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- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // Created : 2011-05-31
- // Updated : 2011-05-31
- // Licence : This source is under MIT licence
- // File : test/gtx/random.cpp
- ///////////////////////////////////////////////////////////////////////////////////////////////////
-
- #include <glm/glm.hpp>
- #include <glm/gtx/random.hpp>
- #include <glm/gtx/epsilon.hpp>
- #include <iostream>
-
- int test_signedRand1()
- {
- int Error = 0;
-
- {
- float ResultFloat = 0.0f;
- double ResultDouble = 0.0f;
- for(std::size_t i = 0; i < 100000; ++i)
- {
- ResultFloat += glm::signedRand1<float>();
- ResultDouble += glm::signedRand1<double>();
- }
-
- Error += glm::equalEpsilon(ResultFloat, 0.0f, 0.0001f);
- Error += glm::equalEpsilon(ResultDouble, 0.0, 0.0001);
- }
-
- return Error;
- }
-
- int test_normalizedRand2()
- {
- int Error = 0;
-
- {
- std::size_t Max = 100000;
- float ResultFloat = 0.0f;
- double ResultDouble = 0.0f;
- for(std::size_t i = 0; i < Max; ++i)
- {
- ResultFloat += glm::length(glm::normalizedRand2<float>());
- ResultDouble += glm::length(glm::normalizedRand2<double>());
- }
-
- Error += glm::equalEpsilon(ResultFloat, float(Max), 0.000001f) ? 0 : 1;
- Error += glm::equalEpsilon(ResultDouble, double(Max), 0.000001) ? 0 : 1;
- assert(!Error);
- }
-
- return Error;
- }
-
- int test_normalizedRand3()
- {
- int Error = 0;
-
- {
- std::size_t Max = 100000;
- float ResultFloatA = 0.0f;
- float ResultFloatB = 0.0f;
- float ResultFloatC = 0.0f;
- double ResultDoubleA = 0.0f;
- double ResultDoubleB = 0.0f;
- double ResultDoubleC = 0.0f;
- for(std::size_t i = 0; i < Max; ++i)
- {
- ResultFloatA += glm::length(glm::normalizedRand3<float>());
- ResultDoubleA += glm::length(glm::normalizedRand3<double>());
- ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f));
- ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0));
- ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));
- ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0));
- }
-
- Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.0001f) ? 0 : 1;
- Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
- Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.0001f) ? 0 : 1;
- Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
- Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1;
- Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1;
- }
-
- return Error;
- }
-
- int main()
- {
- int Error = 0;
-
- Error += test_signedRand1();
- Error += test_normalizedRand2();
- Error += test_normalizedRand3();
-
- return Error;
- }
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