Platformer in OpenGL
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5 years ago
  1. #include <glm/ext/quaternion_trigonometric.hpp>
  2. #include <glm/ext/quaternion_float.hpp>
  3. #include <glm/ext/vector_relational.hpp>
  4. #include <glm/ext/scalar_relational.hpp>
  5. float const Epsilon = 0.001f;
  6. static int test_angle()
  7. {
  8. int Error = 0;
  9. {
  10. glm::quat const Q = glm::quat(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
  11. float const A = glm::degrees(glm::angle(Q));
  12. Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
  13. }
  14. {
  15. glm::quat const Q = glm::quat(glm::vec3(0, 1, 0), glm::vec3(1, 0, 0));
  16. float const A = glm::degrees(glm::angle(Q));
  17. Error += glm::equal(A, 90.0f, Epsilon) ? 0 : 1;
  18. }
  19. return Error;
  20. }
  21. int main()
  22. {
  23. int Error = 0;
  24. Error += test_angle();
  25. return Error;
  26. }