//========================================================================
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// Event linter (event spewer)
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// Copyright (c) Camilla Berglund <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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//
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// This test hooks every available callback and outputs their arguments
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//
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// Log messages go to stdout, error messages to stderr
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//
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// Every event also gets a (sequential) number to aid discussion of logs
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//
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//========================================================================
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#include <glad/glad.h>
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#include <GLFW/glfw3.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include <locale.h>
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#include "getopt.h"
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// Event index
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static unsigned int counter = 0;
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typedef struct
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{
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GLFWwindow* window;
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int number;
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int closeable;
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} Slot;
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static void usage(void)
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{
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printf("Usage: events [-f] [-h] [-n WINDOWS]\n");
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printf("Options:\n");
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printf(" -f use full screen\n");
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printf(" -h show this help\n");
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printf(" -n the number of windows to create\n");
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}
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static const char* get_key_name(int key)
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{
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switch (key)
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{
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// Printable keys
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case GLFW_KEY_A: return "A";
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case GLFW_KEY_B: return "B";
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case GLFW_KEY_C: return "C";
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case GLFW_KEY_D: return "D";
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case GLFW_KEY_E: return "E";
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case GLFW_KEY_F: return "F";
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case GLFW_KEY_G: return "G";
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case GLFW_KEY_H: return "H";
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case GLFW_KEY_I: return "I";
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case GLFW_KEY_J: return "J";
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case GLFW_KEY_K: return "K";
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case GLFW_KEY_L: return "L";
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case GLFW_KEY_M: return "M";
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case GLFW_KEY_N: return "N";
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case GLFW_KEY_O: return "O";
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case GLFW_KEY_P: return "P";
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case GLFW_KEY_Q: return "Q";
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case GLFW_KEY_R: return "R";
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case GLFW_KEY_S: return "S";
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case GLFW_KEY_T: return "T";
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case GLFW_KEY_U: return "U";
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case GLFW_KEY_V: return "V";
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case GLFW_KEY_W: return "W";
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case GLFW_KEY_X: return "X";
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case GLFW_KEY_Y: return "Y";
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case GLFW_KEY_Z: return "Z";
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case GLFW_KEY_1: return "1";
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case GLFW_KEY_2: return "2";
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case GLFW_KEY_3: return "3";
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case GLFW_KEY_4: return "4";
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case GLFW_KEY_5: return "5";
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case GLFW_KEY_6: return "6";
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case GLFW_KEY_7: return "7";
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case GLFW_KEY_8: return "8";
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case GLFW_KEY_9: return "9";
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case GLFW_KEY_0: return "0";
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case GLFW_KEY_SPACE: return "SPACE";
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case GLFW_KEY_MINUS: return "MINUS";
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case GLFW_KEY_EQUAL: return "EQUAL";
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case GLFW_KEY_LEFT_BRACKET: return "LEFT BRACKET";
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case GLFW_KEY_RIGHT_BRACKET: return "RIGHT BRACKET";
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case GLFW_KEY_BACKSLASH: return "BACKSLASH";
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case GLFW_KEY_SEMICOLON: return "SEMICOLON";
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case GLFW_KEY_APOSTROPHE: return "APOSTROPHE";
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case GLFW_KEY_GRAVE_ACCENT: return "GRAVE ACCENT";
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case GLFW_KEY_COMMA: return "COMMA";
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case GLFW_KEY_PERIOD: return "PERIOD";
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case GLFW_KEY_SLASH: return "SLASH";
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case GLFW_KEY_WORLD_1: return "WORLD 1";
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case GLFW_KEY_WORLD_2: return "WORLD 2";
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// Function keys
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case GLFW_KEY_ESCAPE: return "ESCAPE";
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case GLFW_KEY_F1: return "F1";
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case GLFW_KEY_F2: return "F2";
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case GLFW_KEY_F3: return "F3";
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case GLFW_KEY_F4: return "F4";
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case GLFW_KEY_F5: return "F5";
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case GLFW_KEY_F6: return "F6";
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case GLFW_KEY_F7: return "F7";
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case GLFW_KEY_F8: return "F8";
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case GLFW_KEY_F9: return "F9";
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case GLFW_KEY_F10: return "F10";
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case GLFW_KEY_F11: return "F11";
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case GLFW_KEY_F12: return "F12";
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case GLFW_KEY_F13: return "F13";
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case GLFW_KEY_F14: return "F14";
