Platformer in OpenGL
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_matrix_interpolation<div class="ingroups"><a class="el" href="a00705.html">Experimental extensions</a></div></div> </div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gafefe32ce5a90a135287ba34fac3623bc"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gafefe32ce5a90a135287ba34fac3623bc"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL void&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00754.html#gafefe32ce5a90a135287ba34fac3623bc">axisAngle</a> (mat&lt; 4, 4, T, Q &gt; const &amp;Mat, vec&lt; 3, T, Q &gt; &amp;Axis, T &amp;Angle)</td></tr>
<tr class="separator:gafefe32ce5a90a135287ba34fac3623bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memitem:ga3a788e2f5223397df5c426413ecc2f6b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00754.html#ga3a788e2f5223397df5c426413ecc2f6b">axisAngleMatrix</a> (vec&lt; 3, T, Q &gt; const &amp;Axis, T const Angle)</td></tr>
<tr class="separator:ga3a788e2f5223397df5c426413ecc2f6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="memitem:gabbc1c7385a145f04b5c54228965df145"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00754.html#gabbc1c7385a145f04b5c54228965df145">extractMatrixRotation</a> (mat&lt; 4, 4, T, Q &gt; const &amp;Mat)</td></tr>
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<tr class="memitem:ga4e67863d150724b10c1ac00972dc958c"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00754.html#ga4e67863d150724b10c1ac00972dc958c">interpolate</a> (mat&lt; 4, 4, T, Q &gt; const &amp;m1, mat&lt; 4, 4, T, Q &gt; const &amp;m2, T const Delta)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Include &lt;<a class="el" href="a00524.html" title="GLM_GTX_matrix_interpolation ">glm/gtx/matrix_interpolation.hpp</a>&gt; to use the features of this extension. </p>
<p>Allows to directly interpolate two matrices. </p>
<h2 class="groupheader">Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#gafefe32ce5a90a135287ba34fac3623bc">&#9670;&nbsp;</a></span>axisAngle()</h2>
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<td class="memname">GLM_FUNC_DECL void glm::axisAngle </td>
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<td class="paramtype">mat&lt; 4, 4, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>Mat</em>, </td>
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<p>Get the axis and angle of the rotation from a matrix. </p>
<p>From GLM_GTX_matrix_interpolation extension. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga3a788e2f5223397df5c426413ecc2f6b">&#9670;&nbsp;</a></span>axisAngleMatrix()</h2>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; glm::axisAngleMatrix </td>
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<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>Axis</em>, </td>
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<p>Build a matrix from axis and angle. </p>
<p>From GLM_GTX_matrix_interpolation extension. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#gabbc1c7385a145f04b5c54228965df145">&#9670;&nbsp;</a></span>extractMatrixRotation()</h2>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; glm::extractMatrixRotation </td>
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<p>Extracts the rotation part of a matrix. </p>
<p>From GLM_GTX_matrix_interpolation extension. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga4e67863d150724b10c1ac00972dc958c">&#9670;&nbsp;</a></span>interpolate()</h2>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; glm::interpolate </td>
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<td class="paramtype">mat&lt; 4, 4, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>m1</em>, </td>
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<td class="paramtype">T const&#160;</td>
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<p>Build a interpolation of 4 * 4 matrixes. </p>
<p>From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. </p>
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