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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/vec2.hpp>
- #include <glm/gtx/texture.hpp>
-
- int test_levels()
- {
- int Error = 0;
-
- int const Levels = glm::levels(glm::ivec2(3, 2));
- Error += Levels == 2 ? 0 : 1;
-
- return Error;
- }
-
- int main()
- {
- int Error = 0;
-
- Error += test_levels();
-
- return Error;
- }
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