Platformer in OpenGL
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<a href="a00083.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// Dependencies</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;../ext/scalar_constants.hpp&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;../geometric.hpp&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;../trigonometric.hpp&quot;</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_EXT_matrix_clip_space extension included&quot;)</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00792.html">glm</a></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;{</div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160; 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T fovy, T aspect, T near, T far);</div><div class="line"><a name="l00279"></a><span class="lineno"> 279</span>&#160;</div><div class="line"><a name="l00289"></a><span class="lineno"> 289</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00290"></a><span class="lineno"> 290</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gaf497e6bca61e7c87088370b126a93758">perspectiveNO</a>(</div><div class="line"><a name="l00291"></a><span class="lineno"> 291</span>&#160; T fovy, T aspect, T near, T far);</div><div class="line"><a name="l00292"></a><span class="lineno"> 292</span>&#160;</div><div class="line"><a name="l00303"></a><span class="lineno"> 303</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00304"></a><span class="lineno"> 304</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga26b88757fbd90601b80768a7e1ad3aa1">perspectiveRH</a>(</div><div class="line"><a name="l00305"></a><span class="lineno"> 305</span>&#160; T fovy, T aspect, T near, T far);</div><div class="line"><a name="l00306"></a><span class="lineno"> 306</span>&#160;</div><div class="line"><a name="l00317"></a><span class="lineno"> 317</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00318"></a><span class="lineno"> 318</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">perspectiveLH</a>(</div><div class="line"><a name="l00319"></a><span class="lineno"> 319</span>&#160; T fovy, T aspect, T near, T far);</div><div class="line"><a name="l00320"></a><span class="lineno"> 320</span>&#160;</div><div class="line"><a name="l00331"></a><span class="lineno"> 331</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00332"></a><span class="lineno"> 332</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga747c8cf99458663dd7ad1bb3a2f07787">perspective</a>(</div><div class="line"><a name="l00333"></a><span class="lineno"> 333</span>&#160; T fovy, T aspect, T near, T far);</div><div class="line"><a name="l00334"></a><span class="lineno"> 334</span>&#160;</div><div class="line"><a name="l00345"></a><span class="lineno"> 345</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00346"></a><span class="lineno"> 346</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga7dcbb25331676f5b0795aced1a905c44">perspectiveFovRH_ZO</a>(</div><div class="line"><a name="l00347"></a><span class="lineno"> 347</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00348"></a><span class="lineno"> 348</span>&#160;</div><div class="line"><a name="l00359"></a><span class="lineno"> 359</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00360"></a><span class="lineno"> 360</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga257b733ff883c9a065801023cf243eb2">perspectiveFovRH_NO</a>(</div><div class="line"><a name="l00361"></a><span class="lineno"> 361</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00362"></a><span class="lineno"> 362</span>&#160;</div><div class="line"><a name="l00373"></a><span class="lineno"> 373</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00374"></a><span class="lineno"> 374</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gabdd37014f529e25b2fa1b3ba06c10d5c">perspectiveFovLH_ZO</a>(</div><div class="line"><a name="l00375"></a><span class="lineno"> 375</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00376"></a><span class="lineno"> 376</span>&#160;</div><div class="line"><a name="l00387"></a><span class="lineno"> 387</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00388"></a><span class="lineno"> 388</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gad18a4495b77530317327e8d466488c1a">perspectiveFovLH_NO</a>(</div><div class="line"><a name="l00389"></a><span class="lineno"> 389</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00390"></a><span class="lineno"> 390</span>&#160;</div><div class="line"><a name="l00401"></a><span class="lineno"> 401</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00402"></a><span class="lineno"> 402</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga4bc69fa1d1f95128430aa3d2a712390b">perspectiveFovZO</a>(</div><div class="line"><a name="l00403"></a><span class="lineno"> 403</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00404"></a><span class="lineno"> 404</span>&#160;</div><div class="line"><a name="l00415"></a><span class="lineno"> 415</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00416"></a><span class="lineno"> 