE_1D 0x8063
- #define GL_PROXY_TEXTURE_2D 0x8064
- #define GL_REPEAT 0x2901
- #define GL_R3_G3_B2 0x2A10
- #define GL_RGB4 0x804F
- #define GL_RGB5 0x8050
- #define GL_RGB8 0x8051
- #define GL_RGB10 0x8052
- #define GL_RGB12 0x8053
- #define GL_RGB16 0x8054
- #define GL_RGBA2 0x8055
- #define GL_RGBA4 0x8056
- #define GL_RGB5_A1 0x8057
- #define GL_RGBA8 0x8058
- #define GL_RGB10_A2 0x8059
- #define GL_RGBA12 0x805A
- #define GL_RGBA16 0x805B
- #define GL_CURRENT_BIT 0x00000001
- #define GL_POINT_BIT 0x00000002
- #define GL_LINE_BIT 0x00000004
- #define GL_POLYGON_BIT 0x00000008
- #define GL_POLYGON_STIPPLE_BIT 0x00000010
- #define GL_PIXEL_MODE_BIT 0x00000020
- #define GL_LIGHTING_BIT 0x00000040
- #define GL_FOG_BIT 0x00000080
- #define GL_ACCUM_BUFFER_BIT 0x00000200
- #define GL_VIEWPORT_BIT 0x00000800
- #define GL_TRANSFORM_BIT 0x00001000
- #define GL_ENABLE_BIT 0x00002000
- #define GL_HINT_BIT 0x00008000
- #define GL_EVAL_BIT 0x00010000
- #define GL_LIST_BIT 0x00020000
- #define GL_TEXTURE_BIT 0x00040000
- #define GL_SCISSOR_BIT 0x00080000
- #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
- #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
- #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
- #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
- #define GL_QUAD_STRIP 0x0008
- #define GL_POLYGON 0x0009
- #define GL_ACCUM 0x0100
- #define GL_LOAD 0x0101
- #define GL_RETURN 0x0102
- #define GL_MULT 0x0103
- #define GL_ADD 0x0104
- #define GL_AUX0 0x0409
- #define GL_AUX1 0x040A
- #define GL_AUX2 0x040B
- #define GL_AUX3 0x040C
- #define GL_2D 0x0600
- #define GL_3D 0x0601
- #define GL_3D_COLOR 0x0602
- #define GL_3D_COLOR_TEXTURE 0x0603
- #define GL_4D_COLOR_TEXTURE 0x0604
- #define GL_PASS_THROUGH_TOKEN 0x0700
- #define GL_POINT_TOKEN 0x0701
- #define GL_LINE_TOKEN 0x0702
- #define GL_POLYGON_TOKEN 0x0703
- #define GL_BITMAP_TOKEN 0x0704
- #define GL_DRAW_PIXEL_TOKEN 0x0705
- #define GL_COPY_PIXEL_TOKEN 0x0706
- #define GL_LINE_RESET_TOKEN 0x0707
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- #define GL_COEFF 0x0A00
- #define GL_ORDER 0x0A01
- #define GL_DOMAIN 0x0A02
- #define GL_PIXEL_MAP_I_TO_I 0x0C70
- #define GL_PIXEL_MAP_S_TO_S 0x0C71
- #define GL_PIXEL_MAP_I_TO_R 0x0C72
- #define GL_PIXEL_MAP_I_TO_G 0x0C73
- #define GL_PIXEL_MAP_I_TO_B 0x0C74
- #define GL_PIXEL_MAP_I_TO_A 0x0C75
- #define GL_PIXEL_MAP_R_TO_R 0x0C76
- #define GL_PIXEL_MAP_G_TO_G 0x0C77
- #define GL_PIXEL_MAP_B_TO_B 0x0C78
- #define GL_PIXEL_MAP_A_TO_A 0x0C79
- #define GL_VERTEX_ARRAY_POINTER 0x808E
- #define GL_NORMAL_ARRAY_POINTER 0x808F
- #define GL_COLOR_ARRAY_POINTER 0x8090
- #define GL_INDEX_ARRAY_POINTER 0x8091
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
- #define GL_SELECTION_BUFFER_POINTER 0x0DF3
- #define GL_CURRENT_COLOR 0x0B00
- #define GL_CURRENT_INDEX 0x0B01
- #define GL_CURRENT_NORMAL 0x0B02
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03
- #define GL_CURRENT_RASTER_COLOR 0x0B04
- #define GL_CURRENT_RASTER_INDEX 0x0B05
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
- #define GL_CURRENT_RASTER_POSITION 0x0B07
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09
- #define GL_POINT_SMOOTH 0x0B10
- #define GL_LINE_STIPPLE 0x0B24
- #define GL_LINE_STIPPLE_PATTERN 0x0B25
- #define GL_LINE_STIPPLE_REPEAT 0x0B26
- #define GL_LIST_MODE 0x0B30
- #define GL_MAX_LIST_NESTING 0x0B31
- #define GL_LIST_BASE 0x0B32
- #define GL_LIST_INDEX 0x0B33
- #define GL_POLYGON_STIPPLE 0x0B42
- #define GL_EDGE_FLAG 0x0B43
- #define GL_LIGHTING 0x0B50
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53
- #define GL_SHADE_MODEL 0x0B54
- #define GL_COLOR_MATERIAL_FACE 0x0B55
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
- #define GL_COLOR_MATERIAL 0x0B57
- #define GL_FOG 0x0B60
- #define GL_FOG_INDEX 0x0B61
- #define GL_FOG_DENSITY 0x0B62
- #define GL_FOG_START 0x0B63
- #define GL_FOG_END 0x0B64
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- #define GL_ACCUM_CLEAR_VALUE 0x0B80
- #define GL_MATRIX_MODE 0x0BA0
- #define GL_NORMALIZE 0x0BA1
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5
- #define GL_MODELVIEW_MATRIX 0x0BA6
- #define GL_PROJECTION_MATRIX 0x0BA7
- #define GL_TEXTURE_MATRIX 0x0BA8
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_INDEX_LOGIC_OP 0x0BF1
- #define GL_LOGIC_OP 0x0BF1
- #define GL_AUX_BUFFERS 0x0C00
- #define GL_INDEX_CLEAR_VALUE 0x0C20
- #define GL_INDEX_WRITEMASK 0x0C21
- #define GL_INDEX_MODE 0x0C30
- #define GL_RGBA_MODE 0x0C31
- #define GL_RENDER_MODE 0x0C40
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_FOG_HINT 0x0C54
- #define GL_TEXTURE_GEN_S 0x0C60
- #define GL_TEXTURE_GEN_T 0x0C61
- #define GL_TEXTURE_GEN_R 0x0C62
- #define GL_TEXTURE_GEN_Q 0x0C63
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
- #define GL_MAP_COLOR 0x0D10
- #define GL_MAP_STENCIL 0x0D11
- #define GL_INDEX_SHIFT 0x0D12
- #define GL_INDEX_OFFSET 0x0D13
- #define GL_RED_SCALE 0x0D14
- #define GL_RED_BIAS 0x0D15
- #define GL_ZOOM_X 0x0D16
- #define GL_ZOOM_Y 0x0D17
- #define GL_GREEN_SCALE 0x0D18
- #define GL_GREEN_BIAS 0x0D19
- #define GL_BLUE_SCALE 0x0D1A
- #define GL_BLUE_BIAS 0x0D1B
- #define GL_ALPHA_SCALE 0x0D1C
- #define GL_ALPHA_BIAS 0x0D1D
- #define GL_DEPTH_SCALE 0x0D1E
- #define GL_DEPTH_BIAS 0x0D1F
- #define GL_MAX_EVAL_ORDER 0x0D30
- #define GL_MAX_LIGHTS 0x0D31
- #define GL_MAX_CLIP_PLANES 0x0D32
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
- #define GL_INDEX_BITS 0x0D51
- #define GL_RED_BITS 0x0D52
- #define GL_GREEN_BITS 0x0D53
- #define GL_BLUE_BITS 0x0D54
- #define GL_ALPHA_BITS 0x0D55
- #define GL_DEPTH_BITS 0x0D56
- #define GL_STENCIL_BITS 0x0D57
- #define GL_ACCUM_RED_BITS 0x0D58
- #define GL_ACCUM_GREEN_BITS 0x0D59
- #define GL_ACCUM_BLUE_BITS 0x0D5A
- #define GL_ACCUM_ALPHA_BITS 0x0D5B
- #define GL_NAME_STACK_DEPTH 0x0D70
- #define GL_AUTO_NORMAL 0x0D80
- #define GL_MAP1_COLOR_4 0x0D90
- #define GL_MAP1_INDEX 0x0D91
- #define GL_MAP1_NORMAL 0x0D92
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96
- #define GL_MAP1_VERTEX_3 0x0D97
- #define GL_MAP1_VERTEX_4 0x0D98
- #define GL_MAP2_COLOR_4 0x0DB0
- #define GL_MAP2_INDEX 0x0DB1
- #define GL_MAP2_NORMAL 0x0DB2
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
- #define GL_MAP2_VERTEX_3 0x0DB7
- #define GL_MAP2_VERTEX_4 0x0DB8
- #define GL_MAP1_GRID_DOMAIN 0x0DD0
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1
- #define GL_MAP2_GRID_DOMAIN 0x0DD2
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
- #define GL_SELECTION_BUFFER_SIZE 0x0DF4
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_NORMAL_ARRAY 0x8075
- #define GL_COLOR_ARRAY 0x8076
- #define GL_INDEX_ARRAY 0x8077
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- #define GL_EDGE_FLAG_ARRAY 0x8079
- #define GL_VERTEX_ARRAY_SIZE 0x807A
- #define GL_VERTEX_ARRAY_TYPE 0x807B
- #define GL_VERTEX_ARRAY_STRIDE 0x807C
- #define GL_NORMAL_ARRAY_TYPE 0x807E
- #define GL_NORMAL_ARRAY_STRIDE 0x807F
- #define GL_COLOR_ARRAY_SIZE 0x8081
- #define GL_COLOR_ARRAY_TYPE 0x8082
- #define GL_COLOR_ARRAY_STRIDE 0x8083
- #define GL_INDEX_ARRAY_TYPE 0x8085
- #define GL_INDEX_ARRAY_STRIDE 0x8086
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
- #define GL_TEXTURE_COMPONENTS 0x1003
- #define GL_TEXTURE_BORDER 0x1005
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061
- #define GL_TEXTURE_PRIORITY 0x8066
- #define GL_TEXTURE_RESIDENT 0x8067
- #define GL_AMBIENT 0x1200
- #define GL_DIFFUSE 0x1201
- #define GL_SPECULAR 0x1202
- #define GL_POSITION 0x1203
- #define GL_SPOT_DIRECTION 0x1204
- #define GL_SPOT_EXPONENT 0x1205
- #define GL_SPOT_CUTOFF 0x1206
- #define GL_CONSTANT_ATTENUATION 0x1207
- #define GL_LINEAR_ATTENUATION 0x1208
- #define GL_QUADRATIC_ATTENUATION 0x1209
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- #define GL_EMISSION 0x1600
- #define GL_SHININESS 0x1601
- #define GL_AMBIENT_AND_DIFFUSE 0x1602
- #define GL_COLOR_INDEXES 0x1603
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- #define GL_COLOR_INDEX 0x1900
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_BITMAP 0x1A00
- #define GL_RENDER 0x1C00
- #define GL_FEEDBACK 0x1C01
- #define GL_SELECT 0x1C02
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- #define GL_S 0x2000
- #define GL_T 0x2001
- #define GL_R 0x2002
- #define GL_Q 0x2003
- #define GL_MODULATE 0x2100
- #define GL_DECAL 0x2101
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_TEXTURE_ENV_COLOR 0x2201
- #define GL_TEXTURE_ENV 0x2300
- #define GL_EYE_LINEAR 0x2400
- #define GL_OBJECT_LINEAR 0x2401
- #define GL_SPHERE_MAP 0x2402
- #define GL_TEXTURE_GEN_MODE 0x2500
- #define GL_OBJECT_PLANE 0x2501
- #define GL_EYE_PLANE 0x2502
- #define GL_CLAMP 0x2900
- #define GL_ALPHA4 0x803B
- #define GL_ALPHA8 0x803C
- #define GL_ALPHA12 0x803D
- #define GL_ALPHA16 0x803E
- #define GL_LUMINANCE4 0x803F
- #define GL_LUMINANCE8 0x8040
- #define GL_LUMINANCE12 0x8041
- #define GL_LUMINANCE16 0x8042
- #define GL_LUMINANCE4_ALPHA4 0x8043
- #define GL_LUMINANCE6_ALPHA2 0x8044
- #define GL_LUMINANCE8_ALPHA8 0x8045
- #define GL_LUMINANCE12_ALPHA4 0x8046
- #define GL_LUMINANCE12_ALPHA12 0x8047
- #define GL_LUMINANCE16_ALPHA16 0x8048
- #define GL_INTENSITY 0x8049
- #define GL_INTENSITY4 0x804A
- #define GL_INTENSITY8 0x804B
- #define GL_INTENSITY12 0x804C
- #define GL_INTENSITY16 0x804D
- #define GL_V2F 0x2A20
- #define GL_V3F 0x2A21
- #define GL_C4UB_V2F 0x2A22
- #define GL_C4UB_V3F 0x2A23
- #define GL_C3F_V3F 0x2A24
- #define GL_N3F_V3F 0x2A25
- #define GL_C4F_N3F_V3F 0x2A26
- #define GL_T2F_V3F 0x2A27
- #define GL_T4F_V4F 0x2A28
- #define GL_T2F_C4UB_V3F 0x2A29
- #define GL_T2F_C3F_V3F 0x2A2A
- #define GL_T2F_N3F_V3F 0x2A2B
- #define GL_T2F_C4F_N3F_V3F 0x2A2C
- #define GL_T4F_C4F_N3F_V4F 0x2A2D
- #define GL_CLIP_PLANE0 0x3000
- #define GL_CLIP_PLANE1 0x3001
- #define GL_CLIP_PLANE2 0x3002
- #define GL_CLIP_PLANE3 0x3003
- #define GL_CLIP_PLANE4 0x3004
- #define GL_CLIP_PLANE5 0x3005
- #define GL_LIGHT0 0x4000
- #define GL_LIGHT1 0x4001
- #define GL_LIGHT2 0x4002
- #define GL_LIGHT3 0x4003
- #define GL_LIGHT4 0x4004
- #define GL_LIGHT5 0x4005
- #define GL_LIGHT6 0x4006
- #define GL_LIGHT7 0x4007
- #define GL_UNSIGNED_BYTE_3_3_2 0x8032
- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
- #define GL_UNSIGNED_INT_8_8_8_8 0x8035
- #define GL_UNSIGNED_INT_10_10_10_2 0x8036
- #define GL_TEXTURE_BINDING_3D 0x806A
- #define GL_PACK_SKIP_IMAGES 0x806B
- #define GL_PACK_IMAGE_HEIGHT 0x806C
- #define GL_UNPACK_SKIP_IMAGES 0x806D
- #define GL_UNPACK_IMAGE_HEIGHT 0x806E
- #define GL_TEXTURE_3D 0x806F
- #define GL_PROXY_TEXTURE_3D 0x8070
- #define GL_TEXTURE_DEPTH 0x8071
- #define GL_TEXTURE_WRAP_R 0x8072
- #define GL_MAX_3D_TEXTURE_SIZE 0x8073
- #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
- #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
- #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
- #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
- #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
- #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
- #define GL_BGR 0x80E0
- #define GL_BGRA 0x80E1
- #define GL_MAX_ELEMENTS_VERTICES 0x80E8
- #define GL_MAX_ELEMENTS_INDICES 0x80E9
- #define GL_CLAMP_TO_EDGE 0x812F
- #define GL_TEXTURE_MIN_LOD 0x813A
- #define GL_TEXTURE_MAX_LOD 0x813B
- #define GL_TEXTURE_BASE_LEVEL 0x813C
- #define GL_TEXTURE_MAX_LEVEL 0x813D
- #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
- #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
- #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
- #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
- #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
- #define GL_RESCALE_NORMAL 0x803A
- #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
- #define GL_SINGLE_COLOR 0x81F9
- #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
- #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_ACTIVE_TEXTURE 0x84E0
- #define GL_MULTISAMPLE 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
- #define GL_SAMPLE_COVERAGE 0x80A0
- #define GL_SAMPLE_BUFFERS 0x80A8
- #define GL_SAMPLES 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
- #define GL_TEXTURE_CUBE_MAP 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
- #define GL_COMPRESSED_RGB 0x84ED
- #define GL_COMPRESSED_RGBA 0x84EE
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
- #define GL_TEXTURE_COMPRESSED 0x86A1
- #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
- #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
- #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
- #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
- #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
- #define GL_MULTISAMPLE_BIT 0x20000000
- #define GL_NORMAL_MAP 0x8511
- #define GL_REFLECTION_MAP 0x8512
- #define GL_COMPRESSED_ALPHA 0x84E9
- #define GL_COMPRESSED_LUMINANCE 0x84EA
- #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
- #define GL_COMPRESSED_INTENSITY 0x84EC
- #define GL_COMBINE 0x8570
- #define GL_COMBINE_RGB 0x8571
- #define GL_COMBINE_ALPHA 0x8572
- #define GL_SOURCE0_RGB 0x8580
- #define GL_SOURCE1_RGB 0x8581
- #define GL_SOURCE2_RGB 0x8582
- #define GL_SOURCE0_ALPHA 0x8588
- #define GL_SOURCE1_ALPHA 0x8589
- #define GL_SOURCE2_ALPHA 0x858A
- #define GL_OPERAND0_RGB 0x8590
- #define GL_OPERAND1_RGB 0x8591
- #define GL_OPERAND2_RGB 0x8592
- #define GL_OPERAND0_ALPHA 0x8598
- #define GL_OPERAND1_ALPHA 0x8599
- #define GL_OPERAND2_ALPHA 0x859A
- #define GL_RGB_SCALE 0x8573
- #define GL_ADD_SIGNED 0x8574
- #define GL_INTERPOLATE 0x8575
- #define GL_SUBTRACT 0x84E7
- #define GL_CONSTANT 0x8576
- #define GL_PRIMARY_COLOR 0x8577
- #define GL_PREVIOUS 0x8578
- #define GL_DOT3_RGB 0x86AE
- #define GL_DOT3_RGBA 0x86AF
- #define GL_BLEND_DST_RGB 0x80C8
- #define GL_BLEND_SRC_RGB 0x80C9
- #define GL_BLEND_DST_ALPHA 0x80CA
- #define GL_BLEND_SRC_ALPHA 0x80CB
- #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
- #define GL_DEPTH_COMPONENT16 0x81A5
- #define GL_DEPTH_COMPONENT24 0x81A6
- #define GL_DEPTH_COMPONENT32 0x81A7
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
- #define GL_TEXTURE_LOD_BIAS 0x8501
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR_WRAP 0x8508
- #define GL_TEXTURE_DEPTH_SIZE 0x884A
- #define GL_TEXTURE_COMPARE_MODE 0x884C
- #define GL_TEXTURE_COMPARE_FUNC 0x884D
- #define GL_POINT_SIZE_MIN 0x8126
- #define GL_POINT_SIZE_MAX 0x8127
- #define GL_POINT_DISTANCE_ATTENUATION 0x8129
- #define GL_GENERATE_MIPMAP 0x8191
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_FOG_COORDINATE_SOURCE 0x8450
- #define GL_FOG_COORDINATE 0x8451
- #define GL_FRAGMENT_DEPTH 0x8452
- #define GL_CURRENT_FOG_COORDINATE 0x8453
- #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
- #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
- #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
- #define GL_FOG_COORDINATE_ARRAY 0x8457
- #define GL_COLOR_SUM 0x8458
- #define GL_CURRENT_SECONDARY_COLOR 0x8459
- #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
- #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
- #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
- #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
- #define GL_SECONDARY_COLOR_ARRAY 0x845E
- #define GL_TEXTURE_FILTER_CONTROL 0x8500
- #define GL_DEPTH_TEXTURE_MODE 0x884B
- #define GL_COMPARE_R_TO_TEXTURE 0x884E
- #define GL_FUNC_ADD 0x8006
- #define GL_FUNC_SUBTRACT 0x800A
- #define GL_FUNC_REVERSE_SUBTRACT 0x800B
- #define GL_MIN 0x8007
- #define GL_MAX 0x8008
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- #define GL_BUFFER_SIZE 0x8764
- #define GL_BUFFER_USAGE 0x8765
- #define GL_QUERY_COUNTER_BITS 0x8864
- #define GL_CURRENT_QUERY 0x8865
- #define GL_QUERY_RESULT 0x8866
- #define GL_QUERY_RESULT_AVAILABLE 0x8867
- #define GL_ARRAY_BUFFER 0x8892
- #define GL_ELEMENT_ARRAY_BUFFER 0x8893
- #define GL_ARRAY_BUFFER_BINDING 0x8894
- #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
- #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
- #define GL_READ_ONLY 0x88B8
- #define GL_WRITE_ONLY 0x88B9
- #define GL_READ_WRITE 0x88BA
- #define GL_BUFFER_ACCESS 0x88BB
- #define GL_BUFFER_MAPPED 0x88BC
- #define GL_BUFFER_MAP_POINTER 0x88BD
- #define GL_STREAM_DRAW 0x88E0
- #define GL_STREAM_READ 0x88E1
- #define GL_STREAM_COPY 0x88E2
- #define GL_STATIC_DRAW 0x88E4
- #define GL_STATIC_READ 0x88E5
- #define GL_STATIC_COPY 0x88E6
- #define GL_DYNAMIC_DRAW 0x88E8
- #define GL_DYNAMIC_READ 0x88E9
- #define GL_DYNAMIC_COPY 0x88EA
- #define GL_SAMPLES_PASSED 0x8914
- #define GL_SRC1_ALPHA 0x8589
- #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
- #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
- #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
- #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
- #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
- #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
- #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
- #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
- #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
- #define GL_FOG_COORD_SRC 0x8450
- #define GL_FOG_COORD 0x8451
- #define GL_CURRENT_FOG_COORD 0x8453
- #define GL_FOG_COORD_ARRAY_TYPE 0x8454
- #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
- #define GL_FOG_COORD_ARRAY_POINTER 0x8456
- #define GL_FOG_COORD_ARRAY 0x8457
- #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
- #define GL_SRC0_RGB 0x8580
- #define GL_SRC1_RGB 0x8581
- #define GL_SRC2_RGB 0x8582
- #define GL_SRC0_ALPHA 0x8588
- #define GL_SRC2_ALPHA 0x858A
- #define GL_BLEND_EQUATION_RGB 0x8009
