#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtc/constants.hpp>
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#include <glm/ext/scalar_relational.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/glm.hpp>
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#if GLM_HAS_RANGE_FOR
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#include <glm/gtx/range.hpp>
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int test_vec()
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{
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int Error = 0;
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{
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glm::ivec3 const v(1, 2, 3);
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int count = 0;
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glm::ivec3 Result(0);
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for(int x : v)
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{
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Result[count] = x;
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count++;
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}
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Error += count == 3 ? 0 : 1;
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Error += v == Result ? 0 : 1;
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}
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{
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glm::ivec3 v(1, 2, 3);
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for(int& x : v)
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x = 0;
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Error += glm::all(glm::equal(v, glm::ivec3(0))) ? 0 : 1;
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}
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return Error;
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}
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int test_mat()
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{
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int Error = 0;
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{
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glm::mat4x3 m(1.0f);
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int count = 0;
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float Sum = 0.0f;
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for(float x : m)
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{
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count++;
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Sum += x;
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}
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Error += count == 12 ? 0 : 1;
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Error += glm::equal(Sum, 3.0f, 0.001f) ? 0 : 1;
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}
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{
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glm::mat4x3 m(1.0f);
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for (float& x : m) { x = 0; }
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glm::vec4 v(1, 1, 1, 1);
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Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
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}
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return Error;
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}
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int main()
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{
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int Error = 0;
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Error += test_vec();
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Error += test_mat();
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return Error;
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}
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#else
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int main()
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{
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return 0;
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}
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#endif//GLM_HAS_RANGE_FOR
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