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case GLFW_KEY_F15: return "F15";
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case GLFW_KEY_F16: return "F16";
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case GLFW_KEY_F17: return "F17";
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case GLFW_KEY_F18: return "F18";
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case GLFW_KEY_F19: return "F19";
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case GLFW_KEY_F20: return "F20";
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case GLFW_KEY_F21: return "F21";
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case GLFW_KEY_F22: return "F22";
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case GLFW_KEY_F23: return "F23";
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case GLFW_KEY_F24: return "F24";
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case GLFW_KEY_F25: return "F25";
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case GLFW_KEY_UP: return "UP";
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case GLFW_KEY_DOWN: return "DOWN";
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case GLFW_KEY_LEFT: return "LEFT";
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case GLFW_KEY_RIGHT: return "RIGHT";
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case GLFW_KEY_LEFT_SHIFT: return "LEFT SHIFT";
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case GLFW_KEY_RIGHT_SHIFT: return "RIGHT SHIFT";
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case GLFW_KEY_LEFT_CONTROL: return "LEFT CONTROL";
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case GLFW_KEY_RIGHT_CONTROL: return "RIGHT CONTROL";
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case GLFW_KEY_LEFT_ALT: return "LEFT ALT";
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case GLFW_KEY_RIGHT_ALT: return "RIGHT ALT";
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case GLFW_KEY_TAB: return "TAB";
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case GLFW_KEY_ENTER: return "ENTER";
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case GLFW_KEY_BACKSPACE: return "BACKSPACE";
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case GLFW_KEY_INSERT: return "INSERT";
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case GLFW_KEY_DELETE: return "DELETE";
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case GLFW_KEY_PAGE_UP: return "PAGE UP";
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case GLFW_KEY_PAGE_DOWN: return "PAGE DOWN";
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case GLFW_KEY_HOME: return "HOME";
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case GLFW_KEY_END: return "END";
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case GLFW_KEY_KP_0: return "KEYPAD 0";
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case GLFW_KEY_KP_1: return "KEYPAD 1";
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case GLFW_KEY_KP_2: return "KEYPAD 2";
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case GLFW_KEY_KP_3: return "KEYPAD 3";
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case GLFW_KEY_KP_4: return "KEYPAD 4";
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case GLFW_KEY_KP_5: return "KEYPAD 5";
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case GLFW_KEY_KP_6: return "KEYPAD 6";
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case GLFW_KEY_KP_7: return "KEYPAD 7";
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case GLFW_KEY_KP_8: return "KEYPAD 8";
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case GLFW_KEY_KP_9: return "KEYPAD 9";
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case GLFW_KEY_KP_DIVIDE: return "KEYPAD DIVIDE";
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case GLFW_KEY_KP_MULTIPLY: return "KEYPAD MULTPLY";
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case GLFW_KEY_KP_SUBTRACT: return "KEYPAD SUBTRACT";
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case GLFW_KEY_KP_ADD: return "KEYPAD ADD";
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case GLFW_KEY_KP_DECIMAL: return "KEYPAD DECIMAL";
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case GLFW_KEY_KP_EQUAL: return "KEYPAD EQUAL";
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case GLFW_KEY_KP_ENTER: return "KEYPAD ENTER";
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case GLFW_KEY_PRINT_SCREEN: return "PRINT SCREEN";
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case GLFW_KEY_NUM_LOCK: return "NUM LOCK";
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case GLFW_KEY_CAPS_LOCK: return "CAPS LOCK";
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case GLFW_KEY_SCROLL_LOCK: return "SCROLL LOCK";
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case GLFW_KEY_PAUSE: return "PAUSE";
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case GLFW_KEY_LEFT_SUPER: return "LEFT SUPER";
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case GLFW_KEY_RIGHT_SUPER: return "RIGHT SUPER";
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case GLFW_KEY_MENU: return "MENU";
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default: return "UNKNOWN";
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}
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}
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static const char* get_action_name(int action)
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{
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switch (action)
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{
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case GLFW_PRESS:
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return "pressed";
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case GLFW_RELEASE:
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return "released";
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case GLFW_REPEAT:
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return "repeated";
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}
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return "caused unknown action";
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}
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static const char* get_button_name(int button)
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{
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switch (button)
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{
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case GLFW_MOUSE_BUTTON_LEFT:
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return "left";
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case GLFW_MOUSE_BUTTON_RIGHT:
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return "right";
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case GLFW_MOUSE_BUTTON_MIDDLE:
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return "middle";
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default:
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{
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static char name[16];
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sprintf(name, "%i", button);
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return name;
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}
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}
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}
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static const char* get_mods_name(int mods)
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{
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static char name[512];
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if (mods == 0)
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return " no mods";
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name[0] = '\0';
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if (mods & GLFW_MOD_SHIFT)
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strcat(name, " shift");
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if (mods & GLFW_MOD_CONTROL)
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strcat(name, " control");
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if (mods & GLFW_MOD_ALT)
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strcat(name, " alt");
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if (mods & GLFW_MOD_SUPER)
