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<a href="#typedef-members">Typedefs</a> </div>
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<div class="title">Core_precision</div> </div>
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Typedefs</h2></td></tr>
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<tr class="memitem:ga369b447bb1b312449b679ea1f90f3cea"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga369b447bb1b312449b679ea1f90f3cea">highp_dmat2</a></td></tr>
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<tr class="memitem:gae27ac20302c2e39b6c78e7fe18e62ef7"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gae27ac20302c2e39b6c78e7fe18e62ef7">highp_dmat2x2</a></td></tr>
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<tr class="separator:gae27ac20302c2e39b6c78e7fe18e62ef7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gad4689ec33bc2c26e10132b174b49001a"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 3, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gad4689ec33bc2c26e10132b174b49001a">highp_dmat2x3</a></td></tr>
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<tr class="memitem:ga5ceeb46670fdc000a0701910cc5061c9"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga5ceeb46670fdc000a0701910cc5061c9">highp_dmat2x4</a></td></tr>
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<tr class="memitem:ga86d6d4dbad92ffdcc759773340e15a97"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga86d6d4dbad92ffdcc759773340e15a97">highp_dmat3</a></td></tr>
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<tr class="separator:ga86d6d4dbad92ffdcc759773340e15a97"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga3647309010a2160e9ec89bc6f7c95c35"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga3647309010a2160e9ec89bc6f7c95c35">highp_dmat3x2</a></td></tr>
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<tr class="memitem:gae367ea93c4ad8a7c101dd27b8b2b04ce"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gae367ea93c4ad8a7c101dd27b8b2b04ce">highp_dmat3x3</a></td></tr>
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<tr class="separator:gae367ea93c4ad8a7c101dd27b8b2b04ce"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga6543eeeb64f48d79a0b96484308c50f0"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga6543eeeb64f48d79a0b96484308c50f0">highp_dmat3x4</a></td></tr>
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<tr class="memitem:ga945254f459860741138bceb74da496b9"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga945254f459860741138bceb74da496b9">highp_dmat4</a></td></tr>
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<tr class="memitem:gaeda1f474c668eaecc443bea85a4a4eca"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gaeda1f474c668eaecc443bea85a4a4eca">highp_dmat4x2</a></td></tr>
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<tr class="memitem:gacf237c2d8832fe8db2d7e187585d34bd"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gacf237c2d8832fe8db2d7e187585d34bd">highp_dmat4x3</a></td></tr>
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<tr class="memitem:ga118d24a3d12c034e7cccef7bf2f01b8a"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga118d24a3d12c034e7cccef7bf2f01b8a">highp_dmat4x4</a></td></tr>
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<tr class="memitem:ga61f36a81f2ed1b5f9fc8bc3b26faec8f"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga61f36a81f2ed1b5f9fc8bc3b26faec8f">highp_mat2x4</a></td></tr>
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<tr class="memitem:ga3fd9849f3da5ed6e3decc3fb10a20b3e"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga3fd9849f3da5ed6e3decc3fb10a20b3e">highp_mat3</a></td></tr>
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<tr class="memitem:ga1eda47a00027ec440eac05d63739c71b"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga1eda47a00027ec440eac05d63739c71b">highp_mat3x2</a></td></tr>
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<tr class="memitem:ga2ea82e12f4d7afcfce8f59894d400230"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga2ea82e12f4d7afcfce8f59894d400230">highp_mat3x3</a></td></tr>
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<tr class="memitem:ga6454b3a26ea30f69de8e44c08a63d1b7"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga6454b3a26ea30f69de8e44c08a63d1b7">highp_mat3x4</a></td></tr>
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<tr class="memitem:gad72e13d669d039f12ae5afa23148adc1"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gad72e13d669d039f12ae5afa23148adc1">highp_mat4</a></td></tr>
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<tr class="memitem:gab68b66e6d2c37b804d0baf970fa4f0e5"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gab68b66e6d2c37b804d0baf970fa4f0e5">highp_mat4x2</a></td></tr>
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<tr class="memitem:ga8d5a4e65fb976e4553b84995b95ecb38"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga8d5a4e65fb976e4553b84995b95ecb38">highp_mat4x3</a></td></tr>
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<tr class="memitem:ga58cc504be0e3b61c48bc91554a767b9f"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, highp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga58cc504be0e3b61c48bc91554a767b9f">highp_mat4x4</a></td></tr>
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<tr class="memitem:gad8e2727a6e7aa68280245bb0022118e1"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gad8e2727a6e7aa68280245bb0022118e1">lowp_dmat2</a></td></tr>
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<tr class="memitem:gac61b94f5d9775f83f321bac899322fe2"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gac61b94f5d9775f83f321bac899322fe2">lowp_dmat2x2</a></td></tr>
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<tr class="memitem:gaf6bf2f5bde7ad5b9c289f777b93094af"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 3, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gaf6bf2f5bde7ad5b9c289f777b93094af">lowp_dmat2x3</a></td></tr>
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<tr class="memitem:ga97507a31ecee8609887d0f23bbde92c7"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga97507a31ecee8609887d0f23bbde92c7">lowp_dmat2x4</a></td></tr>
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<tr class="memitem:ga0cab80beee64a5f8d2ae4e823983063a"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga0cab80beee64a5f8d2ae4e823983063a">lowp_dmat3</a></td></tr>
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<tr class="memitem:ga1e0ea3fba496bc7c6f620d2590acb66b"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga1e0ea3fba496bc7c6f620d2590acb66b">lowp_dmat3x2</a></td></tr>
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<tr class="memitem:gac017848a9df570f60916a21a297b1e8e"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gac017848a9df570f60916a21a297b1e8e">lowp_dmat3x3</a></td></tr>
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<tr class="memitem:ga93add35d2a44c5830978b827e8c295e8"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga93add35d2a44c5830978b827e8c295e8">lowp_dmat3x4</a></td></tr>
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<tr class="memitem:ga708bc5b91bbfedd21debac8dcf2a64cd"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga708bc5b91bbfedd21debac8dcf2a64cd">lowp_dmat4</a></td></tr>
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<tr class="memitem:ga382dc5295cead78766239a8457abfa98"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga382dc5295cead78766239a8457abfa98">lowp_dmat4x2</a></td></tr>
