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- (function () {
-
- var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;
-
- // Main
- initHeader();
- initAnimation();
- addListeners();
-
- function initHeader() {
- width = window.innerWidth;
- height = window.innerHeight;
- target = { x: width / 2, y: height / 2 };
-
- largeHeader = document.getElementById('intro');
- largeHeader.style.height = height + 'px';
-
- canvas = document.getElementById('pollyfill-canvas');
- canvas.width = width;
- canvas.height = height;
- ctx = canvas.getContext('2d');
-
- // create points
- points = [];
- for (var x = 0; x < width; x = x + width / 20) {
- for (var y = 0; y < height; y = y + height / 20) {
- var px = x + Math.random() * width / 20;
- var py = y + Math.random() * height / 20;
- var p = { x: px, originX: px, y: py, originY: py };
- points.push(p);
- }
- }
-
- // for each point find the 5 closest points
- for (var i = 0; i < points.length; i++) {
- var closest = [];
- var p1 = points[i];
- for (var j = 0; j < points.length; j++) {
- var p2 = points[j]
- if (!(p1 == p2)) {
- var placed = false;
- for (var k = 0; k < 5; k++) {
- if (!placed) {
- if (closest[k] == undefined) {
- closest[k] = p2;
- placed = true;
- }
- }
- }
-
- for (var k = 0; k < 5; k++) {
- if (!placed) {
- if (getDistance(p1, p2) < getDistance(p1, closest[k])) {
- closest[k] = p2;
- placed = true;
- }
- }
- }
- }
- }
- p1.closest = closest;
- }
-
- // assign a circle to each point
- for (var i in points) {
- var c = new Circle(points[i], 2 + Math.random() * 2, 'rgba(255,255,255,0.3)');
- points[i].circle = c;
- }
- }
-
- // Event handling
- function addListeners() {
- if (!('ontouchstart' in window)) {
- window.addEventListener('mousemove', mouseMove);
- }
- window.addEventListener('scroll', scrollCheck);
- window.addEventListener('resize', resize);
- }
-
- function mouseMove(e) {
- var posx = posy = 0;
- if (e.pageX || e.pageY) {
- posx = e.pageX;
- posy = e.pageY;
- }
- else if (e.clientX || e.clientY) {
- posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
- posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
- }
- target.x = posx;
- target.y = posy;
- }
-
- function scrollCheck() {
- if (document.body.scrollTop > height) animateHeader = false;
- else animateHeader = true;
- }
-
- function resize() {
- width = window.innerWidth;
- height = window.innerHeight;
- largeHeader.style.height = height + 'px';
- canvas.width = width;
- canvas.height = height;
- }
-
- // animation
- function initAnimation() {
- animate();
- for (var i in points) {
- shiftPoint(points[i]);
- }
- }
-
- function animate() {
- if (animateHeader) {
- ctx.clearRect(0, 0, width, height);
- for (var i in points) {
- // detect points in range
- if (Math.abs(getDistance(target, points[i])) < 4000) {
- points[i].active = 0.3;
- points[i].circle.active = 0.6;
- } else if (Math.abs(getDistance(target, points[i])) < 20000) {
- points[i].active = 0.1;
- points[i].circle.active = 0.3;
- } else if (Math.abs(getDistance(target, points[i])) < 40000) {
- points[i].active = 0.02;
- points[i].circle.active = 0.1;
- } else {
- points[i].active = 0;
- points[i].circle.active = 0;
- }
-
- drawLines(points[i]);
- points[i].circle.draw();
- }
- }
- requestAnimationFrame(animate);
- }
-
- function shiftPoint(p) {
- TweenLite.to(p, 1 + 1 * Math.random(), {
- x: p.originX - 50 + Math.random() * 100,
- y: p.originY - 50 + Math.random() * 100, ease: Circ.easeInOut,
- onComplete: function () {
- shiftPoint(p);
- }
- });
- }
-
- // Canvas manipulation
- function drawLines(p) {
- if (!p.active) return;
- for (var i in p.closest) {
- ctx.beginPath();
- ctx.moveTo(p.x, p.y);
- ctx.lineTo(p.closest[i].x, p.closest[i].y);
- ctx.strokeStyle = 'rgba(255,255,255,' + p.active + ')';
- ctx.stroke();
- }
- }
-
- function Circle(pos, rad, color) {
- var _this = this;
-
- // constructor
- (function () {
- _this.pos = pos || null;
- _this.radius = rad || null;
- _this.color = color || null;
- })();
-
- this.draw = function () {
- if (!_this.active) return;
- ctx.beginPath();
- ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
- ctx.fillStyle = 'rgba(255,255,255,' + _this.active + ')';
- ctx.fill();
- };
- }
-
- // Util
- function getDistance(p1, p2) {
- return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
- }
-
- })();
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