Platformer in OpenGL
Nelze vybrat více než 25 témat Téma musí začínat písmenem nebo číslem, může obsahovat pomlčky („-“) a může být dlouhé až 35 znaků.

47 řádky
1.9 KiB

před 5 roky
  1. /*!
  2. @mainpage notitle
  3. @section main_intro Introduction
  4. GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
  5. Vulkan application development. It provides a simple, platform-independent API
  6. for creating windows, contexts and surfaces, reading input, handling events, etc.
  7. See @ref news_32 for release highlights or the
  8. [version history](http://www.glfw.org/changelog.html) for details.
  9. @ref quick_guide is a guide for users new to GLFW. It takes you through how to
  10. write a small but complete program.
  11. There are guides for each section of the API:
  12. - @ref intro_guide – initialization, error handling and high-level design
  13. - @ref window_guide – creating and working with windows and framebuffers
  14. - @ref context_guide – working with OpenGL and OpenGL ES contexts
  15. - @ref vulkan_guide - working with Vulkan objects and extensions
  16. - @ref monitor_guide – enumerating and working with monitors and video modes
  17. - @ref input_guide – receiving events, polling and processing input
  18. Once you have written a program, see @ref compile_guide and @ref build_guide.
  19. The [reference documentation](modules.html) provides more detailed information
  20. about specific functions.
  21. @ref moving_guide explains what has changed and how to update existing code to
  22. use the new API.
  23. There is a section on @ref guarantees_limitations for pointer lifetimes,
  24. reentrancy, thread safety, event order and backward and forward compatibility.
  25. The [FAQ](http://www.glfw.org/faq.html) answers many common questions about the
  26. design, implementation and use of GLFW.
  27. Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
  28. and what happens when they are not present on a given machine.
  29. This documentation was generated with Doxygen. The sources for it are available
  30. in both the [source distribution](http://www.glfw.org/download.html) and
  31. [GitHub repository](https://github.com/glfw/glfw).
  32. */