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<tr class="memitem:ga3d7ea07da7c6e5c81a3f4c8b3d44056e"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga3d7ea07da7c6e5c81a3f4c8b3d44056e">lowp_dmat4x3</a></td></tr>
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<tr class="memitem:ga5b0413198b7e9f061f7534a221c9dac9"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga5b0413198b7e9f061f7534a221c9dac9">lowp_dmat4x4</a></td></tr>
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<tr class="memitem:ga2df7cdaf9a571ce7a1b09435f502c694"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga2df7cdaf9a571ce7a1b09435f502c694">lowp_mat2x2</a></td></tr>
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<tr class="memitem:ga3eee3a74d0f1de8635d846dfb29ec4bb"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 3, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga3eee3a74d0f1de8635d846dfb29ec4bb">lowp_mat2x3</a></td></tr>
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<tr class="memitem:gade27f8324a16626cbce5d3e7da66b070"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gade27f8324a16626cbce5d3e7da66b070">lowp_mat2x4</a></td></tr>
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<tr class="memitem:ga6271ebc85ed778ccc15458c3d86fc854"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga6271ebc85ed778ccc15458c3d86fc854">lowp_mat3</a></td></tr>
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<tr class="memitem:gaabf6cf90fd31efe25c94965507e98390"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gaabf6cf90fd31efe25c94965507e98390">lowp_mat3x2</a></td></tr>
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<tr class="memitem:ga63362cb4a63fc1be7d2e49cd5d574c84"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga63362cb4a63fc1be7d2e49cd5d574c84">lowp_mat3x3</a></td></tr>
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<tr class="memitem:gac5fc6786688eff02904ca5e7d6960092"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gac5fc6786688eff02904ca5e7d6960092">lowp_mat3x4</a></td></tr>
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<tr class="memitem:ga2dedee030500865267cd5851c00c139d"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga2dedee030500865267cd5851c00c139d">lowp_mat4</a></td></tr>
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<tr class="memitem:gafa3cdb8f24d09d761ec9ae2a4c7e5e21"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gafa3cdb8f24d09d761ec9ae2a4c7e5e21">lowp_mat4x2</a></td></tr>
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<tr class="memitem:ga534c3ef5c3b8fdd8656b6afc205b4b77"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga534c3ef5c3b8fdd8656b6afc205b4b77">lowp_mat4x3</a></td></tr>
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<tr class="memitem:ga686468a9a815bd4db8cddae42a6d6b87"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, lowp > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga686468a9a815bd4db8cddae42a6d6b87">lowp_mat4x4</a></td></tr>
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<tr class="memitem:ga6205fd19be355600334edef6af0b27cb"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga6205fd19be355600334edef6af0b27cb">mediump_dmat2</a></td></tr>
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<tr class="memitem:ga51dc36a7719cb458fa5114831c20d64f"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga51dc36a7719cb458fa5114831c20d64f">mediump_dmat2x2</a></td></tr>
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<tr class="memitem:ga741e05adf1f12d5d913f67088db1009a"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 3, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga741e05adf1f12d5d913f67088db1009a">mediump_dmat2x3</a></td></tr>
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<tr class="memitem:ga685bda24922d112786af385deb4deb43"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga685bda24922d112786af385deb4deb43">mediump_dmat2x4</a></td></tr>
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<tr class="memitem:ga939fbf9c53008a8e84c7dd7cf8de29e2"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga939fbf9c53008a8e84c7dd7cf8de29e2">mediump_dmat3</a></td></tr>
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<tr class="memitem:ga2076157df85e49b8c021e03e46a376c1"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga2076157df85e49b8c021e03e46a376c1">mediump_dmat3x2</a></td></tr>
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<tr class="memitem:ga47bd2aae4701ee2fc865674a9df3d7a6"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga47bd2aae4701ee2fc865674a9df3d7a6">mediump_dmat3x3</a></td></tr>
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<tr class="memitem:ga3a132bd05675c2e46556f67cf738600b"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga3a132bd05675c2e46556f67cf738600b">mediump_dmat3x4</a></td></tr>
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<tr class="memitem:gaf650bc667bf2a0e496b5a9182bc8d378"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gaf650bc667bf2a0e496b5a9182bc8d378">mediump_dmat4</a></td></tr>
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<tr class="memitem:gae220fa4c5a7b13ef2ab0420340de645c"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gae220fa4c5a7b13ef2ab0420340de645c">mediump_dmat4x2</a></td></tr>
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<tr class="memitem:ga43ef60e4d996db15c9c8f069a96ff763"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga43ef60e4d996db15c9c8f069a96ff763">mediump_dmat4x3</a></td></tr>
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<tr class="memitem:ga5389b3ab32dc0d72bea00057ab6d1dd3"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, double, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga5389b3ab32dc0d72bea00057ab6d1dd3">mediump_dmat4x4</a></td></tr>
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<tr class="memitem:ga745452bd9c89f5ad948203e4fb4b4ea3"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga745452bd9c89f5ad948203e4fb4b4ea3">mediump_mat2</a></td></tr>
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<tr class="memitem:ga0cdf57d29f9448864237b2fb3e39aa1d"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 2, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga0cdf57d29f9448864237b2fb3e39aa1d">mediump_mat2x2</a></td></tr>
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<tr class="memitem:ga497d513d552d927537d61fa11e3701ab"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 3, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga497d513d552d927537d61fa11e3701ab">mediump_mat2x3</a></td></tr>
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<tr class="memitem:gae7b75ea2e09fa686a79bbe9b6ca68ee5"><td class="memItemLeft" align="right" valign="top">typedef mat< 2, 4, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gae7b75ea2e09fa686a79bbe9b6ca68ee5">mediump_mat2x4</a></td></tr>
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<tr class="memitem:ga5aae49834d02732942f44e61d7bce136"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga5aae49834d02732942f44e61d7bce136">mediump_mat3</a></td></tr>
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<tr class="memitem:ga9e1c9ee65fef547bde793e69723e24eb"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 2, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga9e1c9ee65fef547bde793e69723e24eb">mediump_mat3x2</a></td></tr>
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<tr class="memitem:gabc0f2f4ad21c90b341881cf056f8650e"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 3, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gabc0f2f4ad21c90b341881cf056f8650e">mediump_mat3x3</a></td></tr>
