Platformer in OpenGL
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#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_double2x2.hpp>
#include <glm/ext/matrix_double2x3.hpp>
#include <glm/ext/matrix_double2x4.hpp>
#include <glm/ext/matrix_double3x2.hpp>
#include <glm/ext/matrix_double3x3.hpp>
#include <glm/ext/matrix_double3x4.hpp>
#include <glm/ext/matrix_double4x2.hpp>
#include <glm/ext/matrix_double4x3.hpp>
#include <glm/ext/matrix_double4x4.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/matrix_float2x2.hpp>
#include <glm/ext/matrix_float2x3.hpp>
#include <glm/ext/matrix_float2x4.hpp>
#include <glm/ext/matrix_float3x2.hpp>
#include <glm/ext/matrix_float3x3.hpp>
#include <glm/ext/matrix_float3x4.hpp>
#include <glm/ext/matrix_float4x2.hpp>
#include <glm/ext/matrix_float4x3.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
template <typename matType, typename vecType>
static int test_equal()
{
typedef typename matType::value_type valType;
valType const Epsilon = static_cast<valType>(0.001f);
valType const One = static_cast<valType>(1);
valType const Two = static_cast<valType>(2);
int Error = 0;
Error += glm::all(glm::equal(matType(One), matType(One), Epsilon)) ? 0 : 1;
Error += glm::all(glm::equal(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
return Error;
}
template <typename matType, typename vecType>
static int test_notEqual()
{
typedef typename matType::value_type valType;
valType const Epsilon = static_cast<valType>(0.001f);
valType const One = static_cast<valType>(1);
valType const Two = static_cast<valType>(2);
int Error = 0;
Error += !glm::any(glm::notEqual(matType(One), matType(One), Epsilon)) ? 0 : 1;
Error += !glm::any(glm::notEqual(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
return Error;
}
int main()
{
int Error = 0;
Error += test_equal<glm::mat2x2, glm::vec2>();
Error += test_equal<glm::mat2x3, glm::vec2>();
Error += test_equal<glm::mat2x4, glm::vec2>();
Error += test_equal<glm::mat3x2, glm::vec3>();
Error += test_equal<glm::mat3x3, glm::vec3>();
Error += test_equal<glm::mat3x4, glm::vec3>();
Error += test_equal<glm::mat4x2, glm::vec4>();
Error += test_equal<glm::mat4x3, glm::vec4>();
Error += test_equal<glm::mat4x4, glm::vec4>();
Error += test_equal<glm::dmat2x2, glm::dvec2>();
Error += test_equal<glm::dmat2x3, glm::dvec2>();
Error += test_equal<glm::dmat2x4, glm::dvec2>();
Error += test_equal<glm::dmat3x2, glm::dvec3>();
Error += test_equal<glm::dmat3x3, glm::dvec3>();
Error += test_equal<glm::dmat3x4, glm::dvec3>();
Error += test_equal<glm::dmat4x2, glm::dvec4>();
Error += test_equal<glm::dmat4x3, glm::dvec4>();
Error += test_equal<glm::dmat4x4, glm::dvec4>();
Error += test_notEqual<glm::mat2x2, glm::vec2>();
Error += test_notEqual<glm::mat2x3, glm::vec2>();
Error += test_notEqual<glm::mat2x4, glm::vec2>();
Error += test_notEqual<glm::mat3x2, glm::vec3>();
Error += test_notEqual<glm::mat3x3, glm::vec3>();
Error += test_notEqual<glm::mat3x4, glm::vec3>();
Error += test_notEqual<glm::mat4x2, glm::vec4>();
Error += test_notEqual<glm::mat4x3, glm::vec4>();
Error += test_notEqual<glm::mat4x4, glm::vec4>();
Error += test_notEqual<glm::dmat2x2, glm::dvec2>();
Error += test_notEqual<glm::dmat2x3, glm::dvec2>();
Error += test_notEqual<glm::dmat2x4, glm::dvec2>();
Error += test_notEqual<glm::dmat3x2, glm::dvec3>();
Error += test_notEqual<glm::dmat3x3, glm::dvec3>();
Error += test_notEqual<glm::dmat3x4, glm::dvec3>();
Error += test_notEqual<glm::dmat4x2, glm::dvec4>();
Error += test_notEqual<glm::dmat4x3, glm::dvec4>();
Error += test_notEqual<glm::dmat4x4, glm::dvec4>();
return Error;
}