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- ///////////////////////////////////////////////////////////////////////////////////
- /// OpenGL Mathematics (glm.g-truc.net)
- ///
- /// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
- /// Permission is hereby granted, free of charge, to any person obtaining a copy
- /// of this software and associated documentation files (the "Software"), to deal
- /// in the Software without restriction, including without limitation the rights
- /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- /// copies of the Software, and to permit persons to whom the Software is
- /// furnished to do so, subject to the following conditions:
- ///
- /// The above copyright notice and this permission notice shall be included in
- /// all copies or substantial portions of the Software.
- ///
- /// Restrictions:
- /// By making use of the Software for military purposes, you choose to make
- /// a Bunny unhappy.
- ///
- /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- /// THE SOFTWARE.
- ///
- /// @file test/gtx/gtx_simd_vec4.cpp
- /// @date 2010-09-16 / 2014-11-25
- /// @author Christophe Riccio
- ///////////////////////////////////////////////////////////////////////////////////
-
- #include <glm/glm.hpp>
- #include <glm/gtx/simd_vec4.hpp>
- #include <cstdio>
-
- #if(GLM_ARCH != GLM_ARCH_PURE)
-
- int main()
- {
- glm::simdVec4 A1(0.0f, 0.1f, 0.2f, 0.3f);
- glm::simdVec4 B1(0.4f, 0.5f, 0.6f, 0.7f);
- glm::simdVec4 C1 = A1 + B1;
- glm::simdVec4 D1 = A1.swizzle<glm::X, glm::Z, glm::Y, glm::W>();
- glm::simdVec4 E1(glm::vec4(1.0f));
- glm::vec4 F1 = glm::vec4_cast(E1);
- //glm::vec4 G1(E1);
-
- //printf("A1(%2.3f, %2.3f, %2.3f, %2.3f)\n", A1.x, A1.y, A1.z, A1.w);
- //printf("B1(%2.3f, %2.3f, %2.3f, %2.3f)\n", B1.x, B1.y, B1.z, B1.w);
- //printf("C1(%2.3f, %2.3f, %2.3f, %2.3f)\n", C1.x, C1.y, C1.z, C1.w);
- //printf("D1(%2.3f, %2.3f, %2.3f, %2.3f)\n", D1.x, D1.y, D1.z, D1.w);
-
- __m128 value = _mm_set1_ps(0.0f);
- __m128 data = _mm_cmpeq_ps(value, value);
- __m128 add0 = _mm_add_ps(data, data);
-
- glm::simdVec4 GNI(add0);
-
- return 0;
- }
-
- #else
-
- int main()
- {
- int Error = 0;
-
- return Error;
- }
-
- #endif//(GLM_ARCH != GLM_ARCH_PURE)
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