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<tr class="separator:gabc0f2f4ad21c90b341881cf056f8650e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaa669c6675c3405f76c0b14020d1c0d61"><td class="memItemLeft" align="right" valign="top">typedef mat< 3, 4, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gaa669c6675c3405f76c0b14020d1c0d61">mediump_mat3x4</a></td></tr>
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<tr class="separator:gaa669c6675c3405f76c0b14020d1c0d61"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gab8531bc3f269aa45835cd6e1972b7fc7"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gab8531bc3f269aa45835cd6e1972b7fc7">mediump_mat4</a></td></tr>
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<tr class="memitem:gad75706b70545412ba9ac27d5ee210f66"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 2, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#gad75706b70545412ba9ac27d5ee210f66">mediump_mat4x2</a></td></tr>
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<tr class="memitem:ga4a1440b5ea3cf84d5b06c79b534bd770"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 3, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga4a1440b5ea3cf84d5b06c79b534bd770">mediump_mat4x3</a></td></tr>
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<tr class="separator:ga4a1440b5ea3cf84d5b06c79b534bd770"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga15bca2b70917d9752231160d9da74b01"><td class="memItemLeft" align="right" valign="top">typedef mat< 4, 4, float, mediump > </td><td class="memItemRight" valign="bottom"><a class="el" href="a00792.html#ga15bca2b70917d9752231160d9da74b01">mediump_mat4x4</a></td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<h2 class="groupheader">Typedef Documentation</h2>
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<a id="ga369b447bb1b312449b679ea1f90f3cea"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga369b447bb1b312449b679ea1f90f3cea">◆ </a></span>highp_dmat2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp > <a class="el" href="a00792.html#ga369b447bb1b312449b679ea1f90f3cea">highp_dmat2</a></td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00089_source.html#l00028">28</a> of file <a class="el" href="a00089_source.html">matrix_double2x2_precision.hpp</a>.</p>
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<a id="gae27ac20302c2e39b6c78e7fe18e62ef7"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gae27ac20302c2e39b6c78e7fe18e62ef7">◆ </a></span>highp_dmat2x2</h2>
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<td class="memname">typedef mat< 2, 2, double, highp > <a class="el" href="a00792.html#gae27ac20302c2e39b6c78e7fe18e62ef7">highp_dmat2x2</a></td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00089_source.html#l00046">46</a> of file <a class="el" href="a00089_source.html">matrix_double2x2_precision.hpp</a>.</p>
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<a id="gad4689ec33bc2c26e10132b174b49001a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gad4689ec33bc2c26e10132b174b49001a">◆ </a></span>highp_dmat2x3</h2>
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<td class="memname">typedef mat< 2, 3, double, highp > <a class="el" href="a00792.html#gad4689ec33bc2c26e10132b174b49001a">highp_dmat2x3</a></td>
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<p>2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00095_source.html#l00028">28</a> of file <a class="el" href="a00095_source.html">matrix_double2x3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5ceeb46670fdc000a0701910cc5061c9">◆ </a></span>highp_dmat2x4</h2>
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<td class="memname">typedef mat< 2, 4, double, highp > <a class="el" href="a00792.html#ga5ceeb46670fdc000a0701910cc5061c9">highp_dmat2x4</a></td>
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<p>2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00101_source.html#l00028">28</a> of file <a class="el" href="a00101_source.html">matrix_double2x4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga86d6d4dbad92ffdcc759773340e15a97">◆ </a></span>highp_dmat3</h2>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp > <a class="el" href="a00792.html#ga86d6d4dbad92ffdcc759773340e15a97">highp_dmat3</a></td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00113_source.html#l00028">28</a> of file <a class="el" href="a00113_source.html">matrix_double3x3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga3647309010a2160e9ec89bc6f7c95c35">◆ </a></span>highp_dmat3x2</h2>
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<td class="memname">typedef mat< 3, 2, double, highp > <a class="el" href="a00792.html#ga3647309010a2160e9ec89bc6f7c95c35">highp_dmat3x2</a></td>
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<p>3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00107_source.html#l00028">28</a> of file <a class="el" href="a00107_source.html">matrix_double3x2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gae367ea93c4ad8a7c101dd27b8b2b04ce">◆ </a></span>highp_dmat3x3</h2>
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<td class="memname">typedef mat< 3, 3, double, highp > <a class="el" href="a00792.html#gae367ea93c4ad8a7c101dd27b8b2b04ce">highp_dmat3x3</a></td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00113_source.html#l00046">46</a> of file <a class="el" href="a00113_source.html">matrix_double3x3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga6543eeeb64f48d79a0b96484308c50f0">◆ </a></span>highp_dmat3x4</h2>
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<td class="memname">typedef mat< 3, 4, double, highp > <a class="el" href="a00792.html#ga6543eeeb64f48d79a0b96484308c50f0">highp_dmat3x4</a></td>
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<p>3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00119_source.html#l00028">28</a> of file <a class="el" href="a00119_source.html">matrix_double3x4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga945254f459860741138bceb74da496b9">◆ </a></span>highp_dmat4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, highp > <a class="el" href="a00792.html#ga945254f459860741138bceb74da496b9">highp_dmat4</a></td>
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</div><div class="memdoc">
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<p>4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00137_source.html#l00028">28</a> of file <a class="el" href="a00137_source.html">matrix_double4x4_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gaeda1f474c668eaecc443bea85a4a4eca">◆ </a></span>highp_dmat4x2</h2>
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<td class="memname">typedef mat< 4, 2, double, highp > <a class="el" href="a00792.html#gaeda1f474c668eaecc443bea85a4a4eca">highp_dmat4x2</a></td>
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<p>4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00125_source.html#l00028">28</a> of file <a class="el" href="a00125_source.html">matrix_double4x2_precision.hpp</a>.</p>
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<a id="gacf237c2d8832fe8db2d7e187585d34bd"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gacf237c2d8832fe8db2d7e187585d34bd">◆ </a></span>highp_dmat4x3</h2>
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<td class="memname">typedef mat< 4, 3, double, highp > <a class="el" href="a00792.html#gacf237c2d8832fe8db2d7e187585d34bd">highp_dmat4x3</a></td>
