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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtx/log_base.hpp>
- #include <glm/gtc/vec1.hpp>
- #include <glm/gtc/epsilon.hpp>
- #include <glm/exponential.hpp>
-
- namespace test_log
- {
- int run()
- {
- int Error = 0;
-
- {
- float A = glm::log(10.f, 2.0f);
- float B = glm::log2(10.f);
- Error += glm::epsilonEqual(A, B, 0.00001f) ? 0 : 1;
- }
-
- {
- glm::vec1 A = glm::log(glm::vec1(10.f), glm::vec1(2.0f));
- glm::vec1 B = glm::log2(glm::vec1(10.f));
- Error += glm::all(glm::epsilonEqual(A, B, glm::vec1(0.00001f))) ? 0 : 1;
- }
-
- {
- glm::vec2 A = glm::log(glm::vec2(10.f), glm::vec2(2.0f));
- glm::vec2 B = glm::log2(glm::vec2(10.f));
- Error += glm::all(glm::epsilonEqual(A, B, glm::vec2(0.00001f))) ? 0 : 1;
- }
-
- {
- glm::vec3 A = glm::log(glm::vec3(10.f), glm::vec3(2.0f));
- glm::vec3 B = glm::log2(glm::vec3(10.f));
- Error += glm::all(glm::epsilonEqual(A, B, glm::vec3(0.00001f))) ? 0 : 1;
- }
-
- {
- glm::vec4 A = glm::log(glm::vec4(10.f), glm::vec4(2.0f));
- glm::vec4 B = glm::log2(glm::vec4(10.f));
- Error += glm::all(glm::epsilonEqual(A, B, glm::vec4(0.00001f))) ? 0 : 1;
- }
-
- return Error;
- }
- }//namespace test_log
-
- int main()
- {
- int Error(0);
-
- Error += test_log::run();
-
- return Error;
- }
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