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- #include <glm/ext/matrix_relational.hpp>
- #include <glm/ext/matrix_projection.hpp>
- #include <glm/ext/matrix_float4x4.hpp>
- #include <glm/ext/vector_relational.hpp>
- #include <glm/ext/vector_float4.hpp>
- #include <glm/ext/vector_float3.hpp>
-
- int main()
- {
- int Error = 0;
-
- return Error;
- }
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