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<p>4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00131_source.html#l00028">28</a> of file <a class="el" href="a00131_source.html">matrix_double4x3_precision.hpp</a>.</p>
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<a id="ga118d24a3d12c034e7cccef7bf2f01b8a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga118d24a3d12c034e7cccef7bf2f01b8a">◆ </a></span>highp_dmat4x4</h2>
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<td class="memname">typedef mat< 4, 4, double, highp > <a class="el" href="a00792.html#ga118d24a3d12c034e7cccef7bf2f01b8a">highp_dmat4x4</a></td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00137_source.html#l00046">46</a> of file <a class="el" href="a00137_source.html">matrix_double4x4_precision.hpp</a>.</p>
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<a id="ga4d5a0055544a516237dcdace049b143d"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga4d5a0055544a516237dcdace049b143d">◆ </a></span>highp_mat2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga4d5a0055544a516237dcdace049b143d">highp_mat2</a></td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00143_source.html#l00028">28</a> of file <a class="el" href="a00143_source.html">matrix_float2x2_precision.hpp</a>.</p>
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<a id="ga2352ae43b284c9f71446674c0208c05d"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2352ae43b284c9f71446674c0208c05d">◆ </a></span>highp_mat2x2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga2352ae43b284c9f71446674c0208c05d">highp_mat2x2</a></td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00143_source.html#l00046">46</a> of file <a class="el" href="a00143_source.html">matrix_float2x2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga7a0e3fe41512b0494e598f5c58722f19">◆ </a></span>highp_mat2x3</h2>
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<td class="memname">typedef mat< 2, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga7a0e3fe41512b0494e598f5c58722f19">highp_mat2x3</a></td>
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<p>2 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00149_source.html#l00028">28</a> of file <a class="el" href="a00149_source.html">matrix_float2x3_precision.hpp</a>.</p>
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<a id="ga61f36a81f2ed1b5f9fc8bc3b26faec8f"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga61f36a81f2ed1b5f9fc8bc3b26faec8f">◆ </a></span>highp_mat2x4</h2>
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<td class="memname">typedef mat< 2, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga61f36a81f2ed1b5f9fc8bc3b26faec8f">highp_mat2x4</a></td>
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<p>2 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00155_source.html#l00028">28</a> of file <a class="el" href="a00155_source.html">matrix_float2x4_precision.hpp</a>.</p>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga3fd9849f3da5ed6e3decc3fb10a20b3e">highp_mat3</a></td>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00167_source.html#l00028">28</a> of file <a class="el" href="a00167_source.html">matrix_float3x3_precision.hpp</a>.</p>
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<a id="ga1eda47a00027ec440eac05d63739c71b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga1eda47a00027ec440eac05d63739c71b">◆ </a></span>highp_mat3x2</h2>
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<td class="memname">typedef mat< 3, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga1eda47a00027ec440eac05d63739c71b">highp_mat3x2</a></td>
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<p>3 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00161_source.html#l00028">28</a> of file <a class="el" href="a00161_source.html">matrix_float3x2_precision.hpp</a>.</p>
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<a id="ga2ea82e12f4d7afcfce8f59894d400230"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2ea82e12f4d7afcfce8f59894d400230">◆ </a></span>highp_mat3x3</h2>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga2ea82e12f4d7afcfce8f59894d400230">highp_mat3x3</a></td>
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</table>
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</div><div class="memdoc">
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<p>3 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00167_source.html#l00046">46</a> of file <a class="el" href="a00167_source.html">matrix_float3x3_precision.hpp</a>.</p>
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<a id="ga6454b3a26ea30f69de8e44c08a63d1b7"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga6454b3a26ea30f69de8e44c08a63d1b7">◆ </a></span>highp_mat3x4</h2>
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<td class="memname">typedef mat< 3, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga6454b3a26ea30f69de8e44c08a63d1b7">highp_mat3x4</a></td>
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</div><div class="memdoc">
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<p>3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00173_source.html#l00028">28</a> of file <a class="el" href="a00173_source.html">matrix_float3x4_precision.hpp</a>.</p>
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<a id="gad72e13d669d039f12ae5afa23148adc1"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gad72e13d669d039f12ae5afa23148adc1">◆ </a></span>highp_mat4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#gad72e13d669d039f12ae5afa23148adc1">highp_mat4</a></td>
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</div><div class="memdoc">
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<p>4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00191_source.html#l00028">28</a> of file <a class="el" href="a00191_source.html">matrix_float4x4_precision.hpp</a>.</p>
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<a id="gab68b66e6d2c37b804d0baf970fa4f0e5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gab68b66e6d2c37b804d0baf970fa4f0e5">◆ </a></span>highp_mat4x2</h2>
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<td class="memname">typedef mat< 4, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#gab68b66e6d2c37b804d0baf970fa4f0e5">highp_mat4x2</a></td>
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</table>
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</div><div class="memdoc">
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<p>4 columns of 2 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00179_source.html#l00028">28</a> of file <a class="el" href="a00179_source.html">matrix_float4x2_precision.hpp</a>.</p>
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<a id="ga8d5a4e65fb976e4553b84995b95ecb38"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga8d5a4e65fb976e4553b84995b95ecb38">◆ </a></span>highp_mat4x3</h2>
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<td class="memname">typedef mat< 4, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga8d5a4e65fb976e4553b84995b95ecb38">highp_mat4x3</a></td>
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</table>
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</div><div class="memdoc">
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<p>4 columns of 3 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00185_source.html#l00028">28</a> of file <a class="el" href="a00185_source.html">matrix_float4x3_precision.hpp</a>.</p>
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</div>
