Platformer in OpenGL
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00704.html">Recommended extensions</a></div></div> </div>
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Functions</h2></td></tr>
<tr class="memitem:ga1e043ce3b51510e9bc4469227cefc38a"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1e043ce3b51510e9bc4469227cefc38a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00715.html#ga1e043ce3b51510e9bc4469227cefc38a">perlin</a> (vec&lt; L, T, Q &gt; const &amp;p)</td></tr>
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<tr class="memitem:ga8122468c69015ff397349a7dcc638b27"><td class="memTemplParams" colspan="2">template&lt;length_t L, typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga8122468c69015ff397349a7dcc638b27"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00715.html#ga8122468c69015ff397349a7dcc638b27">simplex</a> (vec&lt; L, T, Q &gt; const &amp;p)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Include &lt;<a class="el" href="a00413.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; to use the features of this extension. </p>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> </p>
<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ga1e043ce3b51510e9bc4469227cefc38a">&#9670;&nbsp;</a></span>perlin() <span class="overload">[1/2]</span></h2>
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<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
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<p>Classic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00715.html" title="Include &lt;glm/gtc/noise.hpp&gt; to use the features of this extension. ">GLM_GTC_noise</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#gac270edc54c5fc52f5985a45f940bb103">&#9670;&nbsp;</a></span>perlin() <span class="overload">[2/2]</span></h2>
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<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
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<p>Periodic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00715.html" title="Include &lt;glm/gtc/noise.hpp&gt; to use the features of this extension. ">GLM_GTC_noise</a> </dd></dl>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8122468c69015ff397349a7dcc638b27">&#9670;&nbsp;</a></span>simplex()</h2>
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<td class="memname">GLM_FUNC_DECL T glm::simplex </td>
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<p>Simplex noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00715.html" title="Include &lt;glm/gtc/noise.hpp&gt; to use the features of this extension. ">GLM_GTC_noise</a> </dd></dl>
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