|
|
- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/glm.hpp>
- #include <glm/gtx/quaternion.hpp>
- #include <glm/gtx/easing.hpp>
-
- namespace
- {
-
- template<typename T>
- void _test_easing()
- {
- T a = static_cast<T>(0.5);
- T r;
-
- r = glm::linearInterpolation(a);
-
- r = glm::quadraticEaseIn(a);
- r = glm::quadraticEaseOut(a);
- r = glm::quadraticEaseInOut(a);
-
- r = glm::cubicEaseIn(a);
- r = glm::cubicEaseOut(a);
- r = glm::cubicEaseInOut(a);
-
- r = glm::quarticEaseIn(a);
- r = glm::quarticEaseOut(a);
- r = glm::quinticEaseInOut(a);
-
- r = glm::sineEaseIn(a);
- r = glm::sineEaseOut(a);
- r = glm::sineEaseInOut(a);
-
- r = glm::circularEaseIn(a);
- r = glm::circularEaseOut(a);
- r = glm::circularEaseInOut(a);
-
- r = glm::exponentialEaseIn(a);;
- r = glm::exponentialEaseOut(a);
- r = glm::exponentialEaseInOut(a);
-
- r = glm::elasticEaseIn(a);
- r = glm::elasticEaseOut(a);
- r = glm::elasticEaseInOut(a);
-
- r = glm::backEaseIn(a);
- r = glm::backEaseOut(a);
- r = glm::backEaseInOut(a);
-
- r = glm::bounceEaseIn(a);;
- r = glm::bounceEaseOut(a);
- r = glm::bounceEaseInOut(a);
- }
-
- }
-
- int main()
- {
- int Error = 0;
-
- _test_easing<float>();
- _test_easing<double>();
-
- return Error;
- }
-
|