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<a id="ga58cc504be0e3b61c48bc91554a767b9f"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga58cc504be0e3b61c48bc91554a767b9f">◆ </a></span>highp_mat4x4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, highp > <a class="el" href="a00792.html#ga58cc504be0e3b61c48bc91554a767b9f">highp_mat4x4</a></td>
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</table>
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</div><div class="memdoc">
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<p>4 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00191_source.html#l00046">46</a> of file <a class="el" href="a00191_source.html">matrix_float4x4_precision.hpp</a>.</p>
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<a id="gad8e2727a6e7aa68280245bb0022118e1"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gad8e2727a6e7aa68280245bb0022118e1">◆ </a></span>lowp_dmat2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp > <a class="el" href="a00792.html#gad8e2727a6e7aa68280245bb0022118e1">lowp_dmat2</a></td>
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</div><div class="memdoc">
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<p>2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00089_source.html#l00016">16</a> of file <a class="el" href="a00089_source.html">matrix_double2x2_precision.hpp</a>.</p>
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<a id="gac61b94f5d9775f83f321bac899322fe2"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gac61b94f5d9775f83f321bac899322fe2">◆ </a></span>lowp_dmat2x2</h2>
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<td class="memname">typedef mat< 2, 2, double, lowp > <a class="el" href="a00792.html#gac61b94f5d9775f83f321bac899322fe2">lowp_dmat2x2</a></td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00089_source.html#l00034">34</a> of file <a class="el" href="a00089_source.html">matrix_double2x2_precision.hpp</a>.</p>
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<a id="gaf6bf2f5bde7ad5b9c289f777b93094af"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaf6bf2f5bde7ad5b9c289f777b93094af">◆ </a></span>lowp_dmat2x3</h2>
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<td class="memname">typedef mat< 2, 3, double, lowp > <a class="el" href="a00792.html#gaf6bf2f5bde7ad5b9c289f777b93094af">lowp_dmat2x3</a></td>
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</div><div class="memdoc">
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<p>2 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00095_source.html#l00016">16</a> of file <a class="el" href="a00095_source.html">matrix_double2x3_precision.hpp</a>.</p>
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<a id="ga97507a31ecee8609887d0f23bbde92c7"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga97507a31ecee8609887d0f23bbde92c7">◆ </a></span>lowp_dmat2x4</h2>
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<td class="memname">typedef mat< 2, 4, double, lowp > <a class="el" href="a00792.html#ga97507a31ecee8609887d0f23bbde92c7">lowp_dmat2x4</a></td>
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<p>2 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00101_source.html#l00016">16</a> of file <a class="el" href="a00101_source.html">matrix_double2x4_precision.hpp</a>.</p>
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<a id="ga0cab80beee64a5f8d2ae4e823983063a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0cab80beee64a5f8d2ae4e823983063a">◆ </a></span>lowp_dmat3</h2>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp > <a class="el" href="a00792.html#ga0cab80beee64a5f8d2ae4e823983063a">lowp_dmat3</a></td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00113_source.html#l00016">16</a> of file <a class="el" href="a00113_source.html">matrix_double3x3_precision.hpp</a>.</p>
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<a id="ga1e0ea3fba496bc7c6f620d2590acb66b"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga1e0ea3fba496bc7c6f620d2590acb66b">◆ </a></span>lowp_dmat3x2</h2>
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<td class="memname">typedef mat< 3, 2, double, lowp > <a class="el" href="a00792.html#ga1e0ea3fba496bc7c6f620d2590acb66b">lowp_dmat3x2</a></td>
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<p>3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00107_source.html#l00016">16</a> of file <a class="el" href="a00107_source.html">matrix_double3x2_precision.hpp</a>.</p>
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<a id="gac017848a9df570f60916a21a297b1e8e"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gac017848a9df570f60916a21a297b1e8e">◆ </a></span>lowp_dmat3x3</h2>
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<td class="memname">typedef mat< 3, 3, double, lowp > <a class="el" href="a00792.html#gac017848a9df570f60916a21a297b1e8e">lowp_dmat3x3</a></td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00113_source.html#l00034">34</a> of file <a class="el" href="a00113_source.html">matrix_double3x3_precision.hpp</a>.</p>
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<a id="ga93add35d2a44c5830978b827e8c295e8"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga93add35d2a44c5830978b827e8c295e8">◆ </a></span>lowp_dmat3x4</h2>
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<td class="memname">typedef mat< 3, 4, double, lowp > <a class="el" href="a00792.html#ga93add35d2a44c5830978b827e8c295e8">lowp_dmat3x4</a></td>
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<p>3 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00119_source.html#l00016">16</a> of file <a class="el" href="a00119_source.html">matrix_double3x4_precision.hpp</a>.</p>
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<a id="ga708bc5b91bbfedd21debac8dcf2a64cd"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga708bc5b91bbfedd21debac8dcf2a64cd">◆ </a></span>lowp_dmat4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, lowp > <a class="el" href="a00792.html#ga708bc5b91bbfedd21debac8dcf2a64cd">lowp_dmat4</a></td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00137_source.html#l00016">16</a> of file <a class="el" href="a00137_source.html">matrix_double4x4_precision.hpp</a>.</p>
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<a id="ga382dc5295cead78766239a8457abfa98"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga382dc5295cead78766239a8457abfa98">◆ </a></span>lowp_dmat4x2</h2>
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<td class="memname">typedef mat< 4, 2, double, lowp > <a class="el" href="a00792.html#ga382dc5295cead78766239a8457abfa98">lowp_dmat4x2</a></td>
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</div><div class="memdoc">
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<p>4 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00125_source.html#l00016">16</a> of file <a class="el" href="a00125_source.html">matrix_double4x2_precision.hpp</a>.</p>
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<a id="ga3d7ea07da7c6e5c81a3f4c8b3d44056e"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga3d7ea07da7c6e5c81a3f4c8b3d44056e">◆ </a></span>lowp_dmat4x3</h2>
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<td class="memname">typedef mat< 4, 3, double, lowp > <a class="el" href="a00792.html#ga3d7ea07da7c6e5c81a3f4c8b3d44056e">lowp_dmat4x3</a></td>
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<p>4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00131_source.html#l00016">16</a> of file <a class="el" href="a00131_source.html">matrix_double4x3_precision.hpp</a>.</p>
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<a id="ga5b0413198b7e9f061f7534a221c9dac9"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5b0413198b7e9f061f7534a221c9dac9">◆ </a></span>lowp_dmat4x4</h2>
