Platformer in OpenGL
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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Vector types with precision qualifiers<div class="ingroups"><a class="el" href="a00698.html">Core features</a></div></div> </div>
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Typedefs</h2></td></tr>
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<tr class="memitem:ga64ed0deb6573375b7016daf82ffd53a7"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, unsigned int, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga64ed0deb6573375b7016daf82ffd53a7">mediump_uvec4</a></td></tr>
<tr class="separator:ga64ed0deb6573375b7016daf82ffd53a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gabc61976261c406520c7a8e4d946dc3f0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 2, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td></tr>
<tr class="separator:gabc61976261c406520c7a8e4d946dc3f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga2384e263df19f1404b733016eff78fca"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 3, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td></tr>
<tr class="separator:ga2384e263df19f1404b733016eff78fca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5c6978d3ffba06738416a33083853fc0"><td class="memItemLeft" align="right" valign="top">typedef vec&lt; 4, float, mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00700.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Vector types with precision qualifiers which may result in various precision in term of ULPs. </p>
<p>GLSL allows defining qualifiers for particular variables. With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, with OpenGL ES's GLSL, these qualifiers do have an effect.</p>
<p>C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: a number of typedefs that use a particular qualifier.</p>
<p>None of these types make any guarantees about the actual qualifier used. </p>
<h2 class="groupheader">Typedef Documentation</h2>
<a id="gac6c781a85f012d77a75310a3058702c2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac6c781a85f012d77a75310a3058702c2">&#9670;&nbsp;</a></span>highp_bvec2</h2>
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<td class="memname">typedef vec&lt; 2, bool, highp &gt; <a class="el" href="a00700.html#gac6c781a85f012d77a75310a3058702c2">highp_bvec2</a></td>
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<p>2 components vector of high qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00260_source.html#l00016">16</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaedb70027d89a0a405046aefda4eabaa6">&#9670;&nbsp;</a></span>highp_bvec3</h2>
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<td class="memname">typedef vec&lt; 3, bool, highp &gt; <a class="el" href="a00700.html#gaedb70027d89a0a405046aefda4eabaa6">highp_bvec3</a></td>
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<p>3 components vector of high qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00266_source.html#l00016">16</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
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<a id="gaee663ff64429443ab07a5327074192f6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaee663ff64429443ab07a5327074192f6">&#9670;&nbsp;</a></span>highp_bvec4</h2>
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<td class="memname">typedef vec&lt; 4, bool, highp &gt; <a class="el" href="a00700.html#gaee663ff64429443ab07a5327074192f6">highp_bvec4</a></td>
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<p>4 components vector of high qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00272_source.html#l00016">16</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gab98d77cca255914f5e29697fcbc2d975">&#9670;&nbsp;</a></span>highp_dvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00700.html#gab98d77cca255914f5e29697fcbc2d975">highp_dvec2</a></td>
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<p>2 components vector of high double-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00287_source.html#l00016">16</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gab24dc20dcdc5b71282634bdbf6b70105">&#9670;&nbsp;</a></span>highp_dvec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00700.html#gab24dc20dcdc5b71282634bdbf6b70105">highp_dvec3</a></td>
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<p>3 components vector of high double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00293_source.html#l00017">17</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gab654f4ed4a99d64a6cfc65320c2a7590">&#9670;&nbsp;</a></span>highp_dvec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp &gt; <a class="el" href="a00700.html#gab654f4ed4a99d64a6cfc65320c2a7590">highp_dvec4</a></td>
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<p>4 components vector of high double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00299_source.html#l00018">18</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaa18f6b80b41c214f10666948539c1f93">&#9670;&nbsp;</a></span>highp_ivec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp &gt; <a class="el" href="a00700.html#gaa18f6b80b41c214f10666948539c1f93">highp_ivec2</a></td>
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<p>2 components vector of high qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00335_source.html#l00016">16</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
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<a id="ga7dd782c3ef5719bc6d5c3ca826b8ad18"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga7dd782c3ef5719bc6d5c3ca826b8ad18">&#9670;&nbsp;</a></span>highp_ivec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp &gt; <a class="el" href="a00700.html#ga7dd782c3ef5719bc6d5c3ca826b8ad18">highp_ivec3</a></td>
