(function () { var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true; // Main initHeader(); initAnimation(); addListeners(); function initHeader() { width = window.innerWidth; height = window.innerHeight; target = { x: width / 2, y: height / 2 }; largeHeader = document.getElementById('intro'); largeHeader.style.height = height + 'px'; canvas = document.getElementById('pollyfill-canvas'); canvas.width = width; canvas.height = height; ctx = canvas.getContext('2d'); // create points points = []; for (var x = 0; x < width; x = x + width / 20) { for (var y = 0; y < height; y = y + height / 20) { var px = x + Math.random() * width / 20; var py = y + Math.random() * height / 20; var p = { x: px, originX: px, y: py, originY: py }; points.push(p); } } // for each point find the 5 closest points for (var i = 0; i < points.length; i++) { var closest = []; var p1 = points[i]; for (var j = 0; j < points.length; j++) { var p2 = points[j] if (!(p1 == p2)) { var placed = false; for (var k = 0; k < 5; k++) { if (!placed) { if (closest[k] == undefined) { closest[k] = p2; placed = true; } } } for (var k = 0; k < 5; k++) { if (!placed) { if (getDistance(p1, p2) < getDistance(p1, closest[k])) { closest[k] = p2; placed = true; } } } } } p1.closest = closest; } // assign a circle to each point for (var i in points) { var c = new Circle(points[i], 2 + Math.random() * 2, 'rgba(255,255,255,0.3)'); points[i].circle = c; } } // Event handling function addListeners() { if (!('ontouchstart' in window)) { window.addEventListener('mousemove', mouseMove); } window.addEventListener('scroll', scrollCheck); window.addEventListener('resize', resize); } function mouseMove(e) { var posx = posy = 0; if (e.pageX || e.pageY) { posx = e.pageX; posy = e.pageY; } else if (e.clientX || e.clientY) { posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft; posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop; } target.x = posx; target.y = posy; } function scrollCheck() { if (document.body.scrollTop > height) animateHeader = false; else animateHeader = true; } function resize() { width = window.innerWidth; height = window.innerHeight; largeHeader.style.height = height + 'px'; canvas.width = width; canvas.height = height; } // animation function initAnimation() { animate(); for (var i in points) { shiftPoint(points[i]); } } function animate() { if (animateHeader) { ctx.clearRect(0, 0, width, height); for (var i in points) { // detect points in range if (Math.abs(getDistance(target, points[i])) < 4000) { points[i].active = 0.3; points[i].circle.active = 0.6; } else if (Math.abs(getDistance(target, points[i])) < 20000) { points[i].active = 0.1; points[i].circle.active = 0.3; } else if (Math.abs(getDistance(target, points[i])) < 40000) { points[i].active = 0.02; points[i].circle.active = 0.1; } else { points[i].active = 0; points[i].circle.active = 0; } drawLines(points[i]); points[i].circle.draw(); } } requestAnimationFrame(animate); } function shiftPoint(p) { TweenLite.to(p, 1 + 1 * Math.random(), { x: p.originX - 50 + Math.random() * 100, y: p.originY - 50 + Math.random() * 100, ease: Circ.easeInOut, onComplete: function () { shiftPoint(p); } }); } // Canvas manipulation function drawLines(p) { if (!p.active) return; for (var i in p.closest) { ctx.beginPath(); ctx.moveTo(p.x, p.y); ctx.lineTo(p.closest[i].x, p.closest[i].y); ctx.strokeStyle = 'rgba(255,255,255,' + p.active + ')'; ctx.stroke(); } } function Circle(pos, rad, color) { var _this = this; // constructor (function () { _this.pos = pos || null; _this.radius = rad || null; _this.color = color || null; })(); this.draw = function () { if (!_this.active) return; ctx.beginPath(); ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false); ctx.fillStyle = 'rgba(255,255,255,' + _this.active + ')'; ctx.fill(); }; } // Util function getDistance(p1, p2) { return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2); } })();