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<td class="memname">typedef mat< 4, 4, double, lowp > <a class="el" href="a00792.html#ga5b0413198b7e9f061f7534a221c9dac9">lowp_dmat4x4</a></td>
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</div><div class="memdoc">
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<p>4 columns of 4 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00137_source.html#l00034">34</a> of file <a class="el" href="a00137_source.html">matrix_double4x4_precision.hpp</a>.</p>
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<a id="gae400c4ce1f5f3e1fa12861b2baed331a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gae400c4ce1f5f3e1fa12861b2baed331a">◆ </a></span>lowp_mat2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#gae400c4ce1f5f3e1fa12861b2baed331a">lowp_mat2</a></td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00143_source.html#l00016">16</a> of file <a class="el" href="a00143_source.html">matrix_float2x2_precision.hpp</a>.</p>
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<a id="ga2df7cdaf9a571ce7a1b09435f502c694"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2df7cdaf9a571ce7a1b09435f502c694">◆ </a></span>lowp_mat2x2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#ga2df7cdaf9a571ce7a1b09435f502c694">lowp_mat2x2</a></td>
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<p>2 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00143_source.html#l00034">34</a> of file <a class="el" href="a00143_source.html">matrix_float2x2_precision.hpp</a>.</p>
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<a id="ga3eee3a74d0f1de8635d846dfb29ec4bb"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga3eee3a74d0f1de8635d846dfb29ec4bb">◆ </a></span>lowp_mat2x3</h2>
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<td class="memname">typedef mat< 2, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#ga3eee3a74d0f1de8635d846dfb29ec4bb">lowp_mat2x3</a></td>
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</div><div class="memdoc">
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<p>2 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00149_source.html#l00016">16</a> of file <a class="el" href="a00149_source.html">matrix_float2x3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#gade27f8324a16626cbce5d3e7da66b070">◆ </a></span>lowp_mat2x4</h2>
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<td class="memname">typedef mat< 2, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#gade27f8324a16626cbce5d3e7da66b070">lowp_mat2x4</a></td>
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</div><div class="memdoc">
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<p>2 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00155_source.html#l00016">16</a> of file <a class="el" href="a00155_source.html">matrix_float2x4_precision.hpp</a>.</p>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#ga6271ebc85ed778ccc15458c3d86fc854">lowp_mat3</a></td>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00167_source.html#l00016">16</a> of file <a class="el" href="a00167_source.html">matrix_float3x3_precision.hpp</a>.</p>
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<td class="memname">typedef mat< 3, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#gaabf6cf90fd31efe25c94965507e98390">lowp_mat3x2</a></td>
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<p>3 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00161_source.html#l00016">16</a> of file <a class="el" href="a00161_source.html">matrix_float3x2_precision.hpp</a>.</p>
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<a id="ga63362cb4a63fc1be7d2e49cd5d574c84"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga63362cb4a63fc1be7d2e49cd5d574c84">◆ </a></span>lowp_mat3x3</h2>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#ga63362cb4a63fc1be7d2e49cd5d574c84">lowp_mat3x3</a></td>
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<p>3 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00167_source.html#l00034">34</a> of file <a class="el" href="a00167_source.html">matrix_float3x3_precision.hpp</a>.</p>
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<td class="memname">typedef mat< 3, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#gac5fc6786688eff02904ca5e7d6960092">lowp_mat3x4</a></td>
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<p>3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00173_source.html#l00016">16</a> of file <a class="el" href="a00173_source.html">matrix_float3x4_precision.hpp</a>.</p>
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<a id="ga2dedee030500865267cd5851c00c139d"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2dedee030500865267cd5851c00c139d">◆ </a></span>lowp_mat4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#ga2dedee030500865267cd5851c00c139d">lowp_mat4</a></td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00191_source.html#l00016">16</a> of file <a class="el" href="a00191_source.html">matrix_float4x4_precision.hpp</a>.</p>
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<a id="gafa3cdb8f24d09d761ec9ae2a4c7e5e21"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gafa3cdb8f24d09d761ec9ae2a4c7e5e21">◆ </a></span>lowp_mat4x2</h2>
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<td class="memname">typedef mat< 4, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#gafa3cdb8f24d09d761ec9ae2a4c7e5e21">lowp_mat4x2</a></td>
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</div><div class="memdoc">
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<p>4 columns of 2 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00179_source.html#l00016">16</a> of file <a class="el" href="a00179_source.html">matrix_float4x2_precision.hpp</a>.</p>
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<a id="ga534c3ef5c3b8fdd8656b6afc205b4b77"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga534c3ef5c3b8fdd8656b6afc205b4b77">◆ </a></span>lowp_mat4x3</h2>
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<td class="memname">typedef mat< 4, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#ga534c3ef5c3b8fdd8656b6afc205b4b77">lowp_mat4x3</a></td>
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</div><div class="memdoc">
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<p>4 columns of 3 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00185_source.html#l00016">16</a> of file <a class="el" href="a00185_source.html">matrix_float4x3_precision.hpp</a>.</p>
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<a id="ga686468a9a815bd4db8cddae42a6d6b87"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga686468a9a815bd4db8cddae42a6d6b87">◆ </a></span>lowp_mat4x4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, lowp > <a class="el" href="a00792.html#ga686468a9a815bd4db8cddae42a6d6b87">lowp_mat4x4</a></td>
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</div><div class="memdoc">
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<p>4 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00191_source.html#l00034">34</a> of file <a class="el" href="a00191_source.html">matrix_float4x4_precision.hpp</a>.</p>
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<a id="ga6205fd19be355600334edef6af0b27cb"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga6205fd19be355600334edef6af0b27cb">◆ </a></span>mediump_dmat2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump > <a class="el" href="a00792.html#ga6205fd19be355600334edef6af0b27cb">mediump_dmat2</a></td>