- #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
- #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
- #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
- #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
- #define GL_CURRENT_VERTEX_ATTRIB 0x8626
- #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
- #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
- #define GL_STENCIL_BACK_FUNC 0x8800
- #define GL_STENCIL_BACK_FAIL 0x8801
- #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
- #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
- #define GL_MAX_DRAW_BUFFERS 0x8824
- #define GL_DRAW_BUFFER0 0x8825
- #define GL_DRAW_BUFFER1 0x8826
- #define GL_DRAW_BUFFER2 0x8827
- #define GL_DRAW_BUFFER3 0x8828
- #define GL_DRAW_BUFFER4 0x8829
- #define GL_DRAW_BUFFER5 0x882A
- #define GL_DRAW_BUFFER6 0x882B
- #define GL_DRAW_BUFFER7 0x882C
- #define GL_DRAW_BUFFER8 0x882D
- #define GL_DRAW_BUFFER9 0x882E
- #define GL_DRAW_BUFFER10 0x882F
- #define GL_DRAW_BUFFER11 0x8830
- #define GL_DRAW_BUFFER12 0x8831
- #define GL_DRAW_BUFFER13 0x8832
- #define GL_DRAW_BUFFER14 0x8833
- #define GL_DRAW_BUFFER15 0x8834
- #define GL_BLEND_EQUATION_ALPHA 0x883D
- #define GL_MAX_VERTEX_ATTRIBS 0x8869
- #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
- #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
- #define GL_FRAGMENT_SHADER 0x8B30
- #define GL_VERTEX_SHADER 0x8B31
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
- #define GL_MAX_VARYING_FLOATS 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
- #define GL_SHADER_TYPE 0x8B4F
- #define GL_FLOAT_VEC2 0x8B50
- #define GL_FLOAT_VEC3 0x8B51
- #define GL_FLOAT_VEC4 0x8B52
- #define GL_INT_VEC2 0x8B53
- #define GL_INT_VEC3 0x8B54
- #define GL_INT_VEC4 0x8B55
- #define GL_BOOL 0x8B56
- #define GL_BOOL_VEC2 0x8B57
- #define GL_BOOL_VEC3 0x8B58
- #define GL_BOOL_VEC4 0x8B59
- #define GL_FLOAT_MAT2 0x8B5A
- #define GL_FLOAT_MAT3 0x8B5B
- #define GL_FLOAT_MAT4 0x8B5C
- #define GL_SAMPLER_1D 0x8B5D
- #define GL_SAMPLER_2D 0x8B5E
- #define GL_SAMPLER_3D 0x8B5F
- #define GL_SAMPLER_CUBE 0x8B60
- #define GL_SAMPLER_1D_SHADOW 0x8B61
- #define GL_SAMPLER_2D_SHADOW 0x8B62
- #define GL_DELETE_STATUS 0x8B80
- #define GL_COMPILE_STATUS 0x8B81
- #define GL_LINK_STATUS 0x8B82
- #define GL_VALIDATE_STATUS 0x8B83
- #define GL_INFO_LOG_LENGTH 0x8B84
- #define GL_ATTACHED_SHADERS 0x8B85
- #define GL_ACTIVE_UNIFORMS 0x8B86
- #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
- #define GL_SHADER_SOURCE_LENGTH 0x8B88
- #define GL_ACTIVE_ATTRIBUTES 0x8B89
- #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
- #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
- #define GL_CURRENT_PROGRAM 0x8B8D
- #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
- #define GL_LOWER_LEFT 0x8CA1
- #define GL_UPPER_LEFT 0x8CA2
- #define GL_STENCIL_BACK_REF 0x8CA3
- #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
- #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
- #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
- #define GL_POINT_SPRITE 0x8861
- #define GL_COORD_REPLACE 0x8862
- #define GL_MAX_TEXTURE_COORDS 0x8871
- #define GL_PIXEL_PACK_BUFFER 0x88EB
- #define GL_PIXEL_UNPACK_BUFFER 0x88EC
- #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
- #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
- #define GL_FLOAT_MAT2x3 0x8B65
- #define GL_FLOAT_MAT2x4 0x8B66
- #define GL_FLOAT_MAT3x2 0x8B67
- #define GL_FLOAT_MAT3x4 0x8B68
- #define GL_FLOAT_MAT4x2 0x8B69
- #define GL_FLOAT_MAT4x3 0x8B6A
- #define GL_SRGB 0x8C40
- #define GL_SRGB8 0x8C41
- #define GL_SRGB_ALPHA 0x8C42
- #define GL_SRGB8_ALPHA8 0x8C43
- #define GL_COMPRESSED_SRGB 0x8C48
- #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
- #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
- #define GL_SLUMINANCE_ALPHA 0x8C44
- #define GL_SLUMINANCE8_ALPHA8 0x8C45
- #define GL_SLUMINANCE 0x8C46
- #define GL_SLUMINANCE8 0x8C47
- #define GL_COMPRESSED_SLUMINANCE 0x8C4A
- #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
- #define GL_COMPARE_REF_TO_TEXTURE 0x884E
- #define GL_CLIP_DISTANCE0 0x3000
- #define GL_CLIP_DISTANCE1 0x3001
- #define GL_CLIP_DISTANCE2 0x3002
- #define GL_CLIP_DISTANCE3 0x3003
- #define GL_CLIP_DISTANCE4 0x3004
- #define GL_CLIP_DISTANCE5 0x3005
- #define GL_CLIP_DISTANCE6 0x3006
- #define GL_CLIP_DISTANCE7 0x3007
- #define GL_MAX_CLIP_DISTANCES 0x0D32
- #define GL_MAJOR_VERSION 0x821B
- #define GL_MINOR_VERSION 0x821C
- #define GL_NUM_EXTENSIONS 0x821D
- #define GL_CONTEXT_FLAGS 0x821E
- #define GL_COMPRESSED_RED 0x8225
- #define GL_COMPRESSED_RG 0x8226
- #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
- #define GL_RGBA32F 0x8814
- #define GL_RGB32F 0x8815
- #define GL_RGBA16F 0x881A
- #define GL_RGB16F 0x881B
- #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
- #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
- #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
- #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
- #define GL_CLAMP_READ_COLOR 0x891C
- #define GL_FIXED_ONLY 0x891D
- #define GL_MAX_VARYING_COMPONENTS 0x8B4B
- #define GL_TEXTURE_1D_ARRAY 0x8C18
- #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
- #define GL_TEXTURE_2D_ARRAY 0x8C1A
- #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
- #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
- #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
- #define GL_R11F_G11F_B10F 0x8C3A
- #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
- #define GL_RGB9_E5 0x8C3D
- #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
- #define GL_TEXTURE_SHARED_SIZE 0x8C3F
- #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
- #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
- #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
- #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
- #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
- #define GL_PRIMITIVES_GENERATED 0x8C87
- #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
- #define GL_RASTERIZER_DISCARD 0x8C89
- #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
- #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
- #define GL_INTERLEAVED_ATTRIBS 0x8C8C
- #define GL_SEPARATE_ATTRIBS 0x8C8D
- #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
- #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
- #define GL_RGBA32UI 0x8D70
- #define GL_RGB32UI 0x8D71
- #define GL_RGBA16UI 0x8D76
- #define GL_RGB16UI 0x8D77
- #define GL_RGBA8UI 0x8D7C
- #define GL_RGB8UI 0x8D7D
- #define GL_RGBA32I 0x8D82
- #define GL_RGB32I 0x8D83
- #define GL_RGBA16I 0x8D88
- #define GL_RGB16I 0x8D89
- #define GL_RGBA8I 0x8D8E
- #define GL_RGB8I 0x8D8F
- #define GL_RED_INTEGER 0x8D94
- #define GL_GREEN_INTEGER 0x8D95
- #define GL_BLUE_INTEGER 0x8D96
- #define GL_RGB_INTEGER 0x8D98
- #define GL_RGBA_INTEGER 0x8D99
- #define GL_BGR_INTEGER 0x8D9A
- #define GL_BGRA_INTEGER 0x8D9B
- #define GL_SAMPLER_1D_ARRAY 0x8DC0
- #define GL_SAMPLER_2D_ARRAY 0x8DC1
- #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
- #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
- #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
- #define GL_UNSIGNED_INT_VEC2 0x8DC6
- #define GL_UNSIGNED_INT_VEC3 0x8DC7
- #define GL_UNSIGNED_INT_VEC4 0x8DC8
- #define GL_INT_SAMPLER_1D 0x8DC9
- #define GL_INT_SAMPLER_2D 0x8DCA
- #define GL_INT_SAMPLER_3D 0x8DCB
- #define GL_INT_SAMPLER_CUBE 0x8DCC
- #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
- #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
- #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
- #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
- #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
- #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
- #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
- #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
- #define GL_QUERY_WAIT 0x8E13
- #define GL_QUERY_NO_WAIT 0x8E14
- #define GL_QUERY_BY_REGION_WAIT 0x8E15
- #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
- #define GL_BUFFER_ACCESS_FLAGS 0x911F
- #define GL_BUFFER_MAP_LENGTH 0x9120
- #define GL_BUFFER_MAP_OFFSET 0x9121
- #define GL_DEPTH_COMPONENT32F 0x8CAC
- #define GL_DEPTH32F_STENCIL8 0x8CAD
- #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
- #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
- #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
- #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
- #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
- #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
- #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
- #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
- #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
- #define GL_FRAMEBUFFER_DEFAULT 0x8218
- #define GL_FRAMEBUFFER_UNDEFINED 0x8219
- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
- #define GL_DEPTH_STENCIL 0x84F9
- #define GL_UNSIGNED_INT_24_8 0x84FA
- #define GL_DEPTH24_STENCIL8 0x88F0
- #define GL_TEXTURE_STENCIL_SIZE 0x88F1
- #define GL_TEXTURE_RED_TYPE 0x8C10
- #define GL_TEXTURE_GREEN_TYPE 0x8C11
- #define GL_TEXTURE_BLUE_TYPE 0x8C12
- #define GL_TEXTURE_ALPHA_TYPE 0x8C13
- #define GL_TEXTURE_DEPTH_TYPE 0x8C16
- #define GL_UNSIGNED_NORMALIZED 0x8C17
- #define GL_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
- #define GL_RENDERBUFFER_BINDING 0x8CA7
- #define GL_READ_FRAMEBUFFER 0x8CA8
- #define GL_DRAW_FRAMEBUFFER 0x8CA9
- #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
- #define GL_RENDERBUFFER_SAMPLES 0x8CAB
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
- #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
- #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
- #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
- #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
- #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
- #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
- #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
- #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
- #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
- #define GL_COLOR_ATTACHMENT0 0x8CE0
- #define GL_COLOR_ATTACHMENT1 0x8CE1
- #define GL_COLOR_ATTACHMENT2 0x8CE2
- #define GL_COLOR_ATTACHMENT3 0x8CE3
- #define GL_COLOR_ATTACHMENT4 0x8CE4
- #define GL_COLOR_ATTACHMENT5 0x8CE5
- #define GL_COLOR_ATTACHMENT6 0x8CE6
- #define GL_COLOR_ATTACHMENT7 0x8CE7
- #define GL_COLOR_ATTACHMENT8 0x8CE8
- #define GL_COLOR_ATTACHMENT9 0x8CE9
- #define GL_COLOR_ATTACHMENT10 0x8CEA
- #define GL_COLOR_ATTACHMENT11 0x8CEB
- #define GL_COLOR_ATTACHMENT12 0x8CEC
- #define GL_COLOR_ATTACHMENT13 0x8CED
- #define GL_COLOR_ATTACHMENT14 0x8CEE
- #define GL_COLOR_ATTACHMENT15 0x8CEF
- #define GL_COLOR_ATTACHMENT16 0x8CF0
- #define GL_COLOR_ATTACHMENT17 0x8CF1
- #define GL_COLOR_ATTACHMENT18 0x8CF2
- #define GL_COLOR_ATTACHMENT19 0x8CF3
- #define GL_COLOR_ATTACHMENT20 0x8CF4
- #define GL_COLOR_ATTACHMENT21 0x8CF5
- #define GL_COLOR_ATTACHMENT22 0x8CF6
- #define GL_COLOR_ATTACHMENT23 0x8CF7
- #define GL_COLOR_ATTACHMENT24 0x8CF8
- #define GL_COLOR_ATTACHMENT25 0x8CF9
- #define GL_COLOR_ATTACHMENT26 0x8CFA
- #define GL_COLOR_ATTACHMENT27 0x8CFB
- #define GL_COLOR_ATTACHMENT28 0x8CFC
- #define GL_COLOR_ATTACHMENT29 0x8CFD
- #define GL_COLOR_ATTACHMENT30 0x8CFE
- #define GL_COLOR_ATTACHMENT31 0x8CFF
- #define GL_DEPTH_ATTACHMENT 0x8D00
- #define GL_STENCIL_ATTACHMENT 0x8D20
- #define GL_FRAMEBUFFER 0x8D40
- #define GL_RENDERBUFFER 0x8D41
- #define GL_RENDERBUFFER_WIDTH 0x8D42
- #define GL_RENDERBUFFER_HEIGHT 0x8D43
- #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
- #define GL_STENCIL_INDEX1 0x8D46
- #define GL_STENCIL_INDEX4 0x8D47
- #define GL_STENCIL_INDEX8 0x8D48
- #define GL_STENCIL_INDEX16 0x8D49
- #define GL_RENDERBUFFER_RED_SIZE 0x8D50
- #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
- #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
- #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
- #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
- #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
- #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
- #define GL_MAX_SAMPLES 0x8D57
- #define GL_INDEX 0x8222
- #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
- #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
- #define GL_FRAMEBUFFER_SRGB 0x8DB9
- #define GL_HALF_FLOAT 0x140B
- #define GL_MAP_READ_BIT 0x0001
- #define GL_MAP_WRITE_BIT 0x0002
- #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
- #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
- #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
- #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
- #define GL_COMPRESSED_RED_RGTC1 0x8DBB
- #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
- #define GL_COMPRESSED_RG_RGTC2 0x8DBD
- #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
- #define GL_RG 0x8227
- #define GL_RG_INTEGER 0x8228
- #define GL_R8 0x8229
- #define GL_R16 0x822A
- #define GL_RG8 0x822B
- #define GL_RG16 0x822C
- #define GL_R16F 0x822D
- #define GL_R32F 0x822E
- #define GL_RG16F 0x822F
- #define GL_RG32F 0x8230
- #define GL_R8I 0x8231
- #define GL_R8UI 0x8232
- #define GL_R16I 0x8233
- #define GL_R16UI 0x8234
- #define GL_R32I 0x8235
- #define GL_R32UI 0x8236
- #define GL_RG8I 0x8237
- #define GL_RG8UI 0x8238
- #define GL_RG16I 0x8239
- #define GL_RG16UI 0x823A
- #define GL_RG32I 0x823B
- #define GL_RG32UI 0x823C
- #define GL_VERTEX_ARRAY_BINDING 0x85B5
- #define GL_CLAMP_VERTEX_COLOR 0x891A
- #define GL_CLAMP_FRAGMENT_COLOR 0x891B
- #define GL_ALPHA_INTEGER 0x8D97
- #define GL_SAMPLER_2D_RECT 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
- #define GL_SAMPLER_BUFFER 0x8DC2
- #define GL_INT_SAMPLER_2D_RECT 0x8DCD
- #define GL_INT_SAMPLER_BUFFER 0x8DD0
- #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
- #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
- #define GL_TEXTURE_BUFFER 0x8C2A
- #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
- #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
- #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
- #define GL_TEXTURE_RECTANGLE 0x84F5
- #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
- #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
- #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
- #define GL_R8_SNORM 0x8F94
- #define GL_RG8_SNORM 0x8F95
- #define GL_RGB8_SNORM 0x8F96
- #define GL_RGBA8_SNORM 0x8F97
- #define GL_R16_SNORM 0x8F98
- #define GL_RG16_SNORM 0x8F99
- #define GL_RGB16_SNORM 0x8F9A
- #define GL_RGBA16_SNORM 0x8F9B
- #define GL_SIGNED_NORMALIZED 0x8F9C
- #define GL_PRIMITIVE_RESTART 0x8F9D
- #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
- #define GL_COPY_READ_BUFFER 0x8F36
- #define GL_COPY_WRITE_BUFFER 0x8F37
- #define GL_UNIFORM_BUFFER 0x8A11
- #define GL_UNIFORM_BUFFER_BINDING 0x8A28
- #define GL_UNIFORM_BUFFER_START 0x8A29
- #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
- #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
- #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
- #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
- #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
- #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
- #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
- #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
- #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
- #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
- #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
- #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
- #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
- #define GL_UNIFORM_TYPE 0x8A37
- #define GL_UNIFORM_SIZE 0x8A38
- #define GL_UNIFORM_NAME_LENGTH 0x8A39
- #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
- #define GL_UNIFORM_OFFSET 0x8A3B
- #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
- #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
- #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
- #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
- #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
- #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
- #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
- #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
- #define GL_INVALID_INDEX 0xFFFFFFFF
- #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
- #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
- #define GL_LINES_ADJACENCY 0x000A
- #define GL_LINE_STRIP_ADJACENCY 0x000B
- #define GL_TRIANGLES_ADJACENCY 0x000C
- #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
- #define GL_PROGRAM_POINT_SIZE 0x8642
- #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
- #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
- #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
- #define GL_GEOMETRY_SHADER 0x8DD9
- #define GL_GEOMETRY_VERTICES_OUT 0x8916
- #define GL_GEOMETRY_INPUT_TYPE 0x8917
- #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
- #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
- #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
- #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
- #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
- #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
- #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
- #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
- #define GL_CONTEXT_PROFILE_MASK 0x9126
- #define GL_DEPTH_CLAMP 0x864F
- #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
- #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
