Platformer in OpenGL
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  64. <a href="#typedef-members">Typedefs</a> </div>
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  66. <div class="title">Vector types<div class="ingroups"><a class="el" href="a00698.html">Core features</a></div></div> </div>
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  71. Typedefs</h2></td></tr>
  72. <tr class="memitem:ga0b6123e03653cc1bbe366fc55238a934"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, bool, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#ga0b6123e03653cc1bbe366fc55238a934">bvec2</a></td></tr>
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  86. <tr class="memitem:gad0d784d8eee201aca362484d2daee46c"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, int, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#gad0d784d8eee201aca362484d2daee46c">ivec3</a></td></tr>
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  96. <tr class="memitem:gabe65c061834f61b4f7cb6037b19006a4"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#gabe65c061834f61b4f7cb6037b19006a4">vec2</a></td></tr>
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  98. <tr class="memitem:ga9c3019b13faf179e4ad3626ea66df334"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#ga9c3019b13faf179e4ad3626ea66df334">vec3</a></td></tr>
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  100. <tr class="memitem:gac215a35481a6597d1bf622a382e9d6e2"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, defaultp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00699.html#gac215a35481a6597d1bf622a382e9d6e2">vec4</a></td></tr>
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  102. </table>
  103. <a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
  104. <p>Vector types of two to four components with an exhaustive set of operators. </p>
  105. <h2 class="groupheader">Typedef Documentation</h2>
  106. <a id="ga0b6123e03653cc1bbe366fc55238a934"></a>
  107. <h2 class="memtitle"><span class="permalink"><a href="#ga0b6123e03653cc1bbe366fc55238a934">&#9670;&nbsp;</a></span>bvec2</h2>
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  112. <td class="memname">typedef vec&lt; 2, bool, defaultp &gt; <a class="el" href="a00699.html#ga0b6123e03653cc1bbe366fc55238a934">bvec2</a></td>
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  116. <p>2 components vector of boolean. </p>
  117. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  118. <p class="definition">Definition at line <a class="el" href="a00257_source.html#l00015">15</a> of file <a class="el" href="a00257_source.html">vector_bool2.hpp</a>.</p>
  119. </div>
  120. </div>
  121. <a id="ga197151b72dfaf289daf98b361760ffe7"></a>
  122. <h2 class="memtitle"><span class="permalink"><a href="#ga197151b72dfaf289daf98b361760ffe7">&#9670;&nbsp;</a></span>bvec3</h2>
  123. <div class="memitem">
  124. <div class="memproto">
  125. <table class="memname">
  126. <tr>
  127. <td class="memname">typedef vec&lt; 3, bool, defaultp &gt; <a class="el" href="a00699.html#ga197151b72dfaf289daf98b361760ffe7">bvec3</a></td>
  128. </tr>
  129. </table>
  130. </div><div class="memdoc">
  131. <p>3 components vector of boolean. </p>
  132. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  133. <p class="definition">Definition at line <a class="el" href="a00263_source.html#l00015">15</a> of file <a class="el" href="a00263_source.html">vector_bool3.hpp</a>.</p>
  134. </div>
  135. </div>
  136. <a id="ga9f7b9712373ff4342d9114619b55f5e3"></a>
  137. <h2 class="memtitle"><span class="permalink"><a href="#ga9f7b9712373ff4342d9114619b55f5e3">&#9670;&nbsp;</a></span>bvec4</h2>
  138. <div class="memitem">
  139. <div class="memproto">
  140. <table class="memname">
  141. <tr>
  142. <td class="memname">typedef vec&lt; 4, bool, defaultp &gt; <a class="el" href="a00699.html#ga9f7b9712373ff4342d9114619b55f5e3">bvec4</a></td>
  143. </tr>
  144. </table>
  145. </div><div class="memdoc">
  146. <p>4 components vector of boolean. </p>
  147. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  148. <p class="definition">Definition at line <a class="el" href="a00269_source.html#l00015">15</a> of file <a class="el" href="a00269_source.html">vector_bool4.hpp</a>.</p>
  149. </div>
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  151. <a id="ga8b09c71aaac7da7867ae58377fe219a8"></a>
  152. <h2 class="memtitle"><span class="permalink"><a href="#ga8b09c71aaac7da7867ae58377fe219a8">&#9670;&nbsp;</a></span>dvec2</h2>
  153. <div class="memitem">
  154. <div class="memproto">
  155. <table class="memname">
  156. <tr>