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<p>2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00089_source.html#l00022">22</a> of file <a class="el" href="a00089_source.html">matrix_double2x2_precision.hpp</a>.</p>
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<a id="ga51dc36a7719cb458fa5114831c20d64f"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga51dc36a7719cb458fa5114831c20d64f">◆ </a></span>mediump_dmat2x2</h2>
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<td class="memname">typedef mat< 2, 2, double, mediump > <a class="el" href="a00792.html#ga51dc36a7719cb458fa5114831c20d64f">mediump_dmat2x2</a></td>
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</div><div class="memdoc">
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<p>2 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00089_source.html#l00040">40</a> of file <a class="el" href="a00089_source.html">matrix_double2x2_precision.hpp</a>.</p>
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<a id="ga741e05adf1f12d5d913f67088db1009a"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga741e05adf1f12d5d913f67088db1009a">◆ </a></span>mediump_dmat2x3</h2>
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<td class="memname">typedef mat< 2, 3, double, mediump > <a class="el" href="a00792.html#ga741e05adf1f12d5d913f67088db1009a">mediump_dmat2x3</a></td>
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</div><div class="memdoc">
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<p>2 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00095_source.html#l00022">22</a> of file <a class="el" href="a00095_source.html">matrix_double2x3_precision.hpp</a>.</p>
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<a id="ga685bda24922d112786af385deb4deb43"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga685bda24922d112786af385deb4deb43">◆ </a></span>mediump_dmat2x4</h2>
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<td class="memname">typedef mat< 2, 4, double, mediump > <a class="el" href="a00792.html#ga685bda24922d112786af385deb4deb43">mediump_dmat2x4</a></td>
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<p>2 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00101_source.html#l00022">22</a> of file <a class="el" href="a00101_source.html">matrix_double2x4_precision.hpp</a>.</p>
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<a id="ga939fbf9c53008a8e84c7dd7cf8de29e2"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga939fbf9c53008a8e84c7dd7cf8de29e2">◆ </a></span>mediump_dmat3</h2>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump > <a class="el" href="a00792.html#ga939fbf9c53008a8e84c7dd7cf8de29e2">mediump_dmat3</a></td>
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</div><div class="memdoc">
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<p>3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00113_source.html#l00022">22</a> of file <a class="el" href="a00113_source.html">matrix_double3x3_precision.hpp</a>.</p>
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<a id="ga2076157df85e49b8c021e03e46a376c1"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga2076157df85e49b8c021e03e46a376c1">◆ </a></span>mediump_dmat3x2</h2>
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<td class="memname">typedef mat< 3, 2, double, mediump > <a class="el" href="a00792.html#ga2076157df85e49b8c021e03e46a376c1">mediump_dmat3x2</a></td>
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<p>3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00107_source.html#l00022">22</a> of file <a class="el" href="a00107_source.html">matrix_double3x2_precision.hpp</a>.</p>
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<a id="ga47bd2aae4701ee2fc865674a9df3d7a6"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga47bd2aae4701ee2fc865674a9df3d7a6">◆ </a></span>mediump_dmat3x3</h2>
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<td class="memname">typedef mat< 3, 3, double, mediump > <a class="el" href="a00792.html#ga47bd2aae4701ee2fc865674a9df3d7a6">mediump_dmat3x3</a></td>
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<p>3 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00113_source.html#l00040">40</a> of file <a class="el" href="a00113_source.html">matrix_double3x3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga3a132bd05675c2e46556f67cf738600b">◆ </a></span>mediump_dmat3x4</h2>
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<td class="memname">typedef mat< 3, 4, double, mediump > <a class="el" href="a00792.html#ga3a132bd05675c2e46556f67cf738600b">mediump_dmat3x4</a></td>
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<p>3 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00119_source.html#l00022">22</a> of file <a class="el" href="a00119_source.html">matrix_double3x4_precision.hpp</a>.</p>
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<a id="gaf650bc667bf2a0e496b5a9182bc8d378"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaf650bc667bf2a0e496b5a9182bc8d378">◆ </a></span>mediump_dmat4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#ga1d794d240091678f602e8de225b8d8c9">f64</a>, mediump > <a class="el" href="a00792.html#gaf650bc667bf2a0e496b5a9182bc8d378">mediump_dmat4</a></td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00137_source.html#l00022">22</a> of file <a class="el" href="a00137_source.html">matrix_double4x4_precision.hpp</a>.</p>
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<a id="gae220fa4c5a7b13ef2ab0420340de645c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gae220fa4c5a7b13ef2ab0420340de645c">◆ </a></span>mediump_dmat4x2</h2>
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<td class="memname">typedef mat< 4, 2, double, mediump > <a class="el" href="a00792.html#gae220fa4c5a7b13ef2ab0420340de645c">mediump_dmat4x2</a></td>
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<p>4 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00125_source.html#l00022">22</a> of file <a class="el" href="a00125_source.html">matrix_double4x2_precision.hpp</a>.</p>
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<a id="ga43ef60e4d996db15c9c8f069a96ff763"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga43ef60e4d996db15c9c8f069a96ff763">◆ </a></span>mediump_dmat4x3</h2>
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<td class="memname">typedef mat< 4, 3, double, mediump > <a class="el" href="a00792.html#ga43ef60e4d996db15c9c8f069a96ff763">mediump_dmat4x3</a></td>
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</div><div class="memdoc">
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<p>4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00131_source.html#l00022">22</a> of file <a class="el" href="a00131_source.html">matrix_double4x3_precision.hpp</a>.</p>
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<a id="ga5389b3ab32dc0d72bea00057ab6d1dd3"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5389b3ab32dc0d72bea00057ab6d1dd3">◆ </a></span>mediump_dmat4x4</h2>
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<td class="memname">typedef mat< 4, 4, double, mediump > <a class="el" href="a00792.html#ga5389b3ab32dc0d72bea00057ab6d1dd3">mediump_dmat4x4</a></td>
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<p>4 columns of 4 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00137_source.html#l00040">40</a> of file <a class="el" href="a00137_source.html">matrix_double4x4_precision.hpp</a>.</p>