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</div><div class="memdoc">
<p>3 components vector of high qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00341_source.html#l00016">16</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gafb84dccdf5d82443df3ffc8428dcaf3e">&#9670;&nbsp;</a></span>highp_ivec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, highp &gt; <a class="el" href="a00700.html#gafb84dccdf5d82443df3ffc8428dcaf3e">highp_ivec4</a></td>
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<p>4 components vector of high qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00347_source.html#l00016">16</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gad5dd50da9e37387ca6b4e6f9c80fe6f8">&#9670;&nbsp;</a></span>highp_uvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp &gt; <a class="el" href="a00700.html#gad5dd50da9e37387ca6b4e6f9c80fe6f8">highp_uvec2</a></td>
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<p>2 components vector of high qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00362_source.html#l00016">16</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaef61508dd40ec523416697982f9ceaae">&#9670;&nbsp;</a></span>highp_uvec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp &gt; <a class="el" href="a00700.html#gaef61508dd40ec523416697982f9ceaae">highp_uvec3</a></td>
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<p>3 components vector of high qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00368_source.html#l00016">16</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, highp &gt; <a class="el" href="a00700.html#gaeebd7dd9f3e678691f8620241e5f9221">highp_uvec4</a></td>
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<p>4 components vector of high qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00374_source.html#l00016">16</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 2, float, highp &gt; <a class="el" href="a00700.html#gaa92c1954d71b1e7914874bd787b43d1c">highp_vec2</a></td>
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<p>2 components vector of high single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00311_source.html#l00016">16</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
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<td class="memname">typedef vec&lt; 3, float, highp &gt; <a class="el" href="a00700.html#gaca61dfaccbf2f58f2d8063a4e76b44a9">highp_vec3</a></td>
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<p>3 components vector of high single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00317_source.html#l00016">16</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gad281decae52948b82feb3a9db8f63a7b">&#9670;&nbsp;</a></span>highp_vec4</h2>
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<td class="memname">typedef vec&lt; 4, float, highp &gt; <a class="el" href="a00700.html#gad281decae52948b82feb3a9db8f63a7b">highp_vec4</a></td>
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<p>4 components vector of high single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00323_source.html#l00016">16</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5a5452140650988b94d5716e4d872465">&#9670;&nbsp;</a></span>lowp_bvec2</h2>
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<td class="memname">typedef vec&lt; 2, bool, lowp &gt; <a class="el" href="a00700.html#ga5a5452140650988b94d5716e4d872465">lowp_bvec2</a></td>
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<p>2 components vector of low qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00260_source.html#l00028">28</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
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<a id="ga79e0922a977662a8fd39d7829be3908b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga79e0922a977662a8fd39d7829be3908b">&#9670;&nbsp;</a></span>lowp_bvec3</h2>
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<td class="memname">typedef vec&lt; 3, bool, lowp &gt; <a class="el" href="a00700.html#ga79e0922a977662a8fd39d7829be3908b">lowp_bvec3</a></td>
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<p>3 components vector of low qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00266_source.html#l00028">28</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
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<a id="ga15ac87724048ab7169bb5d3572939dd3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga15ac87724048ab7169bb5d3572939dd3">&#9670;&nbsp;</a></span>lowp_bvec4</h2>
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<td class="memname">typedef vec&lt; 4, bool, lowp &gt; <a class="el" href="a00700.html#ga15ac87724048ab7169bb5d3572939dd3">lowp_bvec4</a></td>
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<p>4 components vector of low qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00272_source.html#l00028">28</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
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<a id="ga108086730d086b7f6f7a033955dfb9c3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga108086730d086b7f6f7a033955dfb9c3">&#9670;&nbsp;</a></span>lowp_dvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00700.html#ga108086730d086b7f6f7a033955dfb9c3">lowp_dvec2</a></td>
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<p>2 components vector of low double-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00287_source.html#l00028">28</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
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<a id="ga42c518b2917e19ce6946a84c64a3a4b2"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga42c518b2917e19ce6946a84c64a3a4b2">&#9670;&nbsp;</a></span>lowp_dvec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00700.html#ga42c518b2917e19ce6946a84c64a3a4b2">lowp_dvec3</a></td>