416</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gaf30e7bd3b1387a6776433dd5383e6633">perspectiveFovNO</a>(</div><div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00418"></a><span class="lineno"> 418</span>&#160;</div><div class="line"><a name="l00430"></a><span class="lineno"> 430</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00431"></a><span class="lineno"> 431</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gaf32bf563f28379c68554a44ee60c6a85">perspectiveFovRH</a>(</div><div class="line"><a name="l00432"></a><span class="lineno"> 432</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00433"></a><span class="lineno"> 433</span>&#160;</div><div class="line"><a name="l00445"></a><span class="lineno"> 445</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00446"></a><span class="lineno"> 446</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga6aebe16c164bd8e52554cbe0304ef4aa">perspectiveFovLH</a>(</div><div class="line"><a name="l00447"></a><span class="lineno"> 447</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00448"></a><span class="lineno"> 448</span>&#160;</div><div class="line"><a name="l00459"></a><span class="lineno"> 459</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00460"></a><span class="lineno"> 460</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gaebd02240fd36e85ad754f02ddd9a560d">perspectiveFov</a>(</div><div class="line"><a name="l00461"></a><span class="lineno"> 461</span>&#160; T fov, T width, T height, T near, T far);</div><div class="line"><a name="l00462"></a><span class="lineno"> 462</span>&#160;</div><div class="line"><a name="l00470"></a><span class="lineno"> 470</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00471"></a><span class="lineno"> 471</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga3201b30f5b3ea0f933246d87bfb992a9">infinitePerspectiveLH</a>(</div><div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160; T fovy, T aspect, T near);</div><div class="line"><a name="l00473"></a><span class="lineno"> 473</span>&#160;</div><div class="line"><a name="l00481"></a><span class="lineno"> 481</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga99672ffe5714ef478dab2437255fe7e1">infinitePerspectiveRH</a>(</div><div class="line"><a name="l00483"></a><span class="lineno"> 483</span>&#160; T fovy, T aspect, T near);</div><div class="line"><a name="l00484"></a><span class="lineno"> 484</span>&#160;</div><div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00493"></a><span class="lineno"> 493</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#ga44fa38a18349450325cae2661bb115ca">infinitePerspective</a>(</div><div class="line"><a name="l00494"></a><span class="lineno"> 494</span>&#160; T fovy, T aspect, T near);</div><div class="line"><a name="l00495"></a><span class="lineno"> 495</span>&#160;</div><div class="line"><a name="l00503"></a><span class="lineno"> 503</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00504"></a><span class="lineno"> 504</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div><div class="line"><a name="l00505"></a><span class="lineno"> 505</span>&#160; T fovy, T aspect, T near);</div><div class="line"><a name="l00506"></a><span class="lineno"> 506</span>&#160;</div><div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T&gt;</div><div class="line"><a name="l00516"></a><span class="lineno"> 516</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, defaultp&gt; <a class="code" href="a00665.html#gaf5b3c85ff6737030a1d2214474ffa7a8">tweakedInfinitePerspective</a>(</div><div class="line"><a name="l00517"></a><span class="lineno"> 517</span>&#160; T fovy, T aspect, T near, T ep);</div><div class="line"><a name="l00518"></a><span class="lineno"> 518</span>&#160;</div><div class="line"><a name="l00520"></a><span class="lineno"> 520</span>&#160;}<span class="comment">//namespace glm</span></div><div class="line"><a name="l00521"></a><span class="lineno"> 521</span>&#160;</div><div class="line"><a name="l00522"></a><span class="lineno"> 522</span>&#160;<span class="preprocessor">#include &quot;matrix_clip_space.inl&quot;</span></div><div class="ttc" id="a00665_html_gad122a79aadaa5529cec4ac197203db7f"><div class="ttname"><a href="a00665.html#gad122a79aadaa5529cec4ac197203db7f">glm::orthoLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00665_html_gad18a4495b77530317327e8d466488c1a"><div class="ttname"><a href="a00665.html#gad18a4495b77530317327e8d466488c1a">glm::perspectiveFovLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
<div class="ttc" id="a00665_html_ga4bc69fa1d1f95128430aa3d2a712390b"><div class="ttname"><a href="a00665.html#ga4bc69fa1d1f95128430aa3d2a712390b">glm::perspectiveFovZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
<div class="ttc" id="a00665_html_gaf497e6bca61e7c87088370b126a93758"><div class="ttname"><a href="a00665.html#gaf497e6bca61e7c87088370b126a93758">glm::perspectiveNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveNO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