  157. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00699.html#ga8b09c71aaac7da7867ae58377fe219a8">dvec2</a></td>
  158. </tr>
  159. </table>
  160. </div><div class="memdoc">
  161. <p>2 components vector of double-precision floating-point numbers. </p>
  162. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  163. <p class="definition">Definition at line <a class="el" href="a00284_source.html#l00015">15</a> of file <a class="el" href="a00284_source.html">vector_double2.hpp</a>.</p>
  164. </div>
  165. </div>
  166. <a id="ga5b83ae3d0fdec519c038e4d2cf967cf0"></a>
  167. <h2 class="memtitle"><span class="permalink"><a href="#ga5b83ae3d0fdec519c038e4d2cf967cf0">&#9670;&nbsp;</a></span>dvec3</h2>
  168. <div class="memitem">
  169. <div class="memproto">
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  171. <tr>
  172. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00699.html#ga5b83ae3d0fdec519c038e4d2cf967cf0">dvec3</a></td>
  173. </tr>
  174. </table>
  175. </div><div class="memdoc">
  176. <p>3 components vector of double-precision floating-point numbers. </p>
  177. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  178. <p class="definition">Definition at line <a class="el" href="a00290_source.html#l00015">15</a> of file <a class="el" href="a00290_source.html">vector_double3.hpp</a>.</p>
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  181. <a id="ga57debab5d98ce618f7b2a97fe26eb3ac"></a>
  182. <h2 class="memtitle"><span class="permalink"><a href="#ga57debab5d98ce618f7b2a97fe26eb3ac">&#9670;&nbsp;</a></span>dvec4</h2>
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  187. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, defaultp &gt; <a class="el" href="a00699.html#ga57debab5d98ce618f7b2a97fe26eb3ac">dvec4</a></td>
  188. </tr>
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  191. <p>4 components vector of double-precision floating-point numbers. </p>
  192. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  193. <p class="definition">Definition at line <a class="el" href="a00296_source.html#l00015">15</a> of file <a class="el" href="a00296_source.html">vector_double4.hpp</a>.</p>
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  196. <a id="ga6f9269106d91b2d2b91bcf27cd5f5560"></a>
  197. <h2 class="memtitle"><span class="permalink"><a href="#ga6f9269106d91b2d2b91bcf27cd5f5560">&#9670;&nbsp;</a></span>ivec2</h2>
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  202. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, defaultp &gt; <a class="el" href="a00699.html#ga6f9269106d91b2d2b91bcf27cd5f5560">ivec2</a></td>
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  206. <p>2 components vector of signed integer numbers. </p>
  207. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  208. <p class="definition">Definition at line <a class="el" href="a00332_source.html#l00015">15</a> of file <a class="el" href="a00332_source.html">vector_int2.hpp</a>.</p>
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  212. <h2 class="memtitle"><span class="permalink"><a href="#gad0d784d8eee201aca362484d2daee46c">&#9670;&nbsp;</a></span>ivec3</h2>
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  217. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, defaultp &gt; <a class="el" href="a00699.html#gad0d784d8eee201aca362484d2daee46c">ivec3</a></td>
  218. </tr>
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  221. <p>3 components vector of signed integer numbers. </p>
  222. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  223. <p class="definition">Definition at line <a class="el" href="a00338_source.html#l00015">15</a> of file <a class="el" href="a00338_source.html">vector_int3.hpp</a>.</p>
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  232. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, defaultp &gt; <a class="el" href="a00699.html#ga5abb4603dae0ce58c595e66d9123d812">ivec4</a></td>
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  236. <p>4 components vector of signed integer numbers. </p>
  237. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  238. <p class="definition">Definition at line <a class="el" href="a00344_source.html#l00015">15</a> of file <a class="el" href="a00344_source.html">vector_int4.hpp</a>.</p>
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  242. <h2 class="memtitle"><span class="permalink"><a href="#ga2f6d9ec3ae14813ade37d6aee3715fdb">&#9670;&nbsp;</a></span>uvec2</h2>
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  245. <table class="memname">
  246. <tr>
  247. <td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, defaultp &gt; <a class="el" href="a00699.html#ga2f6d9ec3ae14813ade37d6aee3715fdb">uvec2</a></td>
