Platformer in OpenGL
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#include <glm/ext/vector_bool1.hpp>
#include <glm/ext/vector_bool1_precision.hpp>
template <typename genType>
static int test_operators()
{
int Error = 0;
genType const A(true);
genType const B(true);
{
bool const R = A != B;
bool const S = A == B;
Error += (S && !R) ? 0 : 1;
}
return Error;
}
template <typename genType>
static int test_ctor()
{
int Error = 0;
glm::bvec1 const A = genType(true);
glm::bvec1 const E(genType(true));
Error += A == E ? 0 : 1;
glm::bvec1 const F(E);
Error += A == F ? 0 : 1;
return Error;
}
template <typename genType>
static int test_size()
{
int Error = 0;
Error += sizeof(glm::bvec1) == sizeof(genType) ? 0 : 1;
Error += genType().length() == 1 ? 0 : 1;
Error += genType::length() == 1 ? 0 : 1;
return Error;
}
template <typename genType>
static int test_relational()
{
int Error = 0;
genType const A(true);
genType const B(true);
genType const C(false);
Error += A == B ? 0 : 1;
Error += (A && B) == A ? 0 : 1;
Error += (A || C) == A ? 0 : 1;
return Error;
}
template <typename genType>
static int test_constexpr()
{
# if GLM_HAS_CONSTEXPR
static_assert(genType::length() == 1, "GLM: Failed constexpr");
# endif
return 0;
}
int main()
{
int Error = 0;
Error += test_operators<glm::bvec1>();
Error += test_operators<glm::lowp_bvec1>();
Error += test_operators<glm::mediump_bvec1>();
Error += test_operators<glm::highp_bvec1>();
Error += test_ctor<glm::bvec1>();
Error += test_ctor<glm::lowp_bvec1>();
Error += test_ctor<glm::mediump_bvec1>();
Error += test_ctor<glm::highp_bvec1>();
Error += test_size<glm::bvec1>();
Error += test_size<glm::lowp_bvec1>();
Error += test_size<glm::mediump_bvec1>();
Error += test_size<glm::highp_bvec1>();
Error += test_relational<glm::bvec1>();
Error += test_relational<glm::lowp_bvec1>();
Error += test_relational<glm::mediump_bvec1>();
Error += test_relational<glm::highp_bvec1>();
Error += test_constexpr<glm::bvec1>();
Error += test_constexpr<glm::lowp_bvec1>();
Error += test_constexpr<glm::mediump_bvec1>();
Error += test_constexpr<glm::highp_bvec1>();
return Error;
}