Platformer in OpenGL
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5 years ago
  1. #include <glm/ext/matrix_relational.hpp>
  2. #include <glm/ext/matrix_projection.hpp>
  3. #include <glm/ext/matrix_float4x4.hpp>
  4. #include <glm/ext/vector_relational.hpp>
  5. #include <glm/ext/vector_float4.hpp>
  6. #include <glm/ext/vector_float3.hpp>
  7. int main()
  8. {
  9. int Error = 0;
  10. return Error;
  11. }