#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/glm.hpp>
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/*
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#if GLM_CONFIG_SIMD == GLM_ENABLE
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#include <glm/gtx/common.hpp>
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#include <glm/gtc/integer.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtc/type_aligned.hpp>
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#include <glm/ext/vector_relational.hpp>
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namespace glm
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{
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enum genTypeEnum
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{
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QUALIFIER_HIGHP,
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QUALIFIER_MEDIUMP,
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QUALIFIER_LOWP
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};
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template <typename genType>
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struct genTypeTrait
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{};
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template <length_t L, typename T>
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struct genTypeTrait<vec<L, T, aligned_highp> >
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{
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static const genTypeEnum GENTYPE = QUALIFIER_HIGHP;
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};
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template <length_t L, typename T>
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struct genTypeTrait<vec<L, T, aligned_mediump> >
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{
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static const genTypeEnum GENTYPE = QUALIFIER_MEDIUMP;
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};
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template <length_t L, typename T>
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struct genTypeTrait<vec<L, T, aligned_lowp> >
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{
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static const genTypeEnum GENTYPE = QUALIFIER_LOWP;
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};
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template<length_t L, typename T, qualifier Q, bool isAligned>
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struct load_gentype
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{
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};
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# if GLM_ARCH & GLM_ARCH_SSE_BIT
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template<qualifier Q>
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struct load_gentype<4, float, Q, true>
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, float, Q> load(float const* Mem)
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{
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vec<4, float, Q> Result;
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Result.data = _mm_loadu_ps(Mem);
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return Result;
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}
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};
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# endif//GLM_ARCH & GLM_ARCH_SSE_BIT
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template<typename genType>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType example_identity()
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{
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return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity();
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}
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template <typename genType, typename valType>
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genType load(valType const* Mem)
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{
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}
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aligned_vec4 loadu(float const* Mem)
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{
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aligned_vec4 Result;
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# if GLM_ARCH & GLM_ARCH_SSE_BIT
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Result.data = _mm_loadu_ps(Mem);
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# else
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Result[0] = *(Mem + 0);
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Result[1] = *(Mem + 1);
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Result[2] = *(Mem + 2);
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Result[3] = *(Mem + 3);
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# endif//GLM_ARCH & GLM_ARCH_SSE_BIT
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return Result;
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}
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aligned_vec4 loada(float const* Mem)
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{
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aligned_vec4 Result;
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# if GLM_ARCH & GLM_ARCH_SSE_BIT
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Result.data = _mm_load_ps(Mem);
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# else
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Result[0] = *(Mem + 0);
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Result[1] = *(Mem + 1);
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Result[2] = *(Mem + 2);
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Result[3] = *(Mem + 3);
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# endif//GLM_ARCH & GLM_ARCH_SSE_BIT
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return Result;
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}
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}//namespace glm
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int test_vec4_load()
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{
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int Error = 0;
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float Data[] = {1.f, 2.f, 3.f, 4.f};
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glm::aligned_vec4 const V = glm::loadu(Data);
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Error += glm::all(glm::equal(V, glm::aligned_vec4(1.f, 2.f, 3.f, 4.f), glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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#endif
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*/
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int main()
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{
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int Error = 0;
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/*
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# if GLM_CONFIG_SIMD == GLM_ENABLE
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Error += test_vec4_load();
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# endif
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*/
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return Error;
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}
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