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<p>3 components vector of low double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00293_source.html#l00031">31</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
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<a id="ga0b4432cb8d910e406576d10d802e190d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga0b4432cb8d910e406576d10d802e190d">&#9670;&nbsp;</a></span>lowp_dvec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp &gt; <a class="el" href="a00700.html#ga0b4432cb8d910e406576d10d802e190d">lowp_dvec4</a></td>
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<p>4 components vector of low double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00299_source.html#l00032">32</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
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<a id="ga8433c6c1fdd80c0a83941d94aff73fa0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga8433c6c1fdd80c0a83941d94aff73fa0">&#9670;&nbsp;</a></span>lowp_ivec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp &gt; <a class="el" href="a00700.html#ga8433c6c1fdd80c0a83941d94aff73fa0">lowp_ivec2</a></td>
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<p>2 components vector of low qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00335_source.html#l00028">28</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
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<a id="gac1a86a75b3c68ebb704d7094043669d6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac1a86a75b3c68ebb704d7094043669d6">&#9670;&nbsp;</a></span>lowp_ivec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp &gt; <a class="el" href="a00700.html#gac1a86a75b3c68ebb704d7094043669d6">lowp_ivec3</a></td>
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</div><div class="memdoc">
<p>3 components vector of low qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00341_source.html#l00028">28</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
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<a id="ga27fc23da61859cd6356326c5f1c796de"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga27fc23da61859cd6356326c5f1c796de">&#9670;&nbsp;</a></span>lowp_ivec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, lowp &gt; <a class="el" href="a00700.html#ga27fc23da61859cd6356326c5f1c796de">lowp_ivec4</a></td>
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</div><div class="memdoc">
<p>4 components vector of low qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00347_source.html#l00028">28</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
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<a id="ga752ee45136011301b64afd8c310c47a4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga752ee45136011301b64afd8c310c47a4">&#9670;&nbsp;</a></span>lowp_uvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp &gt; <a class="el" href="a00700.html#ga752ee45136011301b64afd8c310c47a4">lowp_uvec2</a></td>
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<p>2 components vector of low qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00362_source.html#l00028">28</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
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<a id="ga7b2efbdd6bdc2f8250c57f3e5dc9a292"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga7b2efbdd6bdc2f8250c57f3e5dc9a292">&#9670;&nbsp;</a></span>lowp_uvec3</h2>
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp &gt; <a class="el" href="a00700.html#ga7b2efbdd6bdc2f8250c57f3e5dc9a292">lowp_uvec3</a></td>
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<p>3 components vector of low qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00368_source.html#l00028">28</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
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<a id="ga5e6a632ec1165cf9f54ceeaa5e9b2b1e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga5e6a632ec1165cf9f54ceeaa5e9b2b1e">&#9670;&nbsp;</a></span>lowp_uvec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, lowp &gt; <a class="el" href="a00700.html#ga5e6a632ec1165cf9f54ceeaa5e9b2b1e">lowp_uvec4</a></td>
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<p>4 components vector of low qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00374_source.html#l00028">28</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
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<a id="ga30e8baef5d56d5c166872a2bc00f36e9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga30e8baef5d56d5c166872a2bc00f36e9">&#9670;&nbsp;</a></span>lowp_vec2</h2>
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<td class="memname">typedef vec&lt; 2, float, lowp &gt; <a class="el" href="a00700.html#ga30e8baef5d56d5c166872a2bc00f36e9">lowp_vec2</a></td>
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<p>2 components vector of low single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00311_source.html#l00028">28</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
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<a id="ga868e8e4470a3ef97c7ee3032bf90dc79"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga868e8e4470a3ef97c7ee3032bf90dc79">&#9670;&nbsp;</a></span>lowp_vec3</h2>
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<td class="memname">typedef vec&lt; 3, float, lowp &gt; <a class="el" href="a00700.html#ga868e8e4470a3ef97c7ee3032bf90dc79">lowp_vec3</a></td>
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<p>3 components vector of low single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00317_source.html#l00028">28</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