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<a id="ga745452bd9c89f5ad948203e4fb4b4ea3"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga745452bd9c89f5ad948203e4fb4b4ea3">◆ </a></span>mediump_mat2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#ga745452bd9c89f5ad948203e4fb4b4ea3">mediump_mat2</a></td>
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</div><div class="memdoc">
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<p>2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00143_source.html#l00022">22</a> of file <a class="el" href="a00143_source.html">matrix_float2x2_precision.hpp</a>.</p>
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<a id="ga0cdf57d29f9448864237b2fb3e39aa1d"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga0cdf57d29f9448864237b2fb3e39aa1d">◆ </a></span>mediump_mat2x2</h2>
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<td class="memname">typedef mat< 2, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#ga0cdf57d29f9448864237b2fb3e39aa1d">mediump_mat2x2</a></td>
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</div><div class="memdoc">
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<p>2 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00143_source.html#l00040">40</a> of file <a class="el" href="a00143_source.html">matrix_float2x2_precision.hpp</a>.</p>
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<a id="ga497d513d552d927537d61fa11e3701ab"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga497d513d552d927537d61fa11e3701ab">◆ </a></span>mediump_mat2x3</h2>
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<td class="memname">typedef mat< 2, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#ga497d513d552d927537d61fa11e3701ab">mediump_mat2x3</a></td>
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</div><div class="memdoc">
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<p>2 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00149_source.html#l00022">22</a> of file <a class="el" href="a00149_source.html">matrix_float2x3_precision.hpp</a>.</p>
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<a id="gae7b75ea2e09fa686a79bbe9b6ca68ee5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gae7b75ea2e09fa686a79bbe9b6ca68ee5">◆ </a></span>mediump_mat2x4</h2>
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<td class="memname">typedef mat< 2, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#gae7b75ea2e09fa686a79bbe9b6ca68ee5">mediump_mat2x4</a></td>
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</div><div class="memdoc">
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<p>2 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00155_source.html#l00022">22</a> of file <a class="el" href="a00155_source.html">matrix_float2x4_precision.hpp</a>.</p>
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<a id="ga5aae49834d02732942f44e61d7bce136"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5aae49834d02732942f44e61d7bce136">◆ </a></span>mediump_mat3</h2>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#ga5aae49834d02732942f44e61d7bce136">mediump_mat3</a></td>
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</div><div class="memdoc">
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<p>3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00167_source.html#l00022">22</a> of file <a class="el" href="a00167_source.html">matrix_float3x3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga9e1c9ee65fef547bde793e69723e24eb">◆ </a></span>mediump_mat3x2</h2>
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<td class="memname">typedef mat< 3, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#ga9e1c9ee65fef547bde793e69723e24eb">mediump_mat3x2</a></td>
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</div><div class="memdoc">
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<p>3 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00161_source.html#l00022">22</a> of file <a class="el" href="a00161_source.html">matrix_float3x2_precision.hpp</a>.</p>
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<a id="gabc0f2f4ad21c90b341881cf056f8650e"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gabc0f2f4ad21c90b341881cf056f8650e">◆ </a></span>mediump_mat3x3</h2>
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<td class="memname">typedef mat< 3, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#gabc0f2f4ad21c90b341881cf056f8650e">mediump_mat3x3</a></td>
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</div><div class="memdoc">
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<p>3 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00167_source.html#l00040">40</a> of file <a class="el" href="a00167_source.html">matrix_float3x3_precision.hpp</a>.</p>
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<a id="gaa669c6675c3405f76c0b14020d1c0d61"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#gaa669c6675c3405f76c0b14020d1c0d61">◆ </a></span>mediump_mat3x4</h2>
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<td class="memname">typedef mat< 3, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#gaa669c6675c3405f76c0b14020d1c0d61">mediump_mat3x4</a></td>
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</div><div class="memdoc">
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<p>3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00173_source.html#l00022">22</a> of file <a class="el" href="a00173_source.html">matrix_float3x4_precision.hpp</a>.</p>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#gab8531bc3f269aa45835cd6e1972b7fc7">mediump_mat4</a></td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00191_source.html#l00022">22</a> of file <a class="el" href="a00191_source.html">matrix_float4x4_precision.hpp</a>.</p>
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<td class="memname">typedef mat< 4, 2, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#gad75706b70545412ba9ac27d5ee210f66">mediump_mat4x2</a></td>
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<p>4 columns of 2 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00179_source.html#l00022">22</a> of file <a class="el" href="a00179_source.html">matrix_float4x2_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga4a1440b5ea3cf84d5b06c79b534bd770">◆ </a></span>mediump_mat4x3</h2>
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<td class="memname">typedef mat< 4, 3, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#ga4a1440b5ea3cf84d5b06c79b534bd770">mediump_mat4x3</a></td>
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<p>4 columns of 3 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00185_source.html#l00022">22</a> of file <a class="el" href="a00185_source.html">matrix_float4x3_precision.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga15bca2b70917d9752231160d9da74b01">◆ </a></span>mediump_mat4x4</h2>
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<td class="memname">typedef mat< 4, 4, <a class="el" href="a00721.html#gabe6a542dd6c1d5ffd847f1b9b4c9c9b7">f32</a>, mediump > <a class="el" href="a00792.html#ga15bca2b70917d9752231160d9da74b01">mediump_mat4x4</a></td>
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<p>4 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs. </p>
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<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> </dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> </dd></dl>
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<p class="definition">Definition at line <a class="el" href="a00191_source.html#l00040">40</a> of file <a class="el" href="a00191_source.html">matrix_float4x4_precision.hpp</a>.</p>
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