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- /*
- * The Wine project - Xinput Joystick Library
- * Copyright 2008 Andrew Fenn
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
- #ifndef __WINE_XINPUT_H
- #define __WINE_XINPUT_H
-
- #include <windef.h>
-
- /*
- * Bitmasks for the joysticks buttons, determines what has
- * been pressed on the joystick, these need to be mapped
- * to whatever device you're using instead of an xbox 360
- * joystick
- */
-
- #define XINPUT_GAMEPAD_DPAD_UP 0x0001
- #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
- #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
- #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
- #define XINPUT_GAMEPAD_START 0x0010
- #define XINPUT_GAMEPAD_BACK 0x0020
- #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
- #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
- #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
- #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
- #define XINPUT_GAMEPAD_A 0x1000
- #define XINPUT_GAMEPAD_B 0x2000
- #define XINPUT_GAMEPAD_X 0x4000
- #define XINPUT_GAMEPAD_Y 0x8000
-
- /*
- * Defines the flags used to determine if the user is pushing
- * down on a button, not holding a button, etc
- */
-
- #define XINPUT_KEYSTROKE_KEYDOWN 0x0001
- #define XINPUT_KEYSTROKE_KEYUP 0x0002
- #define XINPUT_KEYSTROKE_REPEAT 0x0004
-
- /*
- * Defines the codes which are returned by XInputGetKeystroke
- */
-
- #define VK_PAD_A 0x5800
- #define VK_PAD_B 0x5801
- #define VK_PAD_X 0x5802
- #define VK_PAD_Y 0x5803
- #define VK_PAD_RSHOULDER 0x5804
- #define VK_PAD_LSHOULDER 0x5805
- #define VK_PAD_LTRIGGER 0x5806
- #define VK_PAD_RTRIGGER 0x5807
- #define VK_PAD_DPAD_UP 0x5810
- #define VK_PAD_DPAD_DOWN 0x5811
- #define VK_PAD_DPAD_LEFT 0x5812
- #define VK_PAD_DPAD_RIGHT 0x5813
- #define VK_PAD_START 0x5814
- #define VK_PAD_BACK 0x5815
- #define VK_PAD_LTHUMB_PRESS 0x5816
- #define VK_PAD_RTHUMB_PRESS 0x5817
- #define VK_PAD_LTHUMB_UP 0x5820
- #define VK_PAD_LTHUMB_DOWN 0x5821
- #define VK_PAD_LTHUMB_RIGHT 0x5822
- #define VK_PAD_LTHUMB_LEFT 0x5823
- #define VK_PAD_LTHUMB_UPLEFT 0x5824
- #define VK_PAD_LTHUMB_UPRIGHT 0x5825
- #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
- #define VK_PAD_LTHUMB_DOWNLEFT 0x5827
- #define VK_PAD_RTHUMB_UP 0x5830
- #define VK_PAD_RTHUMB_DOWN 0x5831
- #define VK_PAD_RTHUMB_RIGHT 0x5832
- #define VK_PAD_RTHUMB_LEFT 0x5833
- #define VK_PAD_RTHUMB_UPLEFT 0x5834
- #define VK_PAD_RTHUMB_UPRIGHT 0x5835
- #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
- #define VK_PAD_RTHUMB_DOWNLEFT 0x5837
-
- /*
- * Deadzones are for analogue joystick controls on the joypad
- * which determine when input should be assumed to be in the
- * middle of the pad. This is a threshold to stop a joypad
- * controlling the game when the player isn't touching the
- * controls.
- */
-
- #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
- #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
- #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
-
-
- /*
- * Defines what type of abilities the type of joystick has
- * DEVTYPE_GAMEPAD is available for all joysticks, however
- * there may be more specific identifiers for other joysticks
- * which are being used.
- */
-
- #define XINPUT_DEVTYPE_GAMEPAD 0x01
- #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
- #define XINPUT_DEVSUBTYPE_WHEEL 0x02
- #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
- #define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
- #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
- #define XINPUT_DEVSUBTYPE_GUITAR 0x06
- #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
-
- /*
- * These are used with the XInputGetCapabilities function to
- * determine the abilities to the joystick which has been
- * plugged in.
- */
-
- #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
- #define XINPUT_FLAG_GAMEPAD 0x00000001
-
- /*
- * Defines the status of the battery if one is used in the
- * attached joystick. The first two define if the joystick
- * supports a battery. Disconnected means that the joystick
- * isn't connected. Wired shows that the joystick is a wired
- * joystick.
- */
-
- #define BATTERY_DEVTYPE_GAMEPAD 0x00
- #define BATTERY_DEVTYPE_HEADSET 0x01
- #define BATTERY_TYPE_DISCONNECTED 0x00
- #define BATTERY_TYPE_WIRED 0x01
- #define BATTERY_TYPE_ALKALINE 0x02
- #define BATTERY_TYPE_NIMH 0x03
- #define BATTERY_TYPE_UNKNOWN 0xFF
- #define BATTERY_LEVEL_EMPTY 0x00
- #define BATTERY_LEVEL_LOW 0x01
- #define BATTERY_LEVEL_MEDIUM 0x02
- #define BATTERY_LEVEL_FULL 0x03
-
- /*
- * How many joysticks can be used with this library. Games that
- * use the xinput library will not go over this number.
- */
-
- #define XUSER_MAX_COUNT 4
- #define XUSER_INDEX_ANY 0x000000FF
-
- /*
- * Defines the structure of an xbox 360 joystick.
- */
-
- typedef struct _XINPUT_GAMEPAD {
- WORD wButtons;
- BYTE bLeftTrigger;
- BYTE bRightTrigger;
- SHORT sThumbLX;
- SHORT sThumbLY;
- SHORT sThumbRX;
- SHORT sThumbRY;
- } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
-
- typedef struct _XINPUT_STATE {
- DWORD dwPacketNumber;
- XINPUT_GAMEPAD Gamepad;
- } XINPUT_STATE, *PXINPUT_STATE;
-
- /*
- * Defines the structure of how much vibration is set on both the
- * right and left motors in a joystick. If you're not using a 360
- * joystick you will have to map these to your device.
- */
-
- typedef struct _XINPUT_VIBRATION {
- WORD wLeftMotorSpeed;
- WORD wRightMotorSpeed;
- } XINPUT_VIBRATION, *PXINPUT_VIBRATION;
-
- /*
- * Defines the structure for what kind of abilities the joystick has
- * such abilities are things such as if the joystick has the ability
- * to send and receive audio, if the joystick is in fact a driving
- * wheel or perhaps if the joystick is some kind of dance pad or
- * guitar.
- */
-
- typedef struct _XINPUT_CAPABILITIES {
- BYTE Type;
- BYTE SubType;
- WORD Flags;
- XINPUT_GAMEPAD Gamepad;
- XINPUT_VIBRATION Vibration;
- } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
-
- /*
- * Defines the structure for a joystick input event which is
- * retrieved using the function XInputGetKeystroke
- */
- typedef struct _XINPUT_KEYSTROKE {
- WORD VirtualKey;
- WCHAR Unicode;
- WORD Flags;
- BYTE UserIndex;
- BYTE HidCode;
- } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
-
- typedef struct _XINPUT_BATTERY_INFORMATION
- {
- BYTE BatteryType;
- BYTE BatteryLevel;
- } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- void WINAPI XInputEnable(WINBOOL);
- DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
- DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
- DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
- DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
- DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
- DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif /* __WINE_XINPUT_H */
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