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<a id="gace3acb313c800552a9411953eb8b2ed7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gace3acb313c800552a9411953eb8b2ed7">&#9670;&nbsp;</a></span>lowp_vec4</h2>
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<td class="memname">typedef vec&lt; 4, float, lowp &gt; <a class="el" href="a00700.html#gace3acb313c800552a9411953eb8b2ed7">lowp_vec4</a></td>
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<p>4 components vector of low single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00323_source.html#l00028">28</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
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<a id="ga1e743764869efa9223c2bcefccedaddc"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga1e743764869efa9223c2bcefccedaddc">&#9670;&nbsp;</a></span>mediump_bvec2</h2>
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<td class="memname">typedef vec&lt; 2, bool, mediump &gt; <a class="el" href="a00700.html#ga1e743764869efa9223c2bcefccedaddc">mediump_bvec2</a></td>
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<p>2 components vector of medium qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00260_source.html#l00022">22</a> of file <a class="el" href="a00260_source.html">vector_bool2_precision.hpp</a>.</p>
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<a id="ga50c783c25082882ef00fe2e5cddba4aa"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga50c783c25082882ef00fe2e5cddba4aa">&#9670;&nbsp;</a></span>mediump_bvec3</h2>
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<td class="memname">typedef vec&lt; 3, bool, mediump &gt; <a class="el" href="a00700.html#ga50c783c25082882ef00fe2e5cddba4aa">mediump_bvec3</a></td>
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<p>3 components vector of medium qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00266_source.html#l00022">22</a> of file <a class="el" href="a00266_source.html">vector_bool3_precision.hpp</a>.</p>
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<a id="ga0be2c682258604a35004f088782a9645"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga0be2c682258604a35004f088782a9645">&#9670;&nbsp;</a></span>mediump_bvec4</h2>
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<td class="memname">typedef vec&lt; 4, bool, mediump &gt; <a class="el" href="a00700.html#ga0be2c682258604a35004f088782a9645">mediump_bvec4</a></td>
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<p>4 components vector of medium qualifier bool numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00272_source.html#l00022">22</a> of file <a class="el" href="a00272_source.html">vector_bool4_precision.hpp</a>.</p>
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<a id="ga2f4f6e9a69a0281d06940fd0990cafc3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga2f4f6e9a69a0281d06940fd0990cafc3">&#9670;&nbsp;</a></span>mediump_dvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00700.html#ga2f4f6e9a69a0281d06940fd0990cafc3">mediump_dvec2</a></td>
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<p>2 components vector of medium double-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00287_source.html#l00022">22</a> of file <a class="el" href="a00287_source.html">vector_double2_precision.hpp</a>.</p>
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<a id="ga61c3b1dff4ec7c878af80503141b9f37"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga61c3b1dff4ec7c878af80503141b9f37">&#9670;&nbsp;</a></span>mediump_dvec3</h2>
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<div class="memproto">
<table class="memname">
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00700.html#ga61c3b1dff4ec7c878af80503141b9f37">mediump_dvec3</a></td>
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<p>3 components vector of medium double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00293_source.html#l00024">24</a> of file <a class="el" href="a00293_source.html">vector_double3_precision.hpp</a>.</p>
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<a id="ga23a8bca00914a51542bfea13a4778186"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga23a8bca00914a51542bfea13a4778186">&#9670;&nbsp;</a></span>mediump_dvec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump &gt; <a class="el" href="a00700.html#ga23a8bca00914a51542bfea13a4778186">mediump_dvec4</a></td>
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<p>4 components vector of medium double-qualifier floating-point numbers. </p>
<p>There is no guarantee on the actual qualifier.</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00299_source.html#l00025">25</a> of file <a class="el" href="a00299_source.html">vector_double4_precision.hpp</a>.</p>
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<a id="gac57496299d276ed97044074097bd5e2c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gac57496299d276ed97044074097bd5e2c">&#9670;&nbsp;</a></span>mediump_ivec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump &gt; <a class="el" href="a00700.html#gac57496299d276ed97044074097bd5e2c">mediump_ivec2</a></td>
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<p>2 components vector of medium qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00335_source.html#l00022">22</a> of file <a class="el" href="a00335_source.html">vector_int2_precision.hpp</a>.</p>
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<a id="ga27cfb51e0dbe15bba27a14a8590e8466"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga27cfb51e0dbe15bba27a14a8590e8466">&#9670;&nbsp;</a></span>mediump_ivec3</h2>
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<div class="memproto">