- #define GL_LAST_VERTEX_CONVENTION 0x8E4E
- #define GL_PROVOKING_VERTEX 0x8E4F
- #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
- #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
- #define GL_OBJECT_TYPE 0x9112
- #define GL_SYNC_CONDITION 0x9113
- #define GL_SYNC_STATUS 0x9114
- #define GL_SYNC_FLAGS 0x9115
- #define GL_SYNC_FENCE 0x9116
- #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
- #define GL_UNSIGNALED 0x9118
- #define GL_SIGNALED 0x9119
- #define GL_ALREADY_SIGNALED 0x911A
- #define GL_TIMEOUT_EXPIRED 0x911B
- #define GL_CONDITION_SATISFIED 0x911C
- #define GL_WAIT_FAILED 0x911D
- #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
- #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
- #define GL_SAMPLE_POSITION 0x8E50
- #define GL_SAMPLE_MASK 0x8E51
- #define GL_SAMPLE_MASK_VALUE 0x8E52
- #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
- #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
- #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
- #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
- #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
- #define GL_TEXTURE_SAMPLES 0x9106
- #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
- #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
- #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
- #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
- #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
- #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
- #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
- #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
- #define GL_MAX_INTEGER_SAMPLES 0x9110
- #ifndef GL_VERSION_1_0
- #define GL_VERSION_1_0 1
- GLAPI int GLAD_GL_VERSION_1_0;
- typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
- GLAPI PFNGLCULLFACEPROC glad_glCullFace;
- #define glCullFace glad_glCullFace
- typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
- GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
- #define glFrontFace glad_glFrontFace
- typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
- GLAPI PFNGLHINTPROC glad_glHint;
- #define glHint glad_glHint
- typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
- GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
- #define glLineWidth glad_glLineWidth
- typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
- GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
- #define glPointSize glad_glPointSize
- typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
- GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
- #define glPolygonMode glad_glPolygonMode
- typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI PFNGLSCISSORPROC glad_glScissor;
- #define glScissor glad_glScissor
- typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
- GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
- #define glTexParameterf glad_glTexParameterf
- typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
- GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
- #define glTexParameterfv glad_glTexParameterfv
- typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
- GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
- #define glTexParameteri glad_glTexParameteri
- typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint* params);
- GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
- #define glTexParameteriv glad_glTexParameteriv
- typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
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- typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
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- GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
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- typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
- GLAPI PFNGLCLEARPROC glad_glClear;
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- typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
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- GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
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- typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
- GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
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- typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
- GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
- #define glStencilMask glad_glStencilMask
- typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
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- typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
- GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
- #define glDepthMask glad_glDepthMask
- typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
- GLAPI PFNGLDISABLEPROC glad_glDisable;
- #define glDisable glad_glDisable
- typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
- GLAPI PFNGLENABLEPROC glad_glEnable;
- #define glEnable glad_glEnable
- typedef void (APIENTRYP PFNGLFINISHPROC)();
- GLAPI PFNGLFINISHPROC glad_glFinish;
- #define glFinish glad_glFinish
- typedef void (APIENTRYP PFNGLFLUSHPROC)();
- GLAPI PFNGLFLUSHPROC glad_glFlush;
- #define glFlush glad_glFlush
- typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
- GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
- #define glBlendFunc glad_glBlendFunc
- typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
- GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
- #define glLogicOp glad_glLogicOp
- typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
- GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
- #define glStencilFunc glad_glStencilFunc
- typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
- GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
- #define glStencilOp glad_glStencilOp
- typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
- GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
- #define glDepthFunc glad_glDepthFunc
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- GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
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- typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
- GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
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- GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
- #define glReadBuffer glad_glReadBuffer
- typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
- GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
- #define glReadPixels glad_glReadPixels
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- GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
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- GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
- #define glGetDoublev glad_glGetDoublev
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- GLAPI PFNGLGETERRORPROC glad_glGetError;
- #define glGetError glad_glGetError
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- GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
- #define glGetFloatv glad_glGetFloatv
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- GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
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- GLAPI PFNGLGETSTRINGPROC glad_glGetString;
- #define glGetString glad_glGetString
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- GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
- #define glGetTexImage glad_glGetTexImage
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
- #define glGetTexParameterfv glad_glGetTexParameterfv
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
- #define glGetTexParameteriv glad_glGetTexParameteriv
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- GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
- #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
- typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
- #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
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- GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
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- GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
- #define glDepthRange glad_glDepthRange
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- GLAPI PFNGLVIEWPORTPROC glad_glViewport;
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- GLAPI PFNGLNEWLISTPROC glad_glNewList;
- #define glNewList glad_glNewList
- typedef void (APIENTRYP PFNGLENDLISTPROC)();
- GLAPI PFNGLENDLISTPROC glad_glEndList;
- #define glEndList glad_glEndList
- typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
- GLAPI PFNGLCALLLISTPROC glad_glCallList;
- #define glCallList glad_glCallList
- typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void* lists);
- GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
- #define glCallLists glad_glCallLists
- typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
- GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
- #define glDeleteLists glad_glDeleteLists
- typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
- GLAPI PFNGLGENLISTSPROC glad_glGenLists;
- #define glGenLists glad_glGenLists
- typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
- GLAPI PFNGLLISTBASEPROC glad_glListBase;
- #define glListBase glad_glListBase
- typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
- GLAPI PFNGLBEGINPROC glad_glBegin;
- #define glBegin glad_glBegin
- typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte* bitmap);
- GLAPI PFNGLBITMAPPROC glad_glBitmap;
- #define glBitmap glad_glBitmap
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- GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
- #define glColor3b glad_glColor3b
- typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte* v);
- GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
- #define glColor3bv glad_glColor3bv
- typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
- GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
- #define glColor3d glad_glColor3d
- typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble* v);
- GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
- #define glColor3dv glad_glColor3dv
- typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
- GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
- #define glColor3f glad_glColor3f
- typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat* v);
- GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
- #define glColor3fv glad_glColor3fv
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- GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
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- GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
- #define glColor3iv glad_glColor3iv
- typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
- GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
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- GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
- #define glColor3sv glad_glColor3sv
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- GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
- #define glColor3ub glad_glColor3ub
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- GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
- #define glColor3ubv glad_glColor3ubv
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- GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
- #define glColor3ui glad_glColor3ui
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- GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
- #define glColor3uiv glad_glColor3uiv
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- GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
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- GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
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- GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
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- GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
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- GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
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- GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
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- GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
- #define glColor4f glad_glColor4f
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- GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
- #define glColor4fv glad_glColor4fv
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- GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
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- GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
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- GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
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- GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
- #define glColor4sv glad_glColor4sv
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- GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
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- GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
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- GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
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- GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
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- GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
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- GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
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- GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
- #define glEdgeFlag glad_glEdgeFlag
- typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean* flag);
- GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
- #define glEdgeFlagv glad_glEdgeFlagv
- typedef void (APIENTRYP PFNGLENDPROC)();
- GLAPI PFNGLENDPROC glad_glEnd;
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- typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
- GLAPI PFNGLINDEXDPROC glad_glIndexd;
- #define glIndexd glad_glIndexd
- typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble* c);
- GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
- #define glIndexdv glad_glIndexdv
- typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
- GLAPI PFNGLINDEXFPROC glad_glIndexf;
- #define glIndexf glad_glIndexf
- typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat* c);
- GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
- #define glIndexfv glad_glIndexfv
- typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
- GLAPI PFNGLINDEXIPROC glad_glIndexi;
- #define glIndexi glad_glIndexi
- typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint* c);
- GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
- #define glIndexiv glad_glIndexiv
- typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
- GLAPI PFNGLINDEXSPROC glad_glIndexs;
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- typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort* c);
- GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
- #define glIndexsv glad_glIndexsv
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- GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
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- GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
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- GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
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- GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
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- GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
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- GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
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- GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
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- GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
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- GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
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- GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
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- GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
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- GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
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- GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
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- GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
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- GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
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- GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
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- GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
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- GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
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- GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
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- GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