  248. </tr>
  249. </table>
  250. </div><div class="memdoc">
  251. <p>2 components vector of unsigned integer numbers. </p>
  252. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  253. <p class="definition">Definition at line <a class="el" href="a00359_source.html#l00015">15</a> of file <a class="el" href="a00359_source.html">vector_uint2.hpp</a>.</p>
  254. </div>
  255. </div>
  256. <a id="ga3d3e55874babd4bf93baa7bbc83ae418"></a>
  257. <h2 class="memtitle"><span class="permalink"><a href="#ga3d3e55874babd4bf93baa7bbc83ae418">&#9670;&nbsp;</a></span>uvec3</h2>
  258. <div class="memitem">
  259. <div class="memproto">
  260. <table class="memname">
  261. <tr>
  262. <td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, defaultp &gt; <a class="el" href="a00699.html#ga3d3e55874babd4bf93baa7bbc83ae418">uvec3</a></td>
  263. </tr>
  264. </table>
  265. </div><div class="memdoc">
  266. <p>3 components vector of unsigned integer numbers. </p>
  267. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  268. <p class="definition">Definition at line <a class="el" href="a00365_source.html#l00015">15</a> of file <a class="el" href="a00365_source.html">vector_uint3.hpp</a>.</p>
  269. </div>
  270. </div>
  271. <a id="gaa57e96bb337867329d5f43bcc27c1095"></a>
  272. <h2 class="memtitle"><span class="permalink"><a href="#gaa57e96bb337867329d5f43bcc27c1095">&#9670;&nbsp;</a></span>uvec4</h2>
  273. <div class="memitem">
  274. <div class="memproto">
  275. <table class="memname">
  276. <tr>
  277. <td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, defaultp &gt; <a class="el" href="a00699.html#gaa57e96bb337867329d5f43bcc27c1095">uvec4</a></td>
  278. </tr>
  279. </table>
  280. </div><div class="memdoc">
  281. <p>4 components vector of unsigned integer numbers. </p>
  282. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  283. <p class="definition">Definition at line <a class="el" href="a00371_source.html#l00015">15</a> of file <a class="el" href="a00371_source.html">vector_uint4.hpp</a>.</p>
  284. </div>
  285. </div>
  286. <a id="gabe65c061834f61b4f7cb6037b19006a4"></a>
  287. <h2 class="memtitle"><span class="permalink"><a href="#gabe65c061834f61b4f7cb6037b19006a4">&#9670;&nbsp;</a></span>vec2</h2>
  288. <div class="memitem">
  289. <div class="memproto">
  290. <table class="memname">
  291. <tr>
  292. <td class="memname">typedef vec&lt; 2, float, defaultp &gt; <a class="el" href="a00699.html#gabe65c061834f61b4f7cb6037b19006a4">vec2</a></td>
  293. </tr>
  294. </table>
  295. </div><div class="memdoc">
  296. <p>2 components vector of single-precision floating-point numbers. </p>
  297. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  298. <p class="definition">Definition at line <a class="el" href="a00308_source.html#l00015">15</a> of file <a class="el" href="a00308_source.html">vector_float2.hpp</a>.</p>
  299. </div>
  300. </div>
  301. <a id="ga9c3019b13faf179e4ad3626ea66df334"></a>
  302. <h2 class="memtitle"><span class="permalink"><a href="#ga9c3019b13faf179e4ad3626ea66df334">&#9670;&nbsp;</a></span>vec3</h2>
  303. <div class="memitem">
  304. <div class="memproto">
  305. <table class="memname">
  306. <tr>
  307. <td class="memname">typedef vec&lt; 3, float, defaultp &gt; <a class="el" href="a00699.html#ga9c3019b13faf179e4ad3626ea66df334">vec3</a></td>
  308. </tr>
  309. </table>
  310. </div><div class="memdoc">
  311. <p>3 components vector of single-precision floating-point numbers. </p>
  312. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  313. <p class="definition">Definition at line <a class="el" href="a00314_source.html#l00015">15</a> of file <a class="el" href="a00314_source.html">vector_float3.hpp</a>.</p>
  314. </div>
  315. </div>
  316. <a id="gac215a35481a6597d1bf622a382e9d6e2"></a>
  317. <h2 class="memtitle"><span class="permalink"><a href="#gac215a35481a6597d1bf622a382e9d6e2">&#9670;&nbsp;</a></span>vec4</h2>
  318. <div class="memitem">
  319. <div class="memproto">
  320. <table class="memname">
  321. <tr>
  322. <td class="memname">typedef vec&lt; 4, float, defaultp &gt; <a class="el" href="a00699.html#gac215a35481a6597d1bf622a382e9d6e2">vec4</a></td>
  323. </tr>
  324. </table>
  325. </div><div class="memdoc">
  326. <p>4 components vector of single-precision floating-point numbers. </p>
  327. <dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd></dl>
  328. <p class="definition">Definition at line <a class="el" href="a00320_source.html#l00015">15</a> of file <a class="el" href="a00320_source.html">vector_float4.hpp</a>.</p>
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