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump &gt; <a class="el" href="a00700.html#ga27cfb51e0dbe15bba27a14a8590e8466">mediump_ivec3</a></td>
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<p>3 components vector of medium qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00341_source.html#l00022">22</a> of file <a class="el" href="a00341_source.html">vector_int3_precision.hpp</a>.</p>
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<a id="ga92a204c37e66ac6c1dc7ae91142f2ea5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga92a204c37e66ac6c1dc7ae91142f2ea5">&#9670;&nbsp;</a></span>mediump_ivec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga96faea43ac5f875d2d3ffbf8d213e3eb">i32</a>, mediump &gt; <a class="el" href="a00700.html#ga92a204c37e66ac6c1dc7ae91142f2ea5">mediump_ivec4</a></td>
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</table>
</div><div class="memdoc">
<p>4 components vector of medium qualifier signed integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00347_source.html#l00022">22</a> of file <a class="el" href="a00347_source.html">vector_int4_precision.hpp</a>.</p>
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<a id="gaa3b4f7806dad03d83bb3da0baa1e3b9b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaa3b4f7806dad03d83bb3da0baa1e3b9b">&#9670;&nbsp;</a></span>mediump_uvec2</h2>
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<td class="memname">typedef vec&lt; 2, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump &gt; <a class="el" href="a00700.html#gaa3b4f7806dad03d83bb3da0baa1e3b9b">mediump_uvec2</a></td>
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<p>2 components vector of medium qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00362_source.html#l00022">22</a> of file <a class="el" href="a00362_source.html">vector_uint2_precision.hpp</a>.</p>
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<a id="ga83b7df38feefbb357f3673d950fafef7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga83b7df38feefbb357f3673d950fafef7">&#9670;&nbsp;</a></span>mediump_uvec3</h2>
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<div class="memproto">
<table class="memname">
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<td class="memname">typedef vec&lt; 3, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump &gt; <a class="el" href="a00700.html#ga83b7df38feefbb357f3673d950fafef7">mediump_uvec3</a></td>
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<p>3 components vector of medium qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00368_source.html#l00022">22</a> of file <a class="el" href="a00368_source.html">vector_uint3_precision.hpp</a>.</p>
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<a id="ga64ed0deb6573375b7016daf82ffd53a7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga64ed0deb6573375b7016daf82ffd53a7">&#9670;&nbsp;</a></span>mediump_uvec4</h2>
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<td class="memname">typedef vec&lt; 4, <a class="el" href="a00721.html#ga8165913e068444f7842302d40ba897b9">u32</a>, mediump &gt; <a class="el" href="a00700.html#ga64ed0deb6573375b7016daf82ffd53a7">mediump_uvec4</a></td>
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</table>
</div><div class="memdoc">
<p>4 components vector of medium qualifier unsigned integer numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00374_source.html#l00022">22</a> of file <a class="el" href="a00374_source.html">vector_uint4_precision.hpp</a>.</p>
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<a id="gabc61976261c406520c7a8e4d946dc3f0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gabc61976261c406520c7a8e4d946dc3f0">&#9670;&nbsp;</a></span>mediump_vec2</h2>
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<td class="memname">typedef vec&lt; 2, float, mediump &gt; <a class="el" href="a00700.html#gabc61976261c406520c7a8e4d946dc3f0">mediump_vec2</a></td>
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<p>2 components vector of medium single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00311_source.html#l00022">22</a> of file <a class="el" href="a00311_source.html">vector_float2_precision.hpp</a>.</p>
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<a id="ga2384e263df19f1404b733016eff78fca"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga2384e263df19f1404b733016eff78fca">&#9670;&nbsp;</a></span>mediump_vec3</h2>
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<td class="memname">typedef vec&lt; 3, float, mediump &gt; <a class="el" href="a00700.html#ga2384e263df19f1404b733016eff78fca">mediump_vec3</a></td>
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<p>3 components vector of medium single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00317_source.html#l00022">22</a> of file <a class="el" href="a00317_source.html">vector_float3_precision.hpp</a>.</p>
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<a id="ga5c6978d3ffba06738416a33083853fc0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga5c6978d3ffba06738416a33083853fc0">&#9670;&nbsp;</a></span>mediump_vec4</h2>
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<td class="memname">typedef vec&lt; 4, float, mediump &gt; <a class="el" href="a00700.html#ga5c6978d3ffba06738416a33083853fc0">mediump_vec4</a></td>
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<p>4 components vector of medium single-qualifier floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
<p class="definition">Definition at line <a class="el" href="a00323_source.html#l00022">22</a> of file <a class="el" href="a00323_source.html">vector_float4_precision.hpp</a>.</p>
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