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- //========================================================================
- // Multi-threading test
- // Copyright (c) Camilla Berglund <elmindreda@glfw.org>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- //
- // This test is intended to verify whether the OpenGL context part of
- // the GLFW API is able to be used from multiple threads
- //
- //========================================================================
-
- #include "tinycthread.h"
-
- #include <glad/glad.h>
- #include <GLFW/glfw3.h>
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
-
- typedef struct
- {
- GLFWwindow* window;
- const char* title;
- float r, g, b;
- thrd_t id;
- } Thread;
-
- static volatile int running = GLFW_TRUE;
-
- static void error_callback(int error, const char* description)
- {
- fprintf(stderr, "Error: %s\n", description);
- }
-
- static int thread_main(void* data)
- {
- const Thread* thread = data;
-
- glfwMakeContextCurrent(thread->window);
- glfwSwapInterval(1);
-
- while (running)
- {
- const float v = (float) fabs(sin(glfwGetTime() * 2.f));
- glClearColor(thread->r * v, thread->g * v, thread->b * v, 0.f);
-
- glClear(GL_COLOR_BUFFER_BIT);
- glfwSwapBuffers(thread->window);
- }
-
- glfwMakeContextCurrent(NULL);
- return 0;
- }
-
- int main(void)
- {
- int i, result;
- Thread threads[] =
- {
- { NULL, "Red", 1.f, 0.f, 0.f, 0 },
- { NULL, "Green", 0.f, 1.f, 0.f, 0 },
- { NULL, "Blue", 0.f, 0.f, 1.f, 0 }
- };
- const int count = sizeof(threads) / sizeof(Thread);
-
- glfwSetErrorCallback(error_callback);
-
- if (!glfwInit())
- exit(EXIT_FAILURE);
-
- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
-
- for (i = 0; i < count; i++)
- {
- threads[i].window = glfwCreateWindow(200, 200,
- threads[i].title,
- NULL, NULL);
- if (!threads[i].window)
- {
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
-
- glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
- glfwShowWindow(threads[i].window);
- }
-
- glfwMakeContextCurrent(threads[0].window);
- gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
- glfwMakeContextCurrent(NULL);
-
- for (i = 0; i < count; i++)
- {
- if (thrd_create(&threads[i].id, thread_main, threads + i) !=
- thrd_success)
- {
- fprintf(stderr, "Failed to create secondary thread\n");
-
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
- }
-
- while (running)
- {
- glfwWaitEvents();
-
- for (i = 0; i < count; i++)
- {
- if (glfwWindowShouldClose(threads[i].window))
- running = GLFW_FALSE;
- }
- }
-
- for (i = 0; i < count; i++)
- glfwHideWindow(threads[i].window);
-
- for (i = 0; i < count; i++)
- thrd_join(threads[i].id, &result);
-
- exit(EXIT_SUCCESS);
- }
-
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