Platformer in OpenGL
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<div class="title">packing.hpp File Reference</div> </div>
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<p><a href="a00416_source.html">Go to the source code of this file.</a></p>
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Functions</h2></td></tr>
<tr class="memitem:gaa916ca426b2bb0343ba17e3753e245c2"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00789.html#gaa916ca426b2bb0343ba17e3753e245c2">packDouble2x32</a> (uvec2 const &amp;v)</td></tr>
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<tr class="memitem:ga20f134b07db3a3d3a38efb2617388c92"><td class="memItemLeft" align="right" valign="top">GLM_FUNC_DECL uint&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00789.html#ga20f134b07db3a3d3a38efb2617388c92">packHalf2x16</a> (vec2 const &amp;v)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00698.html">Core features</a> </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd>
<dd>
<a class="el" href="a00716.html" title="Include &lt;glm/gtc/packing.hpp&gt; to use the features of this extension. ">GLM_GTC_packing</a> </dd></dl>
<p class="definition">Definition in file <a class="el" href="a00416_source.html">packing.hpp</a>.</p>
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