Platformer in OpenGL
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#define GLM_FORCE_SWIZZLE
#include <glm/vector_relational.hpp>
#include <glm/gtc/vec1.hpp>
#include <vector>
static glm::vec1 g1;
static glm::vec1 g2(1);
static int test_vec1_operators()
{
int Error(0);
glm::ivec1 A(1);
glm::ivec1 B(1);
{
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
{
A *= 1;
B *= 1;
A += 1;
B += 1;
bool R = A != B;
bool S = A == B;
Error += (S && !R) ? 0 : 1;
}
return Error;
}
static int test_vec1_ctor()
{
int Error = 0;
# if GLM_HAS_TRIVIAL_QUERIES
// Error += std::is_trivially_default_constructible<glm::vec1>::value ? 0 : 1;
// Error += std::is_trivially_copy_assignable<glm::vec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::vec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::dvec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::ivec1>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::uvec1>::value ? 0 : 1;
Error += std::is_copy_constructible<glm::vec1>::value ? 0 : 1;
# endif
{
glm::ivec1 A = glm::vec1(2.0f);
glm::ivec1 E(glm::dvec1(2.0));
Error += A == E ? 0 : 1;
glm::ivec1 F(glm::ivec1(2));
Error += A == F ? 0 : 1;
}
return Error;
}
static int test_vec1_size()
{
int Error = 0;
Error += sizeof(glm::vec1) == sizeof(glm::mediump_vec1) ? 0 : 1;
Error += 4 == sizeof(glm::mediump_vec1) ? 0 : 1;
Error += sizeof(glm::dvec1) == sizeof(glm::highp_dvec1) ? 0 : 1;
Error += 8 == sizeof(glm::highp_dvec1) ? 0 : 1;
Error += glm::vec1().length() == 1 ? 0 : 1;
Error += glm::dvec1().length() == 1 ? 0 : 1;
Error += glm::vec1::length() == 1 ? 0 : 1;
Error += glm::dvec1::length() == 1 ? 0 : 1;
GLM_CONSTEXPR std::size_t Length = glm::vec1::length();
Error += Length == 1 ? 0 : 1;
return Error;
}
static int test_vec1_operator_increment()
{
int Error(0);
glm::ivec1 v0(1);
glm::ivec1 v1(v0);
glm::ivec1 v2(v0);
glm::ivec1 v3 = ++v1;
glm::ivec1 v4 = v2++;
Error += glm::all(glm::equal(v0, v4)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v2)) ? 0 : 1;
Error += glm::all(glm::equal(v1, v3)) ? 0 : 1;
int i0(1);
int i1(i0);
int i2(i0);
int i3 = ++i1;
int i4 = i2++;
Error += i0 == i4 ? 0 : 1;
Error += i1 == i2 ? 0 : 1;
Error += i1 == i3 ? 0 : 1;
return Error;
}
static int test_bvec1_ctor()
{
int Error = 0;
glm::bvec1 const A(true);
glm::bvec1 const B(true);
glm::bvec1 const C(false);
glm::bvec1 const D = A && B;
glm::bvec1 const E = A && C;
glm::bvec1 const F = A || C;
Error += D == glm::bvec1(true) ? 0 : 1;
Error += E == glm::bvec1(false) ? 0 : 1;
Error += F == glm::bvec1(true) ? 0 : 1;
bool const G = A == C;
bool const H = A != C;
Error += !G ? 0 : 1;
Error += H ? 0 : 1;
return Error;
}
static int test_constexpr()
{
#if GLM_HAS_CONSTEXPR
static_assert(glm::vec1::length() == 1, "GLM: Failed constexpr");
static_assert(glm::vec1(1.0f).x > 0.0f, "GLM: Failed constexpr");
#endif
return 0;
}
int main()
{
int Error = 0;
Error += test_vec1_size();
Error += test_vec1_ctor();
Error += test_bvec1_ctor();
Error += test_vec1_operators();
Error += test_vec1_operator_increment();
Error += test_constexpr();
return Error;
}