<div class="ttc" id="a00665_html_ga94218b094862d17798370242680b9030"><div class="ttname"><a href="a00665.html#ga94218b094862d17798370242680b9030">glm::frustumLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH_ZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00665_html_gaea11a70817af2c0801c869dea0b7a5bc"><div class="ttname"><a href="a00665.html#gaea11a70817af2c0801c869dea0b7a5bc">glm::orthoZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00665_html_gaf32bf563f28379c68554a44ee60c6a85"><div class="ttname"><a href="a00665.html#gaf32bf563f28379c68554a44ee60c6a85">glm::perspectiveFovRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a right handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00665_html_ga16264c9b838edeb9dd1de7a1010a13a4"><div class="ttname"><a href="a00665.html#ga16264c9b838edeb9dd1de7a1010a13a4">glm::orthoRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
<div class="ttc" id="a00665_html_ga26b88757fbd90601b80768a7e1ad3aa1"><div class="ttname"><a href="a00665.html#ga26b88757fbd90601b80768a7e1ad3aa1">glm::perspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00665_html_gaf5b3c85ff6737030a1d2214474ffa7a8"><div class="ttname"><a href="a00665.html#gaf5b3c85ff6737030a1d2214474ffa7a8">glm::tweakedInfinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...</div></div>
<div class="ttc" id="a00665_html_ga9236c8439f21be186b79c97b588836b9"><div class="ttname"><a href="a00665.html#ga9236c8439f21be186b79c97b588836b9">glm::frustumRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumRH_NO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
<div class="ttc" id="a00665_html_gaf30e7bd3b1387a6776433dd5383e6633"><div class="ttname"><a href="a00665.html#gaf30e7bd3b1387a6776433dd5383e6633">glm::perspectiveFovNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovNO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_...</div></div>
<div class="ttc" id="a00665_html_ga7654a9227f14d5382786b9fc0eb5692d"><div class="ttname"><a href="a00665.html#ga7654a9227f14d5382786b9fc0eb5692d">glm::frustumRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumRH_ZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
<div class="ttc" id="a00665_html_ga44fa38a18349450325cae2661bb115ca"><div class="ttname"><a href="a00665.html#ga44fa38a18349450325cae2661bb115ca">glm::infinitePerspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspective(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...</div></div>
<div class="ttc" id="a00665_html_ga747c8cf99458663dd7ad1bb3a2f07787"><div class="ttname"><a href="a00665.html#ga747c8cf99458663dd7ad1bb3a2f07787">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum based on the default handedness and default ...</div></div>
<div class="ttc" id="a00665_html_gab37ac3eec8d61f22fceda7775e836afa"><div class="ttname"><a href="a00665.html#gab37ac3eec8d61f22fceda7775e836afa">glm::orthoLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoLH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00665_html_gabdd37014f529e25b2fa1b3ba06c10d5c"><div class="ttname"><a href="a00665.html#gabdd37014f529e25b2fa1b3ba06c10d5c">glm::perspectiveFovLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH_ZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using left-handed coordinates...</div></div>
<div class="ttc" id="a00665_html_ga4366ab45880c6c5f8b3e8c371ca4b136"><div class="ttname"><a href="a00665.html#ga4366ab45880c6c5f8b3e8c371ca4b136">glm::frustumRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumRH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a right handed frustum matrix. </div></div>
<div class="ttc" id="a00665_html_ga259520cad03b3f8bca9417920035ed01"><div class="ttname"><a href="a00665.html#ga259520cad03b3f8bca9417920035ed01">glm::frustumLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH_NO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00665_html_ga0bcd4542e0affc63a0b8c08fcb839ea9"><div class="ttname"><a href="a00665.html#ga0bcd4542e0affc63a0b8c08fcb839ea9">glm::frustum</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustum(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix with default handedness, using the default handedness and default near and f...</div></div>
<div class="ttc" id="a00665_html_gaa9dfba5c2322da54f72b1eb7c7c11b47"><div class="ttname"><a href="a00665.html#gaa9dfba5c2322da54f72b1eb7c7c11b47">glm::perspectiveZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_L...</div></div>
<div class="ttc" id="a00665_html_gae34ec664ad44860bf4b5ba631f0e0e90"><div class="ttname"><a href="a00665.html#gae34ec664ad44860bf4b5ba631f0e0e90">glm::frustumNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumNO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
<div class="ttc" id="a00665_html_gaa2f7a1373170bf0a4a2ddef9b0706780"><div class="ttname"><a href="a00665.html#gaa2f7a1373170bf0a4a2ddef9b0706780">glm::orthoRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoRH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates. </div></div>
<div class="ttc" id="a00665_html_gab219d28a8f178d4517448fcd6395a073"><div class="ttname"><a href="a00665.html#gab219d28a8f178d4517448fcd6395a073">glm::orthoNO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoNO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FO...</div></div>
