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- #define GLM_ENABLE_EXPERIMENTAL
- #include <glm/gtc/constants.hpp>
- #include <glm/gtx/vector_angle.hpp>
- #include <limits>
-
- int test_angle()
- {
- int Error = 0;
-
- float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
- Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
- float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)));
- Error += glm::epsilonEqual(AngleB, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
- float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
- Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
-
- return Error;
- }
-
- int test_orientedAngle_vec2()
- {
- int Error = 0;
-
- float AngleA = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
- Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
- float AngleB = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
- Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
- float AngleC = glm::orientedAngle(glm::normalize(glm::vec2(1, 1)), glm::vec2(0, 1));
- Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
-
- return Error;
- }
-
- int test_orientedAngle_vec3()
- {
- int Error = 0;
-
- float AngleA = glm::orientedAngle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
- Error += glm::epsilonEqual(AngleA, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
- float AngleB = glm::orientedAngle(glm::vec3(0, 1, 0), glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 0, 1));
- Error += glm::epsilonEqual(AngleB, -glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
- float AngleC = glm::orientedAngle(glm::normalize(glm::vec3(1, 1, 0)), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
- Error += glm::epsilonEqual(AngleC, glm::pi<float>() * 0.25f, 0.01f) ? 0 : 1;
-
- return Error;
- }
-
- int main()
- {
- int Error(0);
-
- Error += test_angle();
- Error += test_orientedAngle_vec2();
- Error += test_orientedAngle_vec3();
-
- return Error;
- }
-
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