Platformer in OpenGL
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_rotate_normalized_axis<div class="ingroups"><a class="el" href="a00705.html">Experimental extensions</a></div></div> </div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga50efd7ebca0f7a603bb3cc11e34c708d"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga50efd7ebca0f7a603bb3cc11e34c708d"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00772.html#ga50efd7ebca0f7a603bb3cc11e34c708d">rotateNormalizedAxis</a> (mat&lt; 4, 4, T, Q &gt; const &amp;m, T const &amp;angle, vec&lt; 3, T, Q &gt; const &amp;axis)</td></tr>
<tr class="separator:ga50efd7ebca0f7a603bb3cc11e34c708d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga08f9c5411437d528019a25bfc01473d1"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga08f9c5411437d528019a25bfc01473d1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL qua&lt; T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00772.html#ga08f9c5411437d528019a25bfc01473d1">rotateNormalizedAxis</a> (qua&lt; T, Q &gt; const &amp;q, T const &amp;angle, vec&lt; 3, T, Q &gt; const &amp;axis)</td></tr>
<tr class="separator:ga08f9c5411437d528019a25bfc01473d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Include &lt;<a class="el" href="a00575.html" title="GLM_GTX_rotate_normalized_axis ">glm/gtx/rotate_normalized_axis.hpp</a>&gt; to use the features of this extension. </p>
<p>Quaternions and matrices rotations around normalized axis. </p>
<h2 class="groupheader">Function Documentation</h2>
<a id="ga50efd7ebca0f7a603bb3cc11e34c708d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga50efd7ebca0f7a603bb3cc11e34c708d">&#9670;&nbsp;</a></span>rotateNormalizedAxis() <span class="overload">[1/2]</span></h2>
<div class="memitem">
<div class="memproto">
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; glm::rotateNormalizedAxis </td>
<td>(</td>
<td class="paramtype">mat&lt; 4, 4, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>m</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>axis</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
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<p>Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">m</td><td>Input matrix multiplied by this rotation matrix. </td></tr>
<tr><td class="paramname">angle</td><td>Rotation angle expressed in radians. </td></tr>
<tr><td class="paramname">axis</td><td>Rotation axis, must be normalized. </td></tr>
</table>
</dd>
</dl>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">T</td><td>Value type used to build the matrix. Currently supported: half (not recommended), float or double.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00772.html" title="Include &lt;glm/gtx/rotate_normalized_axis.hpp&gt; to use the features of this extension. ">GLM_GTX_rotate_normalized_axis</a> </dd>
<dd>
- rotate(T angle, T x, T y, T z) </dd>
<dd>
- rotate(mat&lt;4, 4, T, Q&gt; const&amp; m, T angle, T x, T y, T z) </dd>
<dd>
- rotate(T angle, vec&lt;3, T, Q&gt; const&amp; v) </dd></dl>
</div>
</div>
<a id="ga08f9c5411437d528019a25bfc01473d1"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga08f9c5411437d528019a25bfc01473d1">&#9670;&nbsp;</a></span>rotateNormalizedAxis() <span class="overload">[2/2]</span></h2>
<div class="memitem">
<div class="memproto">
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<td class="memname">GLM_FUNC_DECL qua&lt;T, Q&gt; glm::rotateNormalizedAxis </td>
<td>(</td>
<td class="paramtype">qua&lt; T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>q</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>axis</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
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</div><div class="memdoc">
<p>Rotates a quaternion from a vector of 3 components normalized axis and an angle. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">q</td><td>Source orientation </td></tr>
<tr><td class="paramname">angle</td><td>Angle expressed in radians. </td></tr>
<tr><td class="paramname">axis</td><td>Normalized axis of the rotation, must be normalized.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00772.html" title="Include &lt;glm/gtx/rotate_normalized_axis.hpp&gt; to use the features of this extension. ">GLM_GTX_rotate_normalized_axis</a> </dd></dl>
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