<div class="ttc" id="a00665_html_ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a"><div class="ttname"><a href="a00665.html#ga4da358d6e1b8e5b9ae35d1f3f2dc3b9a">glm::perspectiveRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH_ZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00665_html_gaebd02240fd36e85ad754f02ddd9a560d"><div class="ttname"><a href="a00665.html#gaebd02240fd36e85ad754f02ddd9a560d">glm::perspectiveFov</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFov(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view and the default handedness and defaul...</div></div>
<div class="ttc" id="a00665_html_ga526416735ea7c5c5cd255bf99d051bd8"><div class="ttname"><a href="a00665.html#ga526416735ea7c5c5cd255bf99d051bd8">glm::orthoLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoLH_NO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates. </div></div>
<div class="ttc" id="a00665_html_gaca32af88c2719005c02817ad1142986c"><div class="ttname"><a href="a00665.html#gaca32af88c2719005c02817ad1142986c">glm::perspectiveLH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveLH_ZO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00665_html_gae4277c37f61d81da01bc9db14ea90296"><div class="ttname"><a href="a00665.html#gae4277c37f61d81da01bc9db14ea90296">glm::frustumLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumLH(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a left handed frustum matrix. </div></div>
<div class="ttc" id="a00665_html_ga6aebe16c164bd8e52554cbe0304ef4aa"><div class="ttname"><a href="a00665.html#ga6aebe16c164bd8e52554cbe0304ef4aa">glm::perspectiveFovLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovLH(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a left handed perspective projection matrix based on a field of view. </div></div>
<div class="ttc" id="a00665_html_ga9bd34951dc7022ac256fcb51d7f6fc2f"><div class="ttname"><a href="a00665.html#ga9bd34951dc7022ac256fcb51d7f6fc2f">glm::perspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveLH(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00665_html_gaa73322e152edf50cf30a6edac342a757"><div class="ttname"><a href="a00665.html#gaa73322e152edf50cf30a6edac342a757">glm::frustumZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; frustumZO(T left, T right, T bottom, T top, T near, T far)</div><div class="ttdoc">Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-h...</div></div>
<div class="ttc" id="a00665_html_gad1526cb2cbe796095284e8f34b01c582"><div class="ttname"><a href="a00665.html#gad1526cb2cbe796095284e8f34b01c582">glm::perspectiveRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveRH_NO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a right handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00665_html_gaead4d049d1feab463b700b5641aa590e"><div class="ttname"><a href="a00665.html#gaead4d049d1feab463b700b5641aa590e">glm::perspectiveLH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveLH_NO(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a left handed, symetric perspective-view frustum. </div></div>
<div class="ttc" id="a00665_html_ga99672ffe5714ef478dab2437255fe7e1"><div class="ttname"><a href="a00665.html#ga99672ffe5714ef478dab2437255fe7e1">glm::infinitePerspectiveRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspectiveRH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
<div class="ttc" id="a00665_html_ga9aea2e515b08fd7dce47b7b6ec34d588"><div class="ttname"><a href="a00665.html#ga9aea2e515b08fd7dce47b7b6ec34d588">glm::orthoRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; orthoRH_ZO(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates. </div></div>
<div class="ttc" id="a00665_html_ga7dcbb25331676f5b0795aced1a905c44"><div class="ttname"><a href="a00665.html#ga7dcbb25331676f5b0795aced1a905c44">glm::perspectiveFovRH_ZO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH_ZO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
<div class="ttc" id="a00665_html_ga6615d8a9d39432e279c4575313ecb456"><div class="ttname"><a href="a00665.html#ga6615d8a9d39432e279c4575313ecb456">glm::ortho</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; ortho(T left, T right, T bottom, T top, T zNear, T zFar)</div><div class="ttdoc">Creates a matrix for an orthographic parallel viewing volume, using the default handedness and defaul...</div></div>
<div class="ttc" id="a00792_html"><div class="ttname"><a href="a00792.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00020">common.hpp:20</a></div></div>
<div class="ttc" id="a00665_html_ga257b733ff883c9a065801023cf243eb2"><div class="ttname"><a href="a00665.html#ga257b733ff883c9a065801023cf243eb2">glm::perspectiveFovRH_NO</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; perspectiveFovRH_NO(T fov, T width, T height, T near, T far)</div><div class="ttdoc">Builds a perspective projection matrix based on a field of view using right-handed coordinates...</div></div>
<div class="ttc" id="a00665_html_ga3201b30f5b3ea0f933246d87bfb992a9"><div class="ttname"><a href="a00665.html#ga3201b30f5b3ea0f933246d87bfb992a9">glm::infinitePerspectiveLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, defaultp &gt; infinitePerspectiveLH(T fovy, T aspect, T near)</div><div class="ttdoc">Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...</div></div>
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