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- //========================================================================
- // UTF-8 window title test
- // Copyright (c) Camilla Berglund <elmindreda@glfw.org>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- //
- // This test sets a UTF-8 window title
- //
- //========================================================================
-
- #include <glad/glad.h>
- #include <GLFW/glfw3.h>
-
- #include <stdio.h>
- #include <stdlib.h>
-
- static void error_callback(int error, const char* description)
- {
- fprintf(stderr, "Error: %s\n", description);
- }
-
- static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
- {
- glViewport(0, 0, width, height);
- }
-
- int main(void)
- {
- GLFWwindow* window;
-
- glfwSetErrorCallback(error_callback);
-
- if (!glfwInit())
- exit(EXIT_FAILURE);
-
- window = glfwCreateWindow(400, 400, "English 日本語 русский язык 官話", NULL, NULL);
- if (!window)
- {
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
-
- glfwMakeContextCurrent(window);
- gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
- glfwSwapInterval(1);
-
- glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
-
- while (!glfwWindowShouldClose(window))
- {
- glClear(GL_COLOR_BUFFER_BIT);
- glfwSwapBuffers(window);
- glfwWaitEvents();
- }
-
- glfwTerminate();
- exit(EXIT_SUCCESS);
- }
-
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