Platformer in OpenGL
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<a href="#func-members">Functions</a> </div>
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<div class="title">GLM_GTX_rotate_vector<div class="ingroups"><a class="el" href="a00705.html">Experimental extensions</a></div></div> </div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga1a32fceb71962e6160e8af295c91930a"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga1a32fceb71962e6160e8af295c91930a"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00773.html#ga1a32fceb71962e6160e8af295c91930a">orientation</a> (vec&lt; 3, T, Q &gt; const &amp;Normal, vec&lt; 3, T, Q &gt; const &amp;Up)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Include &lt;<a class="el" href="a00578.html" title="GLM_GTX_rotate_vector ">glm/gtx/rotate_vector.hpp</a>&gt; to use the features of this extension. </p>
<p>Function to directly rotate a vector </p>
<h2 class="groupheader">Function Documentation</h2>
<a id="ga1a32fceb71962e6160e8af295c91930a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga1a32fceb71962e6160e8af295c91930a">&#9670;&nbsp;</a></span>orientation()</h2>
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<td class="memname">GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; glm::orientation </td>
<td>(</td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>Normal</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
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<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>Up</em>&#160;</td>
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<td></td>
<td>)</td>
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<p>Build a rotation matrix from a normal and a up vector. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a id="gab64a67b52ff4f86c3ba16595a5a25af6"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gab64a67b52ff4f86c3ba16595a5a25af6">&#9670;&nbsp;</a></span>rotate() <span class="overload">[1/3]</span></h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;2, T, Q&gt; glm::rotate </td>
<td>(</td>
<td class="paramtype">vec&lt; 2, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>&#160;</td>
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<td></td>
<td>)</td>
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<p>Rotate a two dimensional vector. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a id="ga1ba501ef83d1a009a17ac774cc560f21"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga1ba501ef83d1a009a17ac774cc560f21">&#9670;&nbsp;</a></span>rotate() <span class="overload">[2/3]</span></h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;3, T, Q&gt; glm::rotate </td>
<td>(</td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>normal</em>&#160;</td>
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<p>Rotate a three dimensional vector around an axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a id="ga1005f1267ed9c57faa3f24cf6873b961"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga1005f1267ed9c57faa3f24cf6873b961">&#9670;&nbsp;</a></span>rotate() <span class="overload">[3/3]</span></h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;4, T, Q&gt; glm::rotate </td>
<td>(</td>
<td class="paramtype">vec&lt; 4, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>normal</em>&#160;</td>
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<p>Rotate a four dimensional vector around an axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a id="ga059fdbdba4cca35cdff172a9d0d0afc9"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga059fdbdba4cca35cdff172a9d0d0afc9">&#9670;&nbsp;</a></span>rotateX() <span class="overload">[1/2]</span></h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;3, T, Q&gt; glm::rotateX </td>
<td>(</td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>&#160;</td>
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<p>Rotate a three dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a id="ga4333b1ea8ebf1bd52bc3801a7617398a"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga4333b1ea8ebf1bd52bc3801a7617398a">&#9670;&nbsp;</a></span>rotateX() <span class="overload">[2/2]</span></h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;4, T, Q&gt; glm::rotateX </td>
<td>(</td>
<td class="paramtype">vec&lt; 4, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
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<p>Rotate a four dimensional vector around the X axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
</div>
</div>
<a id="gaebdc8b054ace27d9f62e054531c6f44d"></a>
<h2 class="memtitle"><span class="permalink"><a href="#gaebdc8b054ace27d9f62e054531c6f44d">&#9670;&nbsp;</a></span>rotateY() <span class="overload">[1/2]</span></h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;3, T, Q&gt; glm::rotateY </td>
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<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
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<p>Rotate a three dimensional vector around the Y axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<a id="ga3ce3db0867b7f8efd878ee34f95a623b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga3ce3db0867b7f8efd878ee34f95a623b">&#9670;&nbsp;</a></span>rotateY() <span class="overload">[2/2]</span></h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;4, T, Q&gt; glm::rotateY </td>
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<td class="paramtype">vec&lt; 4, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em>, </td>
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<p>Rotate a four dimensional vector around the Y axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5a048838a03f6249acbacb4dbacf79c4">&#9670;&nbsp;</a></span>rotateZ() <span class="overload">[1/2]</span></h2>
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<td class="paramname"><em>v</em>, </td>
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<p>Rotate a three dimensional vector around the Z axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga923b75c6448161053768822d880702e6">&#9670;&nbsp;</a></span>rotateZ() <span class="overload">[2/2]</span></h2>
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<td class="paramname"><em>v</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>&#160;</td>
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<p>Rotate a four dimensional vector around the Z axis. </p>
<p>From GLM_GTX_rotate_vector extension. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8b11b18ce824174ea1a5a69ea14e2cee">&#9670;&nbsp;</a></span>slerp()</h2>
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<td class="memname">GLM_FUNC_DECL vec&lt;3, T, Q&gt; glm::slerp </td>
<td>(</td>
<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<td class="paramtype">vec&lt; 3, T, Q &gt; const &amp;&#160;</td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>a</em>&#160;</td>
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<p>Returns Spherical interpolation between two vectors. </p>
<dl class="params"><dt>Parameters</dt><dd>
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<tr><td class="paramname">x</td><td>A first vector </td></tr>
<tr><td class="paramname">y</td><td>A second vector </td></tr>
<tr><td class="paramname">a</td><td>Interpolation factor. The interpolation is defined beyond the range [0, 1].</td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00773.html" title="Include &lt;glm/gtx/rotate_vector.hpp&gt; to use the features of this extension. ">GLM_GTX_rotate_vector</a> </dd></dl>
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