Platformer in OpenGL
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#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtc/constants.hpp>
#include <glm/ext/scalar_relational.hpp>
#include <glm/ext/vector_relational.hpp>
#include <glm/glm.hpp>
#if GLM_HAS_RANGE_FOR
#include <glm/gtx/range.hpp>
int test_vec()
{
int Error = 0;
{
glm::ivec3 const v(1, 2, 3);
int count = 0;
glm::ivec3 Result(0);
for(int x : v)
{
Result[count] = x;
count++;
}
Error += count == 3 ? 0 : 1;
Error += v == Result ? 0 : 1;
}
{
glm::ivec3 v(1, 2, 3);
for(int& x : v)
x = 0;
Error += glm::all(glm::equal(v, glm::ivec3(0))) ? 0 : 1;
}
return Error;
}
int test_mat()
{
int Error = 0;
{
glm::mat4x3 m(1.0f);
int count = 0;
float Sum = 0.0f;
for(float x : m)
{
count++;
Sum += x;
}
Error += count == 12 ? 0 : 1;
Error += glm::equal(Sum, 3.0f, 0.001f) ? 0 : 1;
}
{
glm::mat4x3 m(1.0f);
for (float& x : m) { x = 0; }
glm::vec4 v(1, 1, 1, 1);
Error += glm::all(glm::equal(m*v, glm::vec3(0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_vec();
Error += test_mat();
return Error;
}
#else
int main()
{
return 0;
}
#endif//GLM_HAS_RANGE_FOR