#include <glm/ext/matrix_relational.hpp>
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#include <glm/ext/matrix_clip_space.hpp>
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#include <glm/ext/matrix_float4x4.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/ext/vector_float3.hpp>
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int main()
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{
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int Error = 0;
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return Error;
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}
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