17 #include "../mat3x3.hpp" 18 #include "../vec2.hpp" 20 #ifndef GLM_ENABLE_EXPERIMENTAL 21 # error "GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." 24 #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) 25 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") 37 template<
typename T, qualifier Q>
38 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
translate(
39 mat<3, 3, T, Q>
const& m,
40 vec<2, T, Q>
const& v);
46 template<
typename T, qualifier Q>
47 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
rotate(
48 mat<3, 3, T, Q>
const& m,
55 template<
typename T, qualifier Q>
56 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
scale(
57 mat<3, 3, T, Q>
const& m,
58 vec<2, T, Q>
const& v);
64 template<
typename T, qualifier Q>
65 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
shearX(
66 mat<3, 3, T, Q>
const& m,
73 template<
typename T, qualifier Q>
74 GLM_FUNC_QUALIFIER mat<3, 3, T, Q>
shearY(
75 mat<3, 3, T, Q>
const& m,
81 #include "matrix_transform_2d.inl" GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > scale(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > rotate(mat< 3, 3, T, Q > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > translate(mat< 3, 3, T, Q > const &m, vec< 2, T, Q > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearY(mat< 3, 3, T, Q > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
GLM_FUNC_QUALIFIER mat< 3, 3, T, Q > shearX(mat< 3, 3, T, Q > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
GLM_FUNC_DECL T angle(qua< T, Q > const &x)
Returns the quaternion rotation angle.