Platformer in OpenGL
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  71. <a href="a00575.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;</div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment">// Dependency:</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;../gtc/epsilon.hpp&quot;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#include &quot;../gtc/quaternion.hpp&quot;</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor">#ifndef GLM_ENABLE_EXPERIMENTAL</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"># error &quot;GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;</div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_rotate_normalized_axis extension included&quot;)</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;{</div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00772.html#ga08f9c5411437d528019a25bfc01473d1">rotateNormalizedAxis</a>(</div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m,</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>,</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga764254f10248b505e936e5309a88c23d">axis</a>);</div><div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160; GLM_FUNC_DECL qua&lt;T, Q&gt; <a class="code" href="a00772.html#ga08f9c5411437d528019a25bfc01473d1">rotateNormalizedAxis</a>(</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160; qua&lt;T, Q&gt; <span class="keyword">const</span>&amp; q,</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; T <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>,</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga764254f10248b505e936e5309a88c23d">axis</a>);</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;}<span class="comment">//namespace glm</span></div><div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="preprocessor">#include &quot;rotate_normalized_axis.inl&quot;</span></div><div class="ttc" id="a00772_html_ga08f9c5411437d528019a25bfc01473d1"><div class="ttname"><a href="a00772.html#ga08f9c5411437d528019a25bfc01473d1">glm::rotateNormalizedAxis</a></div><div class="ttdeci">GLM_FUNC_DECL qua&lt; T, Q &gt; rotateNormalizedAxis(qua&lt; T, Q &gt; const &amp;q, T const &amp;angle, vec&lt; 3, T, Q &gt; const &amp;axis)</div><div class="ttdoc">Rotates a quaternion from a vector of 3 components normalized axis and an angle. </div></div>
  72. <div class="ttc" id="a00678_html_ga764254f10248b505e936e5309a88c23d"><div class="ttname"><a href="a00678.html#ga764254f10248b505e936e5309a88c23d">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; axis(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
  73. <div class="ttc" id="a00792_html"><div class="ttname"><a href="a00792.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00020">common.hpp:20</a></div></div>
  74. <div class="ttc" id="a00678_html_ga8aa248b31d5ade470c87304df5eb7bd8"><div class="ttname"><a href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
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