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- #include <glm/gtc/constants.hpp>
- #include <glm/ext/quaternion_relational.hpp>
- #include <glm/ext/quaternion_float.hpp>
- #include <glm/ext/quaternion_float_precision.hpp>
- #include <glm/ext/quaternion_double.hpp>
- #include <glm/ext/quaternion_double_precision.hpp>
- #include <glm/ext/vector_float3.hpp>
- #include <glm/ext/vector_float3_precision.hpp>
- #include <glm/ext/vector_double3.hpp>
- #include <glm/ext/vector_double3_precision.hpp>
-
- template <typename quaType>
- static int test_equal()
- {
- int Error = 0;
-
- quaType const Q(1, 0, 0, 0);
- quaType const P(1, 0, 0, 0);
- Error += glm::all(glm::equal(Q, P, glm::epsilon<float>())) ? 0 : 1;
-
- return Error;
- }
-
- template <typename quaType>
- static int test_notEqual()
- {
- int Error = 0;
-
- quaType const Q(1, 0, 0, 0);
- quaType const P(1, 0, 0, 0);
- Error += glm::any(glm::notEqual(Q, P, glm::epsilon<float>())) ? 1 : 0;
-
- return Error;
- }
-
- int main()
- {
- int Error = 0;
-
- Error += test_equal<glm::quat>();
- Error += test_equal<glm::lowp_quat>();
- Error += test_equal<glm::mediump_quat>();
- Error += test_equal<glm::highp_quat>();
-
- Error += test_notEqual<glm::quat>();
- Error += test_notEqual<glm::lowp_quat>();
- Error += test_notEqual<glm::mediump_quat>();
- Error += test_notEqual<glm::highp_quat>();
-
- return Error;
- }
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