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strcat(name, " super");
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return name;
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}
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static const char* get_character_string(int codepoint)
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{
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// This assumes UTF-8, which is stupid
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static char result[6 + 1];
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int length = wctomb(result, codepoint);
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if (length == -1)
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length = 0;
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result[length] = '\0';
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return result;
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}
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static void error_callback(int error, const char* description)
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{
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fprintf(stderr, "Error: %s\n", description);
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}
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static void window_pos_callback(GLFWwindow* window, int x, int y)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window position: %i %i\n",
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counter++, slot->number, glfwGetTime(), x, y);
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}
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static void window_size_callback(GLFWwindow* window, int width, int height)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window size: %i %i\n",
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counter++, slot->number, glfwGetTime(), width, height);
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}
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static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
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counter++, slot->number, glfwGetTime(), width, height);
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glViewport(0, 0, width, height);
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}
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static void window_close_callback(GLFWwindow* window)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window close\n",
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counter++, slot->number, glfwGetTime());
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glfwSetWindowShouldClose(window, slot->closeable);
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}
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static void window_refresh_callback(GLFWwindow* window)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window refresh\n",
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counter++, slot->number, glfwGetTime());
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glfwMakeContextCurrent(window);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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}
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static void window_focus_callback(GLFWwindow* window, int focused)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window %s\n",
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counter++, slot->number, glfwGetTime(),
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focused ? "focused" : "defocused");
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}
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static void window_iconify_callback(GLFWwindow* window, int iconified)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Window was %s\n",
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counter++, slot->number, glfwGetTime(),
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iconified ? "iconified" : "restored");
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}
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static void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Mouse button %i (%s) (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(), button,
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get_button_name(button),
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get_mods_name(mods),
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get_action_name(action));
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}
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static void cursor_position_callback(GLFWwindow* window, double x, double y)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
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counter++, slot->number, glfwGetTime(), x, y);
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}
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static void cursor_enter_callback(GLFWwindow* window, int entered)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Cursor %s window\n",
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counter++, slot->number, glfwGetTime(),
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entered ? "entered" : "left");
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}
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static void scroll_callback(GLFWwindow* window, double x, double y)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
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counter++, slot->number, glfwGetTime(), x, y);
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}
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static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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const char* name = glfwGetKeyName(key, scancode);
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if (name)
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{
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (%s) (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(), key, scancode,
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get_key_name(key),
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name,
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get_mods_name(mods),
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get_action_name(action));
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}
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else
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{
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printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x (%s) (with%s) was %s\n",
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counter++, slot->number, glfwGetTime(), key, scancode,
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get_key_name(key),
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get_mods_name(mods),
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get_action_name(action));
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}
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if (action != GLFW_PRESS)
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return;
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switch (key)
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{
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case GLFW_KEY_C:
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{
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slot->closeable = !slot->closeable;
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printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
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break;
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}
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}
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}
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static void char_callback(GLFWwindow* window, unsigned int codepoint)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
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counter++, slot->number, glfwGetTime(), codepoint,
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get_character_string(codepoint));
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}
