Platformer in OpenGL
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5 years ago
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <!-- GLM visualizers for Visual Studio 2012 -->
  3. <!-- Put them into My Documents/Visual Studio 2012/Visualizers/ -->
  4. <AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
  5. <Type Name="glm::tvec1&lt;*&gt;">
  6. <DisplayString>{x}</DisplayString>
  7. <Expand>
  8. <Item Name="x">x</Item>
  9. </Expand>
  10. </Type>
  11. <Type Name="glm::tvec2&lt;*&gt;">
  12. <DisplayString>{x}, {y}</DisplayString>
  13. <Expand>
  14. <Item Name="x">x</Item>
  15. <Item Name="y">y</Item>
  16. </Expand>
  17. </Type>
  18. <Type Name="glm::tvec3&lt;*&gt;">
  19. <DisplayString>{x}, {y}, {z}</DisplayString>
  20. <Expand>
  21. <Item Name="x">x</Item>
  22. <Item Name="y">y</Item>
  23. <Item Name="z">z</Item>
  24. </Expand>
  25. </Type>
  26. <Type Name="glm::tvec4&lt;*&gt;">
  27. <DisplayString>{x}, {y}, {z}, {w}</DisplayString>
  28. <Expand>
  29. <Item Name="x">x</Item>
  30. <Item Name="y">y</Item>
  31. <Item Name="z">z</Item>
  32. <Item Name="w">w</Item>
  33. </Expand>
  34. </Type>
  35. <!--Type Name="glm::tmat4&lt;*&gt;">
  36. <DisplayString>{value[0]}, {value[1]}, {value[2]}, {value[3]}</DisplayString>
  37. <Expand>
  38. <Item Name="[0]">value[0]</Item>
  39. <Item Name="[1]">value[1]</Item>
  40. <Item Name="[2]">value[2]</Item>
  41. <Item Name="[3]">value[3]</Item>
  42. </Expand>
  43. </Type-->
  44. <Type Name="glm::tquat&lt;*&gt;">
  45. <DisplayString>({x}, {y}, {z}), {w}</DisplayString>
  46. <Expand>
  47. <Item Name="x">x</Item>
  48. <Item Name="y">y</Item>
  49. <Item Name="z">z</Item>
  50. <Item Name="w">w</Item>
  51. </Expand>
  52. </Type>
  53. <Type Name="glm::tdualquat&lt;*&gt;">
  54. <DisplayString>(({real.x}, {real.y}, {real.z}), {real.w}), (({dual.x}, {dual.y}, {dual.z}), {dual.w})</DisplayString>
  55. <Expand>
  56. <Item Name="real">real</Item>
  57. <Item Name="dual">dual</Item>
  58. </Expand>
  59. </Type>
  60. </AutoVisualizer>