|
|
- #include <glm/gtc/constants.hpp>
- #include <glm/ext/quaternion_geometric.hpp>
- #include <glm/ext/quaternion_float.hpp>
- #include <glm/ext/quaternion_trigonometric.hpp>
- #include <glm/ext/quaternion_float_precision.hpp>
- #include <glm/ext/quaternion_double.hpp>
- #include <glm/ext/quaternion_double_precision.hpp>
- #include <glm/ext/vector_float3.hpp>
- #include <glm/ext/vector_float3_precision.hpp>
- #include <glm/ext/vector_double3.hpp>
- #include <glm/ext/vector_double3_precision.hpp>
- #include <glm/ext/scalar_relational.hpp>
-
- float const Epsilon = 0.001f;
-
- static int test_length()
- {
- int Error = 0;
-
- {
- float const A = glm::length(glm::quat(1, 0, 0, 0));
- Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1;
- }
-
- {
- float const A = glm::length(glm::quat(1, glm::vec3(0)));
- Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1;
- }
-
- {
- float const A = glm::length(glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0)));
- Error += glm::equal(A, 1.0f, Epsilon) ? 0 : 1;
- }
-
- return Error;
- }
-
- static int test_normalize()
- {
- int Error = 0;
-
- {
- glm::quat const A = glm::quat(1, 0, 0, 0);
- glm::quat const N = glm::normalize(A);
- Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1;
- }
-
- {
- glm::quat const A = glm::quat(1, glm::vec3(0));
- glm::quat const N = glm::normalize(A);
- Error += glm::all(glm::equal(A, N, Epsilon)) ? 0 : 1;
- }
-
- return Error;
- }
-
- static int test_dot()
- {
- int Error = 0;
-
- {
- glm::quat const A = glm::quat(1, 0, 0, 0);
- glm::quat const B = glm::quat(1, 0, 0, 0);
- float const C = glm::dot(A, B);
- Error += glm::equal(C, 1.0f, Epsilon) ? 0 : 1;
- }
-
- return Error;
- }
-
- static int test_cross()
- {
- int Error = 0;
-
- return Error;
- }
-
- int main()
- {
- int Error = 0;
-
- Error += test_length();
- Error += test_normalize();
- Error += test_dot();
- Error += test_cross();
-
- return Error;
- }
|