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static void char_mods_callback(GLFWwindow* window, unsigned int codepoint, int mods)
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{
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Character 0x%08x (%s) with modifiers (with%s) input\n",
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counter++, slot->number, glfwGetTime(), codepoint,
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get_character_string(codepoint),
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get_mods_name(mods));
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}
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static void drop_callback(GLFWwindow* window, int count, const char** paths)
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{
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int i;
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Slot* slot = glfwGetWindowUserPointer(window);
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printf("%08x to %i at %0.3f: Drop input\n",
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counter++, slot->number, glfwGetTime());
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for (i = 0; i < count; i++)
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printf(" %i: \"%s\"\n", i, paths[i]);
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}
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static void monitor_callback(GLFWmonitor* monitor, int event)
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{
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if (event == GLFW_CONNECTED)
|
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{
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int x, y, widthMM, heightMM;
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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glfwGetMonitorPos(monitor, &x, &y);
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glfwGetMonitorPhysicalSize(monitor, &widthMM, &heightMM);
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printf("%08x at %0.3f: Monitor %s (%ix%i at %ix%i, %ix%i mm) was connected\n",
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counter++,
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glfwGetTime(),
|
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glfwGetMonitorName(monitor),
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mode->width, mode->height,
|
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x, y,
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widthMM, heightMM);
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}
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else if (event == GLFW_DISCONNECTED)
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{
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printf("%08x at %0.3f: Monitor %s was disconnected\n",
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counter++,
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glfwGetTime(),
|
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glfwGetMonitorName(monitor));
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}
|
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}
|
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|
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static void joystick_callback(int joy, int event)
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{
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if (event == GLFW_CONNECTED)
|
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{
|
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int axisCount, buttonCount;
|
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|
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glfwGetJoystickAxes(joy, &axisCount);
|
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glfwGetJoystickButtons(joy, &buttonCount);
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|
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printf("%08x at %0.3f: Joystick %i (%s) was connected with %i axes and %i buttons\n",
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counter++, glfwGetTime(),
|
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joy,
|
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glfwGetJoystickName(joy),
|
|
axisCount,
|
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buttonCount);
|
|
}
|
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else
|
|
{
|
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printf("%08x at %0.3f: Joystick %i was disconnected\n",
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counter++, glfwGetTime(), joy);
|
|
}
|
|
}
|
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|
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int main(int argc, char** argv)
|
|
{
|
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Slot* slots;
|
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GLFWmonitor* monitor = NULL;
|
|
int ch, i, width, height, count = 1;
|
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|
|
setlocale(LC_ALL, "");
|
|
|
|
glfwSetErrorCallback(error_callback);
|
|
|
|
if (!glfwInit())
|
|
exit(EXIT_FAILURE);
|
|
|
|
printf("Library initialized\n");
|
|
|
|
glfwSetMonitorCallback(monitor_callback);
|
|
glfwSetJoystickCallback(joystick_callback);
|
|
|
|
while ((ch = getopt(argc, argv, "hfn:")) != -1)
|
|
{
|
|
switch (ch)
|
|
{
|
|
case 'h':
|
|
usage();
|
|
exit(EXIT_SUCCESS);
|
|
|
|
case 'f':
|
|
monitor = glfwGetPrimaryMonitor();
|
|
break;
|
|
|
|
case 'n':
|
|
count = (int) strtol(optarg, NULL, 10);
|
|
break;
|
|
|
|
default:
|
|
usage();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
|
|
if (monitor)
|
|
{
|
|
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
|
|
|
|
glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
|
|
glfwWindowHint(GLFW_RED_BITS, mode->redBits);
|
|
glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
|
|
glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
|
|
|
|
width = mode->width;
|
|
height = mode->height;
|
|
}
|
|
else
|
|
{
|
|
width = 640;
|
|
height = 480;
|
|
}
|
|
|
|
if (!count)
|
|
{
|
|
fprintf(stderr, "Invalid user\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
slots = calloc(count, sizeof(Slot));
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
char title[128];
|
|
|
|
slots[i].closeable = GLFW_TRUE;
|
|
slots[i].number = i + 1;
|
|
|
|
sprintf(title, "Event Linter (Window %i)", slots[i].number);
|
|
|
|
if (monitor)
|
|
{
|
|
printf("Creating full screen window %i (%ix%i on %s)\n",
|
|
slots[i].number,
|
|
width, height,
|
|
glfwGetMonitorName(monitor));
|
|
}
|
|
else
|
|
{
|
|
printf("Creating windowed mode window %i (%ix%i)\n",
|
|
slots[i].number,
|
|
width, height);
|
|
}
|
|
|
|
slots[i].window = glfwCreateWindow(width, height, title, monitor, NULL);
|
|
if (!slots[i].window)
|
|
{
|
|
free(slots);
|
|
glfwTerminate();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
glfwSetWindowUserPointer(slots[i].window, slots + i);
|
|
|
|
glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
|
|
glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
|
|
glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
|
|
glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
|
|
glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
|
|
glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
|
|
glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback);
|
|
glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback);
|
|
glfwSetCursorPosCallback(slots[i].window, cursor_position_callback);
|
|
glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback);
|
|
glfwSetScrollCallback(slots[i].window, scroll_callback);
|
|
glfwSetKeyCallback(slots[i].window, key_callback);
|
|
glfwSetCharCallback(slots[i].window, char_callback);
|
|
glfwSetCharModsCallback(slots[i].window, char_mods_callback);
|
|
glfwSetDropCallback(slots[i].window, drop_callback);
|
|
|
|
glfwMakeContextCurrent(slots[i].window);
|
|
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
|
|
glfwSwapInterval(1);
|
|
}
|
|
|
|
printf("Main loop starting\n");
|
|
|
|
for (;;)
|
|
{
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
if (glfwWindowShouldClose(slots[i].window))
|
|
break;
|
|
}
|
|
|
|
if (i < count)
|
|
break;
|
|
|
|
glfwWaitEvents();
|
|
|
|
// Workaround for an issue with msvcrt and mintty
|
|
fflush(stdout);
|
|
}
|
|
|
|
free(slots);
|
|
glfwTerminate();
|
|
exit(EXIT_SUCCESS);
|
|
}
|
|
|