Platformer in OpenGL
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5 years ago
  1. #define GLM_ENABLE_EXPERIMENTAL
  2. #include <glm/gtc/type_precision.hpp>
  3. #include <glm/gtx/associated_min_max.hpp>
  4. int main()
  5. {
  6. int Error(0);
  7. return Error;
  8. }