Platformer in OpenGL
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
 
 

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<p><a class="el" href="a00771.html">GLM_GTX_quaternion</a>
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<p><a href="a01375_source.html">Go to the source code of this file.</a></p>
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Functions</h2></td></tr>
<tr class="memitem:ga2f32f970411c44cdd38bb98960198385"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga2f32f970411c44cdd38bb98960198385"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga2f32f970411c44cdd38bb98960198385">cross</a> (qua&lt; T, Q &gt; const &amp;q, vec&lt; 3, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga2f32f970411c44cdd38bb98960198385"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute a cross product between a quaternion and a vector. <a href="a00771.html#ga2f32f970411c44cdd38bb98960198385">More...</a><br /></td></tr>
<tr class="separator:ga2f32f970411c44cdd38bb98960198385"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9f5f77255756e5668dfee7f0d07ed021"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga9f5f77255756e5668dfee7f0d07ed021"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga9f5f77255756e5668dfee7f0d07ed021">cross</a> (vec&lt; 3, T, Q &gt; const &amp;v, qua&lt; T, Q &gt; const &amp;q)</td></tr>
<tr class="memdesc:ga9f5f77255756e5668dfee7f0d07ed021"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute a cross product between a vector and a quaternion. <a href="a00771.html#ga9f5f77255756e5668dfee7f0d07ed021">More...</a><br /></td></tr>
<tr class="separator:ga9f5f77255756e5668dfee7f0d07ed021"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga321953c1b2e7befe6f5dcfddbfc6b76b"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga321953c1b2e7befe6f5dcfddbfc6b76b"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga321953c1b2e7befe6f5dcfddbfc6b76b">extractRealComponent</a> (qua&lt; T, Q &gt; const &amp;q)</td></tr>
<tr class="memdesc:ga321953c1b2e7befe6f5dcfddbfc6b76b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Extract the real component of a quaternion. <a href="a00771.html#ga321953c1b2e7befe6f5dcfddbfc6b76b">More...</a><br /></td></tr>
<tr class="separator:ga321953c1b2e7befe6f5dcfddbfc6b76b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga264e10708d58dd0ff53b7902a2bd2561"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga264e10708d58dd0ff53b7902a2bd2561"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL qua&lt; T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga264e10708d58dd0ff53b7902a2bd2561">fastMix</a> (qua&lt; T, Q &gt; const &amp;x, qua&lt; T, Q &gt; const &amp;y, T const &amp;a)</td></tr>
<tr class="memdesc:ga264e10708d58dd0ff53b7902a2bd2561"><td class="mdescLeft">&#160;</td><td class="mdescRight">Quaternion normalized linear interpolation. <a href="a00771.html#ga264e10708d58dd0ff53b7902a2bd2561">More...</a><br /></td></tr>
<tr class="separator:ga264e10708d58dd0ff53b7902a2bd2561"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gacc5cd5f3e78de61d141c2355417424de"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
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<tr class="memdesc:gacc5cd5f3e78de61d141c2355417424de"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an intermediate control point for squad interpolation. <a href="a00771.html#gacc5cd5f3e78de61d141c2355417424de">More...</a><br /></td></tr>
<tr class="separator:gacc5cd5f3e78de61d141c2355417424de"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga58a609b1b8ab965f5df2702e8ca4e75b"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
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<tr class="memdesc:ga58a609b1b8ab965f5df2702e8ca4e75b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the squared length of x. <a href="a00771.html#ga58a609b1b8ab965f5df2702e8ca4e75b">More...</a><br /></td></tr>
<tr class="separator:ga58a609b1b8ab965f5df2702e8ca4e75b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5ee8332600b2aca3a77622a28d857b55"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
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<tr class="memdesc:ga5ee8332600b2aca3a77622a28d857b55"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create an identity quaternion. <a href="a00771.html#ga5ee8332600b2aca3a77622a28d857b55">More...</a><br /></td></tr>
<tr class="separator:ga5ee8332600b2aca3a77622a28d857b55"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga07da6ef58646442efe93b0c273d73776"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga07da6ef58646442efe93b0c273d73776"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga07da6ef58646442efe93b0c273d73776">rotate</a> (qua&lt; T, Q &gt; const &amp;q, vec&lt; 3, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:ga07da6ef58646442efe93b0c273d73776"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns quarternion square root. <a href="a00771.html#ga07da6ef58646442efe93b0c273d73776">More...</a><br /></td></tr>
<tr class="separator:ga07da6ef58646442efe93b0c273d73776"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gafcb78dfff45fbf19a7fcb2bd03fbf196"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gafcb78dfff45fbf19a7fcb2bd03fbf196"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vec&lt; 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#gafcb78dfff45fbf19a7fcb2bd03fbf196">rotate</a> (qua&lt; T, Q &gt; const &amp;q, vec&lt; 4, T, Q &gt; const &amp;v)</td></tr>
<tr class="memdesc:gafcb78dfff45fbf19a7fcb2bd03fbf196"><td class="mdescLeft">&#160;</td><td class="mdescRight">Rotates a 4 components vector by a quaternion. <a href="a00771.html#gafcb78dfff45fbf19a7fcb2bd03fbf196">More...</a><br /></td></tr>
<tr class="separator:gafcb78dfff45fbf19a7fcb2bd03fbf196"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga03e61282831cc3f52cc76f72f52ad2c5"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga03e61282831cc3f52cc76f72f52ad2c5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL qua&lt; T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga03e61282831cc3f52cc76f72f52ad2c5">rotation</a> (vec&lt; 3, T, Q &gt; const &amp;orig, vec&lt; 3, T, Q &gt; const &amp;dest)</td></tr>
<tr class="memdesc:ga03e61282831cc3f52cc76f72f52ad2c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute the rotation between two vectors. <a href="a00771.html#ga03e61282831cc3f52cc76f72f52ad2c5">More...</a><br /></td></tr>
<tr class="separator:ga03e61282831cc3f52cc76f72f52ad2c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gadc576cc957adc2a568cdcbc3799175bc"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gadc576cc957adc2a568cdcbc3799175bc"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL qua&lt; T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#gadc576cc957adc2a568cdcbc3799175bc">shortMix</a> (qua&lt; T, Q &gt; const &amp;x, qua&lt; T, Q &gt; const &amp;y, T const &amp;a)</td></tr>
<tr class="memdesc:gadc576cc957adc2a568cdcbc3799175bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Quaternion interpolation using the rotation short path. <a href="a00771.html#gadc576cc957adc2a568cdcbc3799175bc">More...</a><br /></td></tr>
<tr class="separator:gadc576cc957adc2a568cdcbc3799175bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0b9bf3459e132ad8a18fe970669e3e35"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga0b9bf3459e132ad8a18fe970669e3e35"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL qua&lt; T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga0b9bf3459e132ad8a18fe970669e3e35">squad</a> (qua&lt; T, Q &gt; const &amp;q1, qua&lt; T, Q &gt; const &amp;q2, qua&lt; T, Q &gt; const &amp;s1, qua&lt; T, Q &gt; const &amp;s2, T const &amp;h)</td></tr>
<tr class="memdesc:ga0b9bf3459e132ad8a18fe970669e3e35"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compute a point on a path according squad equation. <a href="a00771.html#ga0b9bf3459e132ad8a18fe970669e3e35">More...</a><br /></td></tr>
<tr class="separator:ga0b9bf3459e132ad8a18fe970669e3e35"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaab0afabb894b28a983fb8ec610409d56"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gaab0afabb894b28a983fb8ec610409d56"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 3, 3, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#gaab0afabb894b28a983fb8ec610409d56">toMat3</a> (qua&lt; T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:gaab0afabb894b28a983fb8ec610409d56"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a quaternion to a 3 * 3 matrix. <a href="a00771.html#gaab0afabb894b28a983fb8ec610409d56">More...</a><br /></td></tr>
<tr class="separator:gaab0afabb894b28a983fb8ec610409d56"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gadfa2c77094e8cc9adad321d938855ffb"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:gadfa2c77094e8cc9adad321d938855ffb"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL mat&lt; 4, 4, T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#gadfa2c77094e8cc9adad321d938855ffb">toMat4</a> (qua&lt; T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:gadfa2c77094e8cc9adad321d938855ffb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a quaternion to a 4 * 4 matrix. <a href="a00771.html#gadfa2c77094e8cc9adad321d938855ffb">More...</a><br /></td></tr>
<tr class="separator:gadfa2c77094e8cc9adad321d938855ffb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga798de5d186499c9a9231cd92c8afaef1"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga798de5d186499c9a9231cd92c8afaef1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL qua&lt; T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga798de5d186499c9a9231cd92c8afaef1">toQuat</a> (mat&lt; 3, 3, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga798de5d186499c9a9231cd92c8afaef1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a 3 * 3 matrix to a quaternion. <a href="a00771.html#ga798de5d186499c9a9231cd92c8afaef1">More...</a><br /></td></tr>
<tr class="separator:ga798de5d186499c9a9231cd92c8afaef1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5eb36f51e1638e710451eba194dbc011"><td class="memTemplParams" colspan="2">template&lt;typename T , qualifier Q&gt; </td></tr>
<tr class="memitem:ga5eb36f51e1638e710451eba194dbc011"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL qua&lt; T, Q &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00771.html#ga5eb36f51e1638e710451eba194dbc011">toQuat</a> (mat&lt; 4, 4, T, Q &gt; const &amp;x)</td></tr>
<tr class="memdesc:ga5eb36f51e1638e710451eba194dbc011"><td class="mdescLeft">&#160;</td><td class="mdescRight">Converts a 4 * 4 matrix to a quaternion. <a href="a00771.html#ga5eb36f51e1638e710451eba194dbc011">More...</a><br /></td></tr>
<tr class="separator:ga5eb36f51e1638e710451eba194dbc011"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="a00771.html">GLM_GTX_quaternion</a> </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00703.html" title="Features that implement in C++ the GLSL specification as closely as possible. ">Core features</a> (dependence) </dd>
<dd>
gtx_extented_min_max (dependence) </dd></dl>
<p class="definition">Definition in file <a class="el" href="a01375_source.html">gtx/quaternion.hpp</a>.</p>
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