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- GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
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- GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
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- GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
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- GLAPI PFNGLRECTDPROC glad_glRectd;
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- GLAPI PFNGLRECTDVPROC glad_glRectdv;
- #define glRectdv glad_glRectdv
- typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
- GLAPI PFNGLRECTFPROC glad_glRectf;
- #define glRectf glad_glRectf
- typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat* v1, const GLfloat* v2);
- GLAPI PFNGLRECTFVPROC glad_glRectfv;
- #define glRectfv glad_glRectfv
- typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
- GLAPI PFNGLRECTIPROC glad_glRecti;
- #define glRecti glad_glRecti
- typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint* v1, const GLint* v2);
- GLAPI PFNGLRECTIVPROC glad_glRectiv;
- #define glRectiv glad_glRectiv
- typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
- GLAPI PFNGLRECTSPROC glad_glRects;
- #define glRects glad_glRects
- typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort* v1, const GLshort* v2);
- GLAPI PFNGLRECTSVPROC glad_glRectsv;
- #define glRectsv glad_glRectsv
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- GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
- #define glTexCoord1d glad_glTexCoord1d
- typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble* v);
- GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
- #define glTexCoord1dv glad_glTexCoord1dv
- typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
- GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
- #define glTexCoord1f glad_glTexCoord1f
- typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat* v);
- GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
- #define glTexCoord1fv glad_glTexCoord1fv
- typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
- GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
- #define glTexCoord1i glad_glTexCoord1i
- typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint* v);
- GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
- #define glTexCoord1iv glad_glTexCoord1iv
- typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
- GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
- #define glTexCoord1s glad_glTexCoord1s
- typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort* v);
- GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
- #define glTexCoord1sv glad_glTexCoord1sv
- typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
- GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
- #define glTexCoord2d glad_glTexCoord2d
- typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble* v);
- GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
- #define glTexCoord2dv glad_glTexCoord2dv
- typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
- GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
- #define glTexCoord2f glad_glTexCoord2f
- typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat* v);
- GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
- #define glTexCoord2fv glad_glTexCoord2fv
- typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
- GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
- #define glTexCoord2i glad_glTexCoord2i
- typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint* v);
- GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
- #define glTexCoord2iv glad_glTexCoord2iv
- typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
- GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
- #define glTexCoord2s glad_glTexCoord2s
- typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort* v);
- GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
- #define glTexCoord2sv glad_glTexCoord2sv
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- GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
- #define glTexCoord3d glad_glTexCoord3d
- typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble* v);
- GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
- #define glTexCoord3dv glad_glTexCoord3dv
- typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
- GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
- #define glTexCoord3f glad_glTexCoord3f
- typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat* v);
- GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
- #define glTexCoord3fv glad_glTexCoord3fv
- typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
- GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
- #define glTexCoord3i glad_glTexCoord3i
- typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint* v);
- GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
- #define glTexCoord3iv glad_glTexCoord3iv
- typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
- GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
- #define glTexCoord3s glad_glTexCoord3s
- typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort* v);
- GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
- #define glTexCoord3sv glad_glTexCoord3sv
- typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
- #define glTexCoord4d glad_glTexCoord4d
- typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble* v);
- GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
- #define glTexCoord4dv glad_glTexCoord4dv
- typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
- #define glTexCoord4f glad_glTexCoord4f
- typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat* v);
- GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
- #define glTexCoord4fv glad_glTexCoord4fv
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- GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
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- GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
- #define glTexCoord4iv glad_glTexCoord4iv
- typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
- GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
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- typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort* v);
- GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
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- GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
- #define glVertex2d glad_glVertex2d
- typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble* v);
- GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
- #define glVertex2dv glad_glVertex2dv
- typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
- GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
- #define glVertex2f glad_glVertex2f
- typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat* v);
- GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
- #define glVertex2fv glad_glVertex2fv
- typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
- GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
- #define glVertex2i glad_glVertex2i
- typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint* v);
- GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
- #define glVertex2iv glad_glVertex2iv
- typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
- GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
- #define glVertex2s glad_glVertex2s
- typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort* v);
- GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
- #define glVertex2sv glad_glVertex2sv
- typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
- #define glVertex3d glad_glVertex3d
- typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble* v);
- GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
- #define glVertex3dv glad_glVertex3dv
- typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
- #define glVertex3f glad_glVertex3f
- typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat* v);
- GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
- #define glVertex3fv glad_glVertex3fv
- typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
- GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
- #define glVertex3i glad_glVertex3i
- typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint* v);
- GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
- #define glVertex3iv glad_glVertex3iv
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- GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
- #define glVertex3s glad_glVertex3s
- typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort* v);
- GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
- #define glVertex3sv glad_glVertex3sv
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- GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
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- GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
- #define glVertex4dv glad_glVertex4dv
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- GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
- #define glVertex4f glad_glVertex4f
- typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat* v);
- GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
- #define glVertex4fv glad_glVertex4fv
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- GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
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- GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
- #define glVertex4iv glad_glVertex4iv
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- GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
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- GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
- #define glVertex4sv glad_glVertex4sv
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- GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
- #define glClipPlane glad_glClipPlane
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- GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
- #define glColorMaterial glad_glColorMaterial
- typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
- GLAPI PFNGLFOGFPROC glad_glFogf;
- #define glFogf glad_glFogf
- typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat* params);
- GLAPI PFNGLFOGFVPROC glad_glFogfv;
- #define glFogfv glad_glFogfv
- typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
- GLAPI PFNGLFOGIPROC glad_glFogi;
- #define glFogi glad_glFogi
- typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint* params);
- GLAPI PFNGLFOGIVPROC glad_glFogiv;
- #define glFogiv glad_glFogiv
- typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
- GLAPI PFNGLLIGHTFPROC glad_glLightf;
- #define glLightf glad_glLightf
- typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat* params);
- GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
- #define glLightfv glad_glLightfv
- typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
- GLAPI PFNGLLIGHTIPROC glad_glLighti;
- #define glLighti glad_glLighti
- typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint* params);
- GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
- #define glLightiv glad_glLightiv
- typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
- GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
- #define glLightModelf glad_glLightModelf
- typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat* params);
- GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
- #define glLightModelfv glad_glLightModelfv
- typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
- GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
- #define glLightModeli glad_glLightModeli
- typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint* params);
- GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
- #define glLightModeliv glad_glLightModeliv
- typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
- GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
- #define glLineStipple glad_glLineStipple
- typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
- GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
- #define glMaterialf glad_glMaterialf
- typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat* params);
- GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
- #define glMaterialfv glad_glMaterialfv
- typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
- GLAPI PFNGLMATERIALIPROC glad_glMateriali;
- #define glMateriali glad_glMateriali
- typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint* params);
- GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
- #define glMaterialiv glad_glMaterialiv
- typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte* mask);
- GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
- #define glPolygonStipple glad_glPolygonStipple
- typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
- GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
- #define glShadeModel glad_glShadeModel
- typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
- GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
- #define glTexEnvf glad_glTexEnvf
- typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat* params);
- GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
- #define glTexEnvfv glad_glTexEnvfv
- typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
- GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
- #define glTexEnvi glad_glTexEnvi
- typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint* params);
- GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
- #define glTexEnviv glad_glTexEnviv
- typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
- GLAPI PFNGLTEXGENDPROC glad_glTexGend;
- #define glTexGend glad_glTexGend
- typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble* params);
- GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
- #define glTexGendv glad_glTexGendv
- typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
- GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
- #define glTexGenf glad_glTexGenf
- typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat* params);
- GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
- #define glTexGenfv glad_glTexGenfv
- typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
- GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
- #define glTexGeni glad_glTexGeni
- typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint* params);
- GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
- #define glTexGeniv glad_glTexGeniv
- typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat* buffer);
- GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
- #define glFeedbackBuffer glad_glFeedbackBuffer
- typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint* buffer);
- GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
- #define glSelectBuffer glad_glSelectBuffer
- typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
- GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
- #define glRenderMode glad_glRenderMode
- typedef void (APIENTRYP PFNGLINITNAMESPROC)();
- GLAPI PFNGLINITNAMESPROC glad_glInitNames;
- #define glInitNames glad_glInitNames
- typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
- GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
- #define glLoadName glad_glLoadName
- typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
- GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
- #define glPassThrough glad_glPassThrough
- typedef void (APIENTRYP PFNGLPOPNAMEPROC)();
- GLAPI PFNGLPOPNAMEPROC glad_glPopName;
- #define glPopName glad_glPopName
- typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
- GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
- #define glPushName glad_glPushName
- typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
- #define glClearAccum glad_glClearAccum
- typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
- GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
- #define glClearIndex glad_glClearIndex
- typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
- GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
- #define glIndexMask glad_glIndexMask
- typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
- GLAPI PFNGLACCUMPROC glad_glAccum;
- #define glAccum glad_glAccum
- typedef void (APIENTRYP PFNGLPOPATTRIBPROC)();
- GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
- #define glPopAttrib glad_glPopAttrib
- typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
- GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
- #define glPushAttrib glad_glPushAttrib
- typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
- GLAPI PFNGLMAP1DPROC glad_glMap1d;
- #define glMap1d glad_glMap1d
- typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
- GLAPI PFNGLMAP1FPROC glad_glMap1f;
- #define glMap1f glad_glMap1f
- typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
- GLAPI PFNGLMAP2DPROC glad_glMap2d;
- #define glMap2d glad_glMap2d
- typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
- GLAPI PFNGLMAP2FPROC glad_glMap2f;
- #define glMap2f glad_glMap2f
- typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
- GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
- #define glMapGrid1d glad_glMapGrid1d
- typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
- GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
- #define glMapGrid1f glad_glMapGrid1f
- typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
- GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
- #define glMapGrid2d glad_glMapGrid2d
- typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
- GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
- #define glMapGrid2f glad_glMapGrid2f
- typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
- GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
- #define glEvalCoord1d glad_glEvalCoord1d
- typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble* u);
- GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
- #define glEvalCoord1dv glad_glEvalCoord1dv
- typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
- GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
- #define glEvalCoord1f glad_glEvalCoord1f
- typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat* u);
- GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
- #define glEvalCoord1fv glad_glEvalCoord1fv
- typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
- GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
- #define glEvalCoord2d glad_glEvalCoord2d
- typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble* u);
- GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
- #define glEvalCoord2dv glad_glEvalCoord2dv
- typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
- GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
- #define glEvalCoord2f glad_glEvalCoord2f
- typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat* u);
- GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
- #define glEvalCoord2fv glad_glEvalCoord2fv
- typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
- GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
- #define glEvalMesh1 glad_glEvalMesh1
- typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
- GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
- #define glEvalPoint1 glad_glEvalPoint1
- typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
- GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
- #define glEvalMesh2 glad_glEvalMesh2
- typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
- GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
- #define glEvalPoint2 glad_glEvalPoint2
- typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
- GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
- #define glAlphaFunc glad_glAlphaFunc
- typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
- GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
- #define glPixelZoom glad_glPixelZoom
- typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
- GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
- #define glPixelTransferf glad_glPixelTransferf
- typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
- GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
- #define glPixelTransferi glad_glPixelTransferi
- typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat* values);
- GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
- #define glPixelMapfv glad_glPixelMapfv
- typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint* values);
- GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
- #define glPixelMapuiv glad_glPixelMapuiv
- typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort* values);
- GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
- #define glPixelMapusv glad_glPixelMapusv
- typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
- #define glCopyPixels glad_glCopyPixels
- typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
- #define glDrawPixels glad_glDrawPixels
- typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble* equation);
- GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
- #define glGetClipPlane glad_glGetClipPlane
- typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
- #define glGetLightfv glad_glGetLightfv
- typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint* params);
- GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
- #define glGetLightiv glad_glGetLightiv
- typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble* v);
- GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
- #define glGetMapdv glad_glGetMapdv
- typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat* v);
- GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
- #define glGetMapfv glad_glGetMapfv
- typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint* v);
- GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
- #define glGetMapiv glad_glGetMapiv
- typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
- #define glGetMaterialfv glad_glGetMaterialfv
- typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint* params);
- GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
- #define glGetMaterialiv glad_glGetMaterialiv
- typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat* values);
- GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
- #define glGetPixelMapfv glad_glGetPixelMapfv
- typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint* values);
- GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
- #define glGetPixelMapuiv glad_glGetPixelMapuiv
- typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort* values);
- GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
- #define glGetPixelMapusv glad_glGetPixelMapusv
- typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte* mask);
- GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
- #define glGetPolygonStipple glad_glGetPolygonStipple
- typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
- #define glGetTexEnvfv glad_glGetTexEnvfv
- typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
- #define glGetTexEnviv glad_glGetTexEnviv
- typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble* params);
- GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
- #define glGetTexGendv glad_glGetTexGendv
- typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
- #define glGetTexGenfv glad_glGetTexGenfv
- typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
- #define glGetTexGeniv glad_glGetTexGeniv
- typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
- GLAPI PFNGLISLISTPROC glad_glIsList;
- #define glIsList glad_glIsList
- typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
- #define glFrustum glad_glFrustum
- typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)();
- GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
- #define glLoadIdentity glad_glLoadIdentity
- typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat* m);
- GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
- #define glLoadMatrixf glad_glLoadMatrixf
- typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble* m);
- GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
- #define glLoadMatrixd glad_glLoadMatrixd
- typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
- GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
- #define glMatrixMode glad_glMatrixMode
- typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat* m);
- GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
- #define glMultMatrixf glad_glMultMatrixf
- typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble* m);
- GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
- #define glMultMatrixd glad_glMultMatrixd
- typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
- GLAPI PFNGLORTHOPROC glad_glOrtho;
- #define glOrtho glad_glOrtho
- typedef void (APIENTRYP PFNGLPOPMATRIXPROC)();
- GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
- #define glPopMatrix glad_glPopMatrix
- typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)();
- GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
- #define glPushMatrix glad_glPushMatrix
- typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLROTATEDPROC glad_glRotated;
- #define glRotated glad_glRotated
- typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLROTATEFPROC glad_glRotatef;
- #define glRotatef glad_glRotatef
- typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLSCALEDPROC glad_glScaled;
- #define glScaled glad_glScaled
- typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLSCALEFPROC glad_glScalef;
- #define glScalef glad_glScalef
- typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
- #define glTranslated glad_glTranslated
- typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
- #define glTranslatef glad_glTranslatef
- #endif
- #ifndef GL_VERSION_1_1
- #define GL_VERSION_1_1 1
- GLAPI int GLAD_GL_VERSION_1_1;
- typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
- GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
- #define glDrawArrays glad_glDrawArrays
- typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices);
- GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
- #define glDrawElements glad_glDrawElements
- typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void** params);
- GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
- #define glGetPointerv glad_glGetPointerv
- typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
- GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
- #define glPolygonOffset glad_glPolygonOffset
- typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
- GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
- #define glCopyTexImage1D glad_glCopyTexImage1D
- typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
- #define glCopyTexImage2D glad_glCopyTexImage2D
- typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
- GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
- #define glCopyTexSubImage1D glad_glCopyTexSubImage1D
- typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
- #define glCopyTexSubImage2D glad_glCopyTexSubImage2D
- typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
- #define glTexSubImage1D glad_glTexSubImage1D
- typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
- #define glTexSubImage2D glad_glTexSubImage2D
- typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
- GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
- #define glBindTexture glad_glBindTexture
- typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint* textures);
- GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
- #define glDeleteTextures glad_glDeleteTextures
- typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures);
- GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
- #define glGenTextures glad_glGenTextures
- typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
- GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
- #define glIsTexture glad_glIsTexture
- typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
- GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
- #define glArrayElement glad_glArrayElement
- typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
- #define glColorPointer glad_glColorPointer
- typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
- GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
- #define glDisableClientState glad_glDisableClientState
- typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void* pointer);
- GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
- #define glEdgeFlagPointer glad_glEdgeFlagPointer
- typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
- GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
- #define glEnableClientState glad_glEnableClientState
- typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
- #define glIndexPointer glad_glIndexPointer
- typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void* pointer);
- GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
- #define glInterleavedArrays glad_glInterleavedArrays
- typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
- #define glNormalPointer glad_glNormalPointer
- typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
- #define glTexCoordPointer glad_glTexCoordPointer
- typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
- #define glVertexPointer glad_glVertexPointer
- typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint* textures, GLboolean* residences);
- GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
- #define glAreTexturesResident glad_glAreTexturesResident
- typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint* textures, const GLfloat* priorities);
- GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
- #define glPrioritizeTextures glad_glPrioritizeTextures
- typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
- GLAPI PFNGLINDEXUBPROC glad_glIndexub;
- #define glIndexub glad_glIndexub
- typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte* c);
- GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
- #define glIndexubv glad_glIndexubv
- typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)();
- GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
- #define glPopClientAttrib glad_glPopClientAttrib
- typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
- GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
- #define glPushClientAttrib glad_glPushClientAttrib
- #endif
- #ifndef GL_VERSION_1_2
- #define GL_VERSION_1_2 1
- GLAPI int GLAD_GL_VERSION_1_2;
- typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices);
- GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
- #define glDrawRangeElements glad_glDrawRangeElements
- typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
- #define glTexImage3D glad_glTexImage3D
- typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
- GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
- #define glTexSubImage3D glad_glTexSubImage3D
- typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
- #define glCopyTexSubImage3D glad_glCopyTexSubImage3D
- #endif
- #ifndef GL_VERSION_1_3
- #define GL_VERSION_1_3 1
- GLAPI int GLAD_GL_VERSION_1_3;
- typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
- GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
- #define glActiveTexture glad_glActiveTexture
- typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
- GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
- #define glSampleCoverage glad_glSampleCoverage
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
- #define glCompressedTexImage3D glad_glCompressedTexImage3D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
- #define glCompressedTexImage2D glad_glCompressedTexImage2D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
- #define glCompressedTexImage1D glad_glCompressedTexImage1D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
- #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
- #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
- typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
- GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
- #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
- typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void* img);
- GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
- #define glGetCompressedTexImage glad_glGetCompressedTexImage
- typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
- GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
- #define glClientActiveTexture glad_glClientActiveTexture
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
- GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
- #define glMultiTexCoord1d glad_glMultiTexCoord1d
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble* v);
- GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
- #define glMultiTexCoord1dv glad_glMultiTexCoord1dv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
- GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
- #define glMultiTexCoord1f glad_glMultiTexCoord1f
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat* v);
- GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
- #define glMultiTexCoord1fv glad_glMultiTexCoord1fv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
- GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
- #define glMultiTexCoord1i glad_glMultiTexCoord1i
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint* v);
- GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
- #define glMultiTexCoord1iv glad_glMultiTexCoord1iv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
- GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
- #define glMultiTexCoord1s glad_glMultiTexCoord1s
- typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort* v);
- GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
- #define glMultiTexCoord1sv glad_glMultiTexCoord1sv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
- GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
- #define glMultiTexCoord2d glad_glMultiTexCoord2d
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble* v);
- GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
- #define glMultiTexCoord2dv glad_glMultiTexCoord2dv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
- GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
- #define glMultiTexCoord2f glad_glMultiTexCoord2f
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat* v);
- GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
- #define glMultiTexCoord2fv glad_glMultiTexCoord2fv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
- GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
- #define glMultiTexCoord2i glad_glMultiTexCoord2i
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint* v);
- GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
- #define glMultiTexCoord2iv glad_glMultiTexCoord2iv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
- GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
- #define glMultiTexCoord2s glad_glMultiTexCoord2s
- typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort* v);
- GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
- #define glMultiTexCoord2sv glad_glMultiTexCoord2sv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
- GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
- #define glMultiTexCoord3d glad_glMultiTexCoord3d
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble* v);
- GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
- #define glMultiTexCoord3dv glad_glMultiTexCoord3dv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
- GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
- #define glMultiTexCoord3f glad_glMultiTexCoord3f
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat* v);
- GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
- #define glMultiTexCoord3fv glad_glMultiTexCoord3fv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
- GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
- #define glMultiTexCoord3i glad_glMultiTexCoord3i
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint* v);
- GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
- #define glMultiTexCoord3iv glad_glMultiTexCoord3iv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
- GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
- #define glMultiTexCoord3s glad_glMultiTexCoord3s
- typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort* v);
- GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
- #define glMultiTexCoord3sv glad_glMultiTexCoord3sv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
- GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
- #define glMultiTexCoord4d glad_glMultiTexCoord4d
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble* v);
- GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
- #define glMultiTexCoord4dv glad_glMultiTexCoord4dv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
- GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
- #define glMultiTexCoord4f glad_glMultiTexCoord4f
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat* v);
- GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
- #define glMultiTexCoord4fv glad_glMultiTexCoord4fv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
- GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
- #define glMultiTexCoord4i glad_glMultiTexCoord4i
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint* v);
- GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
- #define glMultiTexCoord4iv glad_glMultiTexCoord4iv
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
- GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
- #define glMultiTexCoord4s glad_glMultiTexCoord4s
- typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort* v);
- GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
- #define glMultiTexCoord4sv glad_glMultiTexCoord4sv
- typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m);
- GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
- #define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
- typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m);
- GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
- #define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
- typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m);
- GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
- #define glMultTransposeMatrixf glad_glMultTransposeMatrixf
- typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m);
- GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
- #define glMultTransposeMatrixd glad_glMultTransposeMatrixd
- #endif
- #ifndef GL_VERSION_1_4
- #define GL_VERSION_1_4 1
- GLAPI int GLAD_GL_VERSION_1_4;
- typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
- GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
- #define glBlendFuncSeparate glad_glBlendFuncSeparate
- typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount);
- GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
- #define glMultiDrawArrays glad_glMultiDrawArrays
- typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount);
- GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
- #define glMultiDrawElements glad_glMultiDrawElements
- typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
- GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
- #define glPointParameterf glad_glPointParameterf
- typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat* params);
- GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
- #define glPointParameterfv glad_glPointParameterfv
- typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
- GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
- #define glPointParameteri glad_glPointParameteri
- typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint* params);
- GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
- #define glPointParameteriv glad_glPointParameteriv
- typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
- GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
- #define glFogCoordf glad_glFogCoordf
- typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord);
- GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
- #define glFogCoordfv glad_glFogCoordfv
- typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
- GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
- #define glFogCoordd glad_glFogCoordd
- typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord);
- GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
- #define glFogCoorddv glad_glFogCoorddv
- typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
- #define glFogCoordPointer glad_glFogCoordPointer
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
- GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
- #define glSecondaryColor3b glad_glSecondaryColor3b
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v);
- GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
- #define glSecondaryColor3bv glad_glSecondaryColor3bv
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
- GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
- #define glSecondaryColor3d glad_glSecondaryColor3d
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v);
- GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
- #define glSecondaryColor3dv glad_glSecondaryColor3dv
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
- GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
- #define glSecondaryColor3f glad_glSecondaryColor3f
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v);
- GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
- #define glSecondaryColor3fv glad_glSecondaryColor3fv
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
- GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
- #define glSecondaryColor3i glad_glSecondaryColor3i
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v);
- GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
- #define glSecondaryColor3iv glad_glSecondaryColor3iv
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
- GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
- #define glSecondaryColor3s glad_glSecondaryColor3s
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v);
- GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
- #define glSecondaryColor3sv glad_glSecondaryColor3sv
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
- GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
- #define glSecondaryColor3ub glad_glSecondaryColor3ub
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v);
- GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
- #define glSecondaryColor3ubv glad_glSecondaryColor3ubv
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
- GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
- #define glSecondaryColor3ui glad_glSecondaryColor3ui
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v);
- GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
- #define glSecondaryColor3uiv glad_glSecondaryColor3uiv
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
- GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
- #define glSecondaryColor3us glad_glSecondaryColor3us
- typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v);
- GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
- #define glSecondaryColor3usv glad_glSecondaryColor3usv
- typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
- #define glSecondaryColorPointer glad_glSecondaryColorPointer
- typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
- GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
- #define glWindowPos2d glad_glWindowPos2d
- typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v);
- GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
- #define glWindowPos2dv glad_glWindowPos2dv
- typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
- GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
- #define glWindowPos2f glad_glWindowPos2f
- typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v);
- GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
- #define glWindowPos2fv glad_glWindowPos2fv
- typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
- GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
- #define glWindowPos2i glad_glWindowPos2i
- typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v);
- GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
- #define glWindowPos2iv glad_glWindowPos2iv
- typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
- GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
- #define glWindowPos2s glad_glWindowPos2s
- typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v);
- GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
- #define glWindowPos2sv glad_glWindowPos2sv
- typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
- #define glWindowPos3d glad_glWindowPos3d
- typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v);
- GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
- #define glWindowPos3dv glad_glWindowPos3dv
- typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
- #define glWindowPos3f glad_glWindowPos3f
- typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v);
- GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
- #define glWindowPos3fv glad_glWindowPos3fv
- typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
- GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
- #define glWindowPos3i glad_glWindowPos3i
- typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v);
- GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
- #define glWindowPos3iv glad_glWindowPos3iv
- typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
- GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
- #define glWindowPos3s glad_glWindowPos3s
- typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v);
- GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
- #define glWindowPos3sv glad_glWindowPos3sv
- typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
- GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
- #define glBlendColor glad_glBlendColor
- typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
- GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
- #define glBlendEquation glad_glBlendEquation
- #endif
- #ifndef GL_VERSION_1_5
- #define GL_VERSION_1_5 1
- GLAPI int GLAD_GL_VERSION_1_5;
- typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids);
- GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
- #define glGenQueries glad_glGenQueries
- typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids);
- GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
- #define glDeleteQueries glad_glDeleteQueries
- typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
- GLAPI PFNGLISQUERYPROC glad_glIsQuery;
- #define glIsQuery glad_glIsQuery
- typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
- GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
- #define glBeginQuery glad_glBeginQuery
- typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
- GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
- #define glEndQuery glad_glEndQuery
- typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
- #define glGetQueryiv glad_glGetQueryiv
- typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint* params);
- GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
- #define glGetQueryObjectiv glad_glGetQueryObjectiv
- typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint* params);
- GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
- #define glGetQueryObjectuiv glad_glGetQueryObjectuiv
- typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
- GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
- #define glBindBuffer glad_glBindBuffer
- typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint* buffers);
- GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
- #define glDeleteBuffers glad_glDeleteBuffers
- typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers);
- GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
- #define glGenBuffers glad_glGenBuffers
- typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
- GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
- #define glIsBuffer glad_glIsBuffer
- typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
- GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
- #define glBufferData glad_glBufferData
- typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
- GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
- #define glBufferSubData glad_glBufferSubData
- typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void* data);
- GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
- #define glGetBufferSubData glad_glGetBufferSubData
- typedef void* (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
- GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
- #define glMapBuffer glad_glMapBuffer
- typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
- GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
- #define glUnmapBuffer glad_glUnmapBuffer
- typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
- #define glGetBufferParameteriv glad_glGetBufferParameteriv
- typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void** params);
- GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
- #define glGetBufferPointerv glad_glGetBufferPointerv
- #endif
- #ifndef GL_VERSION_2_0
- #define GL_VERSION_2_0 1
- GLAPI int GLAD_GL_VERSION_2_0;
- typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
- GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
- #define glBlendEquationSeparate glad_glBlendEquationSeparate
- typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs);
- GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
- #define glDrawBuffers glad_glDrawBuffers
- typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
- #define glStencilOpSeparate glad_glStencilOpSeparate
- typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
- GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
- #define glStencilFuncSeparate glad_glStencilFuncSeparate
- typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
- GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
- #define glStencilMaskSeparate glad_glStencilMaskSeparate
- typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
- GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
- #define glAttachShader glad_glAttachShader
- typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar* name);
- GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
- #define glBindAttribLocation glad_glBindAttribLocation
- typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
- GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
- #define glCompileShader glad_glCompileShader
- typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)();
- GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
- #define glCreateProgram glad_glCreateProgram
- typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
- GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
- #define glCreateShader glad_glCreateShader
- typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
- GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
- #define glDeleteProgram glad_glDeleteProgram
- typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
- GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
- #define glDeleteShader glad_glDeleteShader
- typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
- GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
- #define glDetachShader glad_glDetachShader
- typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
- GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
- #define glDisableVertexAttribArray glad_glDisableVertexAttribArray
- typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
- GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
- #define glEnableVertexAttribArray glad_glEnableVertexAttribArray
- typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
- #define glGetActiveAttrib glad_glGetActiveAttrib
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
- GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
- #define glGetActiveUniform glad_glGetActiveUniform
- typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
- GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
- #define glGetAttachedShaders glad_glGetAttachedShaders
- typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar* name);
- GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
- #define glGetAttribLocation glad_glGetAttribLocation
- typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint* params);
- GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
- #define glGetProgramiv glad_glGetProgramiv
- typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
- GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
- #define glGetProgramInfoLog glad_glGetProgramInfoLog
- typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint* params);
- GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
- #define glGetShaderiv glad_glGetShaderiv
- typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
- GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
- #define glGetShaderInfoLog glad_glGetShaderInfoLog
- typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source);
- GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
- #define glGetShaderSource glad_glGetShaderSource
- typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar* name);
- GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
- #define glGetUniformLocation glad_glGetUniformLocation
- typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat* params);
- GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
- #define glGetUniformfv glad_glGetUniformfv
- typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint* params);
- GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
- #define glGetUniformiv glad_glGetUniformiv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble* params);
- GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
- #define glGetVertexAttribdv glad_glGetVertexAttribdv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat* params);
- GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
- #define glGetVertexAttribfv glad_glGetVertexAttribfv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint* params);
- GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
- #define glGetVertexAttribiv glad_glGetVertexAttribiv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void** pointer);
- GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
- #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
- typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
- GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
- #define glIsProgram glad_glIsProgram
- typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
- GLAPI PFNGLISSHADERPROC glad_glIsShader;
- #define glIsShader glad_glIsShader
- typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
- GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
- #define glLinkProgram glad_glLinkProgram
- typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
- GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
- #define glShaderSource glad_glShaderSource
- typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
- GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
- #define glUseProgram glad_glUseProgram
- typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
- GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
- #define glUniform1f glad_glUniform1f
- typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
- GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
- #define glUniform2f glad_glUniform2f
- typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
- GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
- #define glUniform3f glad_glUniform3f
- typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
- GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
- #define glUniform4f glad_glUniform4f
- typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
- GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
- #define glUniform1i glad_glUniform1i
- typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
- GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
- #define glUniform2i glad_glUniform2i
- typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
- GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
- #define glUniform3i glad_glUniform3i
- typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
- GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
- #define glUniform4i glad_glUniform4i
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- GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
- #define glUniform1fv glad_glUniform1fv
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- GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
- #define glUniform2fv glad_glUniform2fv
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- GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
- #define glUniform3fv glad_glUniform3fv
- typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat* value);
- GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
- #define glUniform4fv glad_glUniform4fv
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- GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
- #define glUniform1iv glad_glUniform1iv
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- GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
- #define glUniform2iv glad_glUniform2iv
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- GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
- #define glUniform3iv glad_glUniform3iv
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- GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
- #define glUniform4iv glad_glUniform4iv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
- #define glUniformMatrix2fv glad_glUniformMatrix2fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
- #define glUniformMatrix3fv glad_glUniformMatrix3fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
- #define glUniformMatrix4fv glad_glUniformMatrix4fv
- typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
- GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
- #define glValidateProgram glad_glValidateProgram
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
- GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
- #define glVertexAttrib1d glad_glVertexAttrib1d
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
- #define glVertexAttrib1dv glad_glVertexAttrib1dv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
- GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
- #define glVertexAttrib1f glad_glVertexAttrib1f
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- GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
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- GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
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- GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
- #define glVertexAttrib1sv glad_glVertexAttrib1sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
- GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
- #define glVertexAttrib2d glad_glVertexAttrib2d
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
- #define glVertexAttrib2dv glad_glVertexAttrib2dv
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- GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
- #define glVertexAttrib2f glad_glVertexAttrib2f
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
- #define glVertexAttrib2fv glad_glVertexAttrib2fv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
- GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
- #define glVertexAttrib2s glad_glVertexAttrib2s
- typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
- #define glVertexAttrib2sv glad_glVertexAttrib2sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
- #define glVertexAttrib3d glad_glVertexAttrib3d
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble* v);
- GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
- #define glVertexAttrib3dv glad_glVertexAttrib3dv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
- #define glVertexAttrib3f glad_glVertexAttrib3f
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
- #define glVertexAttrib3fv glad_glVertexAttrib3fv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
- GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
- #define glVertexAttrib3s glad_glVertexAttrib3s
- typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
- #define glVertexAttrib3sv glad_glVertexAttrib3sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
- #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
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- GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
- #define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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- GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
- #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
- #define glVertexAttrib4Nub glad_glVertexAttrib4Nub
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
- #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
- #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort* v);
- GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
- #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
- #define glVertexAttrib4bv glad_glVertexAttrib4bv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
- #define glVertexAttrib4d glad_glVertexAttrib4d
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- GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
- #define glVertexAttrib4dv glad_glVertexAttrib4dv
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- GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
- #define glVertexAttrib4f glad_glVertexAttrib4f
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat* v);
- GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
- #define glVertexAttrib4fv glad_glVertexAttrib4fv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
- #define glVertexAttrib4iv glad_glVertexAttrib4iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
- #define glVertexAttrib4s glad_glVertexAttrib4s
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
- #define glVertexAttrib4sv glad_glVertexAttrib4sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
- #define glVertexAttrib4ubv glad_glVertexAttrib4ubv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
- #define glVertexAttrib4uiv glad_glVertexAttrib4uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort* v);
- GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
- #define glVertexAttrib4usv glad_glVertexAttrib4usv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
- GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
- #define glVertexAttribPointer glad_glVertexAttribPointer
- #endif
- #ifndef GL_VERSION_2_1
- #define GL_VERSION_2_1 1
- GLAPI int GLAD_GL_VERSION_2_1;
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
- #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
- #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
- #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
- #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
- #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
- typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
- #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
- #endif
- #ifndef GL_VERSION_3_0
- #define GL_VERSION_3_0 1
- GLAPI int GLAD_GL_VERSION_3_0;
- typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
- GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
- #define glColorMaski glad_glColorMaski
- typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean* data);
- GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
- #define glGetBooleani_v glad_glGetBooleani_v
- typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint* data);
- GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
- #define glGetIntegeri_v glad_glGetIntegeri_v
- typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
- GLAPI PFNGLENABLEIPROC glad_glEnablei;
- #define glEnablei glad_glEnablei
- typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
- GLAPI PFNGLDISABLEIPROC glad_glDisablei;
- #define glDisablei glad_glDisablei
- typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
- GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
- #define glIsEnabledi glad_glIsEnabledi
- typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
- GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
- #define glBeginTransformFeedback glad_glBeginTransformFeedback
- typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)();
- GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
- #define glEndTransformFeedback glad_glEndTransformFeedback
- typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
- GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
- #define glBindBufferRange glad_glBindBufferRange
- typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
- GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
- #define glBindBufferBase glad_glBindBufferBase
- typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar** varyings, GLenum bufferMode);
- GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
- #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
- typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
- GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
- #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
- typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
- GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
- #define glClampColor glad_glClampColor
- typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
- GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
- #define glBeginConditionalRender glad_glBeginConditionalRender
- typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)();
- GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
- #define glEndConditionalRender glad_glEndConditionalRender
- typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
- #define glVertexAttribIPointer glad_glVertexAttribIPointer
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint* params);
- GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
- #define glGetVertexAttribIiv glad_glGetVertexAttribIiv
- typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint* params);
- GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
- #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
- GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
- #define glVertexAttribI1i glad_glVertexAttribI1i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
- GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
- #define glVertexAttribI2i glad_glVertexAttribI2i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
- GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
- #define glVertexAttribI3i glad_glVertexAttribI3i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
- GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
- #define glVertexAttribI4i glad_glVertexAttribI4i
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
- GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
- #define glVertexAttribI1ui glad_glVertexAttribI1ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
- GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
- #define glVertexAttribI2ui glad_glVertexAttribI2ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
- GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
- #define glVertexAttribI3ui glad_glVertexAttribI3ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
- #define glVertexAttribI4ui glad_glVertexAttribI4ui
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
- #define glVertexAttribI1iv glad_glVertexAttribI1iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
- #define glVertexAttribI2iv glad_glVertexAttribI2iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
- #define glVertexAttribI3iv glad_glVertexAttribI3iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v);
- GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
- #define glVertexAttribI4iv glad_glVertexAttribI4iv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
- #define glVertexAttribI1uiv glad_glVertexAttribI1uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
- #define glVertexAttribI2uiv glad_glVertexAttribI2uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
- #define glVertexAttribI3uiv glad_glVertexAttribI3uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint* v);
- GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
- #define glVertexAttribI4uiv glad_glVertexAttribI4uiv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte* v);
- GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
- #define glVertexAttribI4bv glad_glVertexAttribI4bv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort* v);
- GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
- #define glVertexAttribI4sv glad_glVertexAttribI4sv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte* v);
- GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
- #define glVertexAttribI4ubv glad_glVertexAttribI4ubv
- typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort* v);
- GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
- #define glVertexAttribI4usv glad_glVertexAttribI4usv
- typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint* params);
- GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
- #define glGetUniformuiv glad_glGetUniformuiv
- typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar* name);
- GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
- #define glBindFragDataLocation glad_glBindFragDataLocation
- typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar* name);
- GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
- #define glGetFragDataLocation glad_glGetFragDataLocation
- typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
- GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
- #define glUniform1ui glad_glUniform1ui
- typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
- GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
- #define glUniform2ui glad_glUniform2ui
- typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
- GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
- #define glUniform3ui glad_glUniform3ui
- typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
- GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
- #define glUniform4ui glad_glUniform4ui
- typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
- #define glUniform1uiv glad_glUniform1uiv
- typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
- #define glUniform2uiv glad_glUniform2uiv
- typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
- #define glUniform3uiv glad_glUniform3uiv
- typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint* value);
- GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
- #define glUniform4uiv glad_glUniform4uiv
- typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint* params);
- GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
- #define glTexParameterIiv glad_glTexParameterIiv
- typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint* params);
- GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
- #define glTexParameterIuiv glad_glTexParameterIuiv
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
- #define glGetTexParameterIiv glad_glGetTexParameterIiv
- typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint* params);
- GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
- #define glGetTexParameterIuiv glad_glGetTexParameterIuiv
- typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint* value);
- GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
- #define glClearBufferiv glad_glClearBufferiv
- typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint* value);
- GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
- #define glClearBufferuiv glad_glClearBufferuiv
- typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
- GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
- #define glClearBufferfv glad_glClearBufferfv
- typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
- GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
- #define glClearBufferfi glad_glClearBufferfi
- typedef const GLubyte* (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
- GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
- #define glGetStringi glad_glGetStringi
- typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
- GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
- #define glIsRenderbuffer glad_glIsRenderbuffer
- typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
- GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
- #define glBindRenderbuffer glad_glBindRenderbuffer
- typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint* renderbuffers);
- GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
- #define glDeleteRenderbuffers glad_glDeleteRenderbuffers
- typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint* renderbuffers);
- GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
- #define glGenRenderbuffers glad_glGenRenderbuffers
- typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
- #define glRenderbufferStorage glad_glRenderbufferStorage
- typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint* params);
- GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
- #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
- typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
- GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
- #define glIsFramebuffer glad_glIsFramebuffer
- typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
- GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
- #define glBindFramebuffer glad_glBindFramebuffer
- typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint* framebuffers);
- GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
- #define glDeleteFramebuffers glad_glDeleteFramebuffers
- typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint* framebuffers);
- GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
- #define glGenFramebuffers glad_glGenFramebuffers
- typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
- GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
- #define glCheckFramebufferStatus glad_glCheckFramebufferStatus
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
- #define glFramebufferTexture1D glad_glFramebufferTexture1D
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
- #define glFramebufferTexture2D glad_glFramebufferTexture2D
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
- GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
- #define glFramebufferTexture3D glad_glFramebufferTexture3D
- typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
- #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
- typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
- #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
- typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
- GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
- #define glGenerateMipmap glad_glGenerateMipmap
- typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
- GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
- #define glBlitFramebuffer glad_glBlitFramebuffer
- typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
- GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
- #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
- GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
- #define glFramebufferTextureLayer glad_glFramebufferTextureLayer
- typedef void* (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
- GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
- #define glMapBufferRange glad_glMapBufferRange
- typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
- GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
- #define glFlushMappedBufferRange glad_glFlushMappedBufferRange
- typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
- GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
- #define glBindVertexArray glad_glBindVertexArray
- typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint* arrays);
- GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
- #define glDeleteVertexArrays glad_glDeleteVertexArrays
- typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays);
- GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
- #define glGenVertexArrays glad_glGenVertexArrays
- typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
- GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
- #define glIsVertexArray glad_glIsVertexArray
- #endif
- #ifndef GL_VERSION_3_1
- #define GL_VERSION_3_1 1
- GLAPI int GLAD_GL_VERSION_3_1;
- typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
- GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
- #define glDrawArraysInstanced glad_glDrawArraysInstanced
- typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount);
- GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
- #define glDrawElementsInstanced glad_glDrawElementsInstanced
- typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
- GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
- #define glTexBuffer glad_glTexBuffer
- typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
- GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
- #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
- typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
- GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
- #define glCopyBufferSubData glad_glCopyBufferSubData
- typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
- GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
- #define glGetUniformIndices glad_glGetUniformIndices
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
- GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
- #define glGetActiveUniformsiv glad_glGetActiveUniformsiv
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
- GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
- #define glGetActiveUniformName glad_glGetActiveUniformName
- typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar* uniformBlockName);
- GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
- #define glGetUniformBlockIndex glad_glGetUniformBlockIndex
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
- GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
- #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
- typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
- GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
- #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
- typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
- GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
- #define glUniformBlockBinding glad_glUniformBlockBinding
- #endif
- #ifndef GL_VERSION_3_2
- #define GL_VERSION_3_2 1
- GLAPI int GLAD_GL_VERSION_3_2;
- typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex);
- GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
- #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
- typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices, GLint basevertex);
- GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
- #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
- typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex);
- GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
- #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
- typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei* count, GLenum type, const void** indices, GLsizei drawcount, const GLint* basevertex);
- GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
- #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
- typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
- GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
- #define glProvokingVertex glad_glProvokingVertex
- typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
- GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
- #define glFenceSync glad_glFenceSync
- typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
- GLAPI PFNGLISSYNCPROC glad_glIsSync;
- #define glIsSync glad_glIsSync
- typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
- GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
- #define glDeleteSync glad_glDeleteSync
- typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
- #define glClientWaitSync glad_glClientWaitSync
- typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
- GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
- #define glWaitSync glad_glWaitSync
- typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data);
- GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
- #define glGetInteger64v glad_glGetInteger64v
- typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
- GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
- #define glGetSynciv glad_glGetSynciv
- typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64* data);
- GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
- #define glGetInteger64i_v glad_glGetInteger64i_v
- typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64* params);
- GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
- #define glGetBufferParameteri64v glad_glGetBufferParameteri64v
- typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
- GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
- #define glFramebufferTexture glad_glFramebufferTexture
- typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
- GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
- #define glTexImage2DMultisample glad_glTexImage2DMultisample
- typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
- #define glTexImage3DMultisample glad_glTexImage3DMultisample
- typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat* val);
- GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
- #define glGetMultisamplefv glad_glGetMultisamplefv
- typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
- GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
- #define glSampleMaski glad_glSampleMaski
- #endif
- #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
- #define GL_SINGLE_COLOR_EXT 0x81F9
- #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
- #define GL_MULTISAMPLE_ARB 0x809D
- #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
- #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
- #define GL_SAMPLE_COVERAGE_ARB 0x80A0
- #define GL_SAMPLE_BUFFERS_ARB 0x80A8
- #define GL_SAMPLES_ARB 0x80A9
- #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
- #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
- #define GL_MULTISAMPLE_BIT_ARB 0x20000000
- #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
- #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
- #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
- #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
- #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
- #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
- #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
- #ifndef GL_EXT_separate_specular_color
- #define GL_EXT_separate_specular_color 1
- GLAPI int GLAD_GL_EXT_separate_specular_color;
- #endif
- #ifndef GL_ARB_multisample
- #define GL_ARB_multisample 1
- GLAPI int GLAD_GL_ARB_multisample;
- typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
- GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
- #define glSampleCoverageARB glad_glSampleCoverageARB
- #endif
- #ifndef GL_ARB_robustness
- #define GL_ARB_robustness 1
- GLAPI int GLAD_GL_ARB_robustness;
- typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)();
- GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
- #define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
- typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
- GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
- #define glGetnTexImageARB glad_glGetnTexImageARB
- typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
- GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
- #define glReadnPixelsARB glad_glReadnPixelsARB
- typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void* img);
- GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
- #define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
- typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
- GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
- #define glGetnUniformfvARB glad_glGetnUniformfvARB
- typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint* params);
- GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
- #define glGetnUniformivARB glad_glGetnUniformivARB
- typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint* params);
- GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
- #define glGetnUniformuivARB glad_glGetnUniformuivARB
- typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
- GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
- #define glGetnUniformdvARB glad_glGetnUniformdvARB
- typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
- GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
- #define glGetnMapdvARB glad_glGetnMapdvARB
- typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
- GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
- #define glGetnMapfvARB glad_glGetnMapfvARB
- typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint* v);
- GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
- #define glGetnMapivARB glad_glGetnMapivARB
- typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat* values);
- GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
- #define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
- typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint* values);
- GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
- #define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
- typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort* values);
- GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
- #define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
- typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte* pattern);
- GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
- #define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
- typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
- GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
- #define glGetnColorTableARB glad_glGetnColorTableARB
- typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
- GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
- #define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
- typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void* column, void* span);
- GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
- #define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
- typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
- GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
- #define glGetnHistogramARB glad_glGetnHistogramARB
- typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
- GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
- #define glGetnMinmaxARB glad_glGetnMinmaxARB
- #endif
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif
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