Platformer in OpenGL
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<a href="a01362.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;</div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;</div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment">// Dependencies</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor">#include &quot;../gtc/constants.hpp&quot;</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor">#include &quot;../geometric.hpp&quot;</span></div><div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor">#include &quot;../trigonometric.hpp&quot;</span></div><div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor">#include &quot;../matrix.hpp&quot;</span></div><div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#if GLM_MESSAGES == GLM_ENABLE &amp;&amp; !defined(GLM_EXT_INCLUDED)</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor"># pragma message(&quot;GLM: GLM_EXT_matrix_transform extension included&quot;)</span></div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="keyword">namespace </span><a class="code" href="a00793.html">glm</a></div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;{</div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> genType&gt;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160; GLM_FUNC_DECL GLM_CONSTEXPR genType <a class="code" href="a00668.html#ga81696f2b8d1db02ea1aff8da8f269314">identity</a>();</div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00668.html#ga1a4ecc4ad82652b8fb14dcb087879284">translate</a>(</div><div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v);</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00668.html#gaee9e865eaa9776370996da2940873fd4">rotate</a>(</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m, T <a class="code" href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">angle</a>, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; <a class="code" href="a00678.html#ga764254f10248b505e936e5309a88c23d">axis</a>);</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00668.html#ga05051adbee603fb3c5095d8cf5cc229b">scale</a>(</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; mat&lt;4, 4, T, Q&gt; <span class="keyword">const</span>&amp; m, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; v);</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;</div><div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00668.html#gacfa12c8889c754846bc20c65d9b5c701">lookAtRH</a>(</div><div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00668.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">lookAtLH</a>(</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; <span class="keyword">template</span>&lt;<span class="keyword">typename</span> T, qualifier Q&gt;</div><div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; GLM_FUNC_DECL mat&lt;4, 4, T, Q&gt; <a class="code" href="a00668.html#gaa64aa951a0e99136bba9008d2b59c78e">lookAt</a>(</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; eye, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; center, vec&lt;3, T, Q&gt; <span class="keyword">const</span>&amp; up);</div><div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;}<span class="comment">//namespace glm</span></div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="preprocessor">#include &quot;matrix_transform.inl&quot;</span></div><div class="ttc" id="a00793_html"><div class="ttname"><a href="a00793.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00002_source.html#l00018">common.hpp:18</a></div></div>
<div class="ttc" id="a00668_html_ga1a4ecc4ad82652b8fb14dcb087879284"><div class="ttname"><a href="a00668.html#ga1a4ecc4ad82652b8fb14dcb087879284">glm::translate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; translate(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a translation 4 * 4 matrix created from a vector of 3 components. </div></div>
<div class="ttc" id="a00678_html_ga764254f10248b505e936e5309a88c23d"><div class="ttname"><a href="a00678.html#ga764254f10248b505e936e5309a88c23d">glm::axis</a></div><div class="ttdeci">GLM_FUNC_DECL vec&lt; 3, T, Q &gt; axis(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the q rotation axis. </div></div>
<div class="ttc" id="a00668_html_ga81696f2b8d1db02ea1aff8da8f269314"><div class="ttname"><a href="a00668.html#ga81696f2b8d1db02ea1aff8da8f269314">glm::identity</a></div><div class="ttdeci">GLM_FUNC_DECL GLM_CONSTEXPR genType identity()</div><div class="ttdoc">Builds an identity matrix. </div></div>
<div class="ttc" id="a00668_html_ga05051adbee603fb3c5095d8cf5cc229b"><div class="ttname"><a href="a00668.html#ga05051adbee603fb3c5095d8cf5cc229b">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; scale(mat&lt; 4, 4, T, Q &gt; const &amp;m, vec&lt; 3, T, Q &gt; const &amp;v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
<div class="ttc" id="a00668_html_gaee9e865eaa9776370996da2940873fd4"><div class="ttname"><a href="a00668.html#gaee9e865eaa9776370996da2940873fd4">glm::rotate</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; rotate(mat&lt; 4, 4, T, Q &gt; const &amp;m, T angle, vec&lt; 3, T, Q &gt; const &amp;axis)</div><div class="ttdoc">Builds a rotation 4 * 4 matrix created from an axis vector and an angle. </div></div>
<div class="ttc" id="a00668_html_gacfa12c8889c754846bc20c65d9b5c701"><div class="ttname"><a href="a00668.html#gacfa12c8889c754846bc20c65d9b5c701">glm::lookAtRH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAtRH(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a right handed look at view matrix. </div></div>
<div class="ttc" id="a00668_html_gab2c09e25b0a16d3a9d89cc85bbae41b0"><div class="ttname"><a href="a00668.html#gab2c09e25b0a16d3a9d89cc85bbae41b0">glm::lookAtLH</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAtLH(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a left handed look at view matrix. </div></div>
<div class="ttc" id="a00678_html_ga8aa248b31d5ade470c87304df5eb7bd8"><div class="ttname"><a href="a00678.html#ga8aa248b31d5ade470c87304df5eb7bd8">glm::angle</a></div><div class="ttdeci">GLM_FUNC_DECL T angle(qua&lt; T, Q &gt; const &amp;x)</div><div class="ttdoc">Returns the quaternion rotation angle. </div></div>
<div class="ttc" id="a00668_html_gaa64aa951a0e99136bba9008d2b59c78e"><div class="ttname"><a href="a00668.html#gaa64aa951a0e99136bba9008d2b59c78e">glm::lookAt</a></div><div class="ttdeci">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt; lookAt(vec&lt; 3, T, Q &gt; const &amp;eye, vec&lt; 3, T, Q &gt; const &amp;center, vec&lt; 3, T, Q &gt; const &amp;up)</div><div class="ttdoc">Build a look at view matrix based on the default handedness. </div></div>
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