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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtc/noise.hpp>
- #include <glm/gtc/type_precision.hpp>
- #include <glm/gtx/raw_data.hpp>
-
- int test_simplex()
- {
- int Error = 0;
-
- glm::u8vec4 const PixelSimplex2D(glm::byte(glm::abs(glm::simplex(glm::vec2(0.f, 0.f))) * 255.f));
- glm::u8vec4 const PixelSimplex3D(glm::byte(glm::abs(glm::simplex(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
- glm::u8vec4 const PixelSimplex4D(glm::byte(glm::abs(glm::simplex(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
-
- return Error;
- }
-
- int test_perlin()
- {
- int Error = 0;
-
- glm::u8vec4 const PixelPerlin2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f))) * 255.f));
- glm::u8vec4 const PixelPerlin3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f))) * 255.f));
- glm::u8vec4 const PixelPerlin4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f))) * 255.f));
-
- return Error;
- }
-
- int test_perlin_pedioric()
- {
- int Error = 0;
-
- glm::u8vec4 const PixelPeriodic2D(glm::byte(glm::abs(glm::perlin(glm::vec2(0.f, 0.f), glm::vec2(2.0f))) * 255.f));
- glm::u8vec4 const PixelPeriodic3D(glm::byte(glm::abs(glm::perlin(glm::vec3(0.f, 0.f, 0.f), glm::vec3(2.0f))) * 255.f));
- glm::u8vec4 const PixelPeriodic4D(glm::byte(glm::abs(glm::perlin(glm::vec4(0.f, 0.f, 0.f, 0.f), glm::vec4(2.0f))) * 255.f));
-
- return Error;
- }
-
- int main()
- {
- int Error = 0;
-
- Error += test_simplex();
- Error += test_perlin();
- Error += test_perlin_pedioric